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[Classic] Multiple God creation


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#1 Misos

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Posted 30 January 2015 - 10:59 AM

Multiple god item creation should probably be disabled because the population is too low to support huge amounts of god items. Single creation is fine, but the server is going to get to a point where there are too many twice as fast as it normally would. Except faster because it is so small.

Thoughts?


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#2 Shomaye

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Posted 30 January 2015 - 03:59 PM

I was never really a fan of the double creation thing.  This is one of those issues that should be added to the list of things to fix.  With a small population you will pretty much always have one group "doing all the work" and another group that procs seal power 2 and gets a "free creation".  I don't think its cool to put players into either of those situations.


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#3 Xellie

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Posted 30 January 2015 - 05:02 PM

I have a lot of grievances with the current system, but any discussion like this is best served with a list of current god items in play.


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#4 AlmrOfAtlas

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Posted 30 January 2015 - 05:04 PM

I have a lot of grievances with the current system, but any discussion like this is best served with a list of current god items in play.

 

Too true. I added that to the improvements list on day 1 XD


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#5 Shomaye

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Posted 30 January 2015 - 05:59 PM

Another aspect I would really like to see changed is to add another layer of competition to the creation portion of the quest.  As it stands, as long as you keep going into the creation dungeon every time the seals roll, you will eventually get your god item.  Preventing an item from being made (as opposed to creating one of your own) is practically impossible, considering quest progress doesn't get wiped.  I feel like there should be a very real chance of failing even after rolling the seals if a large, organized group of people are trying to stop you.

  • Remove double creations/seal power
  • Shorten the time the creation dungeon stays open (3 hours? really??)
  • Wipe quest progress on failure
  • Rethink how the MVP fight works.  Another party killing it shouldn't let you get into the hallway.

Ending what is essentially a months-long epic quest of defending castles, collecting all the items, rolling the seals, etc with a soloable, carebear-ish creation process is very anticlimactic.


Edited by Shomaye, 30 January 2015 - 06:01 PM.

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#6 Gn1ydnu

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Posted 30 January 2015 - 06:47 PM

Leave it the same, but reduce the seal roll to 50.


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#7 Xellie

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Posted 30 January 2015 - 07:03 PM

So, are you saying the server needs more items created faster, not less?


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#8 Gn1ydnu

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Posted 30 January 2015 - 07:09 PM

The god item distribution on the server is highly skewed to one side. Lowering the amount to roll seals would give new guilds and guilds lacking god creations a chance to catch up before they give up and quit. 


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#9 Ralis

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Posted 30 January 2015 - 07:14 PM

...I think we've heard that argument before and all that ended up happening was the same guild just made more items more easily because they're the only ones doing the quests regardless.


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#10 Gn1ydnu

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Posted 30 January 2015 - 07:20 PM

And now that same group that 'made more items more easily', as you said, wants to make it drastically harder for everyone else. Take advantage of a situation and then propose for it to become even more difficult for others to obtain the same. Doesn't sound fair or right.


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#11 AlmrOfAtlas

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Posted 30 January 2015 - 07:22 PM

Drastically harder for everyone else including themselves. Hurr durr must be bias.

 

Better than "You get a god item! You get a god item! Everyone gets a god item!"


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#12 HansLowell

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Posted 30 January 2015 - 07:41 PM

What you say will only slow down the making It won't fix any problem over time. I already told you what discussion server has to get with GM. If there is a problem it should by fix at the source.

 

The only value god item depend on is the amount of people willing to do the quest.


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#13 Xellie

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Posted 30 January 2015 - 07:42 PM

it's not skewed anymore, we've been lazy.

 

Get over it.

 

... nothing has stopped any other guild doing what we have.

Proposing that they should be rewarded with the same things as us for half the effort is stupid.

 

It's their own fault if they didn't wanna do the work. This stuff is supposed to be rare, it's a GOD item.

Bad on the GMs for making the drop rates so stupid high, yes. But it's a thing now that they can't change.


Edited by Xellie, 30 January 2015 - 08:05 PM.

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#14 Shomaye

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Posted 30 January 2015 - 07:46 PM

I think some people from smaller/newer guilds should chime in and give their opinion.  If the choice is between going without their own god item because the quest is too hard vs. every large enemy guild gaining multiple god item creations multiple times per month... who would really be helped?


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#15 dzmL

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Posted 30 January 2015 - 08:02 PM

I'm not sure that reducing the level of effort to create a god items is the correct course of action here. There are large guilds that have multiple completed sets but are just too lazy to put in all the required work to roll the seals. A smaller guild, that just completed their set is much more inclined to do so. Reducing the LOE for the larger guilds just caters to their laziness which would result in more of a gap between established guilds and new guilds.


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#16 AmericanPie

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Posted 30 January 2015 - 08:04 PM

Any guide about the 100 seals thingy aside from irowiki? It's too vague. I read it 3 times still cannot grasp the concept. Math during my college is more easier than god item creation
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#17 Xellie

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Posted 30 January 2015 - 08:05 PM

Any guide about the 100 seals thingy aside from irowiki? It's too vague. I read it 3 times still cannot grasp the concept. Math during my college is more easier than god item creation

 

I'll teach you, pm me in game


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#18 kisai

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Posted 30 January 2015 - 08:08 PM

Another aspect I would really like to see changed is to add another layer of competition to the creation portion of the quest.  As it stands, as long as you keep going into the creation dungeon every time the seals roll, you will eventually get your god item.  Preventing an item from being made (as opposed to creating one of your own) is practically impossible, considering quest progress doesn't get wiped.  I feel like there should be a very real chance of failing even after rolling the seals if a large, organized group of people are trying to stop you.

  • Remove double creations/seal power
  • Shorten the time the creation dungeon stays open (3 hours? really??)
  • Wipe quest progress on failure
  • Rethink how the MVP fight works.  Another party killing it shouldn't let you get into the hallway.

Ending what is essentially a months-long epic quest of defending castles, collecting all the items, rolling the seals, etc with a soloable, carebear-ish creation process is very anticlimactic.

 

This sums up pretty much everything I was thinking in terms of revisions to the process. The original quest was modified in an attempt to foster more competition during the creation process. The implementation of seal power needs to be looked at as it doesn't create any of that urgency to slow or impede the others' progress. Everyone just sticks to their own side of the map and rushes through the kill count ASAP, for the most part, knowing they can skip the MVP portion if someone else finishes their count first! I would also consider disabling Seigfrieds on that map and enact some sort of penalty for failure, ie loss or partial loss of seal stones in addition to re-setting their kill count. The proportion of godly items to actual players has reached the point to where new players are being disenfranchised and choose to go somewhere easier to catch up. 


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#19 HansLowell

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Posted 30 January 2015 - 08:15 PM

Disable current god item in woe. at each start of woe. Make Guid Leader register their God Item at start of each woe.

The Leader registering the god must by the owner of the God item. The Leader will only be able to register one God item of each kind.

Once the items registered the npc will give 1 rental God item of each kind that will only work in Woe for the week end and after that it will be automatically disabled.

 

Thats how I would fix stuff. and this is permanent.

 


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#20 Xellie

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Posted 30 January 2015 - 08:19 PM

Sams, the issue is that the server just will become more and more unappealing for start ups as the competition they face get further and further ahead.

 

Slowing them down is entirely the point.


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#21 Gn1ydnu

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Posted 30 January 2015 - 08:24 PM

How can you justify "slowing it down" after one group has use of well over a dozen WoE 1 gods and other guilds/alliances have a tiny fraction of that? The damage is already done. This appears to be another thread of trying to "block" the rest of the server from catching up. 


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#22 Xellie

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Posted 30 January 2015 - 08:28 PM

How can you justify "slowing it down" after one group has use of well over a dozen WoE 1 gods and other guilds/alliances have a tiny fraction of that? The damage is already done. This appears to be another thread of trying to "block" the rest of the server from catching up. 

 

You are WRONG check your numbers!

 

We will continue to create at the same rate as we have and so will they. Then you'll just have more excuses to complain about god items when infact the other "side" hasn't had half of their announced. (fun fact, half the stuff I made is used against me, thanks squirrel + co)

 

And even if that is true, what stopped them doing the same things we did?


Edited by Xellie, 30 January 2015 - 08:29 PM.

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#23 Shomaye

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Posted 30 January 2015 - 08:33 PM

I think in order to get a good handle on things we should also have a list of all god items, npc created and gm created and their owners/openers. The idea of secret god items being out there when it is meant to be public is just too creepy.


Edited by Shomaye, 30 January 2015 - 08:34 PM.

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#24 kisai

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Posted 30 January 2015 - 08:39 PM

Disable current god item in woe. at each start of woe. Make Guid Leader register their God Item at start of each woe.

The Leader registering the god must by the owner of the God item. The Leader will only be able to register one God item of each kind.

Once the items registered the npc will give 1 rental God item of each kind that will only work in Woe for the week end and after that it will be automatically disabled.

 

Thats how I would fix stuff. and this is permanent.

 

 

Maybe we should do this for MVPs too!


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#25 Xellie

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Posted 30 January 2015 - 08:41 PM

*registers god items on all 5 recallers*


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