Finally got around to making Sura from my Champion. Of course, it's left me mildly confused as to how to progress. I was considering Lightning Ride, but most of the reading I've done points to it being less than favorable due to a severe nerf some time ago.
In preparation for this, I have a large amount of quests stockpiled that should take me somewhere between J24-J28. Haven't quite done the exact math on that yet, but somewhere around there. It's my hope that by making this large leap from 99/10 to 99/2X, I'll be able to skip the awkward Sky Blow & Reset phase that seems to be the norm for Suras when progressing between low and mid levels.
With the sudden surge forward in job levels, what approach would be best? Tiger Cannon, Rampage Blaster, Flash Combo? Rising Dragon 10 eats up to J25 alone, with little offense to show for it, so I'm assuming Rampage Blaster is off the table due to its heavy reliance on sphere spheres.
As for available equipment:
- Head: +7 Cancer Crown, +9 CoD (not too relevant with Lightning Ride off the table), Pirate Dagger, Musketeer Hat (swapped in for Adrenaline, then swapped out)
- Body: Nothing terribly useful; most of my body armor is heavy plate for my Royal Guard.
- Mantle: +9 Orc Baby HBP and +9 Orc Baby Nid
- Shield: +8 Platinum, in the process of acquiring +7 Hodremlin Valk
- Boots: +8 Vidar's
- Accessories: Phen, Mantis Rings, etc.. Nothing amazing.
- Weapons: Elemental Swordmaces, Nemesis, Grand Cross (omnomnom SP on undead), funds for a selection of basic Cargas
All in all, nothing too amazing, but what should be enough to get going in the right direction. This is the blank pre-Sura template I'm working with: http://irowiki.org/~...rdfdlfrAab95In1 . I could easily drop some of the Champion points that have been funneled into Acolyte for maxing out Flee and Iron Fists, if it's worth it. Mastery ATK is a little strange in how some skills work with it and Flee is rather weak, though, so I opted for Heal & Buffs.
Any guidance is welcome and appreciated.