why does it make so much different? just 15 lvs and i'm wearing the same gears.
Edited by DonatoX, 12 February 2015 - 07:42 AM.
Posted 12 February 2015 - 07:41 AM
why does it make so much different? just 15 lvs and i'm wearing the same gears.
Edited by DonatoX, 12 February 2015 - 07:42 AM.
Posted 12 February 2015 - 08:02 AM
Any HP/SP + Base Level modifier in skill formulas boosts your damage log-arithmetically....I think.....wait, is that even a word? Anyways, all you gotta know is that, yes, it is normal to see a big jump past 150. Especially 175.
I went from doing 25k DB damage to neutral @ 150, to 45-50k DB damage @ 175. Double up. MASSSEE $$$$$
Posted 12 February 2015 - 11:37 AM
Uh? looks about right to me... Have you seen the DB damage formula? plug in the numbers, and you'll see that this makes sense.
Posted 12 February 2015 - 11:44 AM
wow! that is pretty insane dude!
Posted 12 February 2015 - 11:57 AM
what kind of gear are you using?
Posted 12 February 2015 - 01:11 PM
Can I have the formula?Uh? looks about right to me... Have you seen the DB damage formula? plug in the numbers, and you'll see that this makes sense.
Posted 12 February 2015 - 01:44 PM
unless it is different it should be the one on iro wiki
Posted 12 February 2015 - 01:46 PM
It's also in the pinned thread about Rune Knights in this forum, the one by Hayroh.
Posted 13 February 2015 - 05:12 AM
The formula for DB is wrong. I pointed that out, but its still not corrected.
Posted 13 February 2015 - 05:25 AM
Hayroh's thread or on irowiki? irowiki still has the old formula. I'll update the page this weekend to include the new formula.
Posted 13 February 2015 - 05:51 AM
No. The formula on hayrohs pinned thread. It's .err....incomplete. If you plug the #'s in, you get some odd big number.
Edited by cory, 13 February 2015 - 05:51 AM.
Posted 13 February 2015 - 07:09 AM
the formula in hayroh thread is correct. it's just DB affected by defence (my assumption) by a weird calculation. monster with higher defence will cut your DB damage more, but not with the (4000+x)/(4000+10x) formula.
Posted 13 February 2015 - 07:25 AM
the formula in hayroh thread is correct. it's just DB affected by defence (my assumption) by a weird calculation. monster with higher defence will cut your DB damage more, but not with the (4000+x)/(4000+10x) formula.
Defense has nothing to do with DB my friend. Only Element and Range modifiers.
Posted 13 February 2015 - 08:08 AM
i tried it on different monster with the same range modifier and taking 100% damage from DB. they have different damage. just go try it yourself. idk what makes it different, i think it's defence.
Posted 13 February 2015 - 08:11 AM
name of monsters?
Posted 13 February 2015 - 08:52 AM
hornet/thiefbug. i even tested it on my guildmates in pvp with different set up of defence (normal, provoked, stonehardskin on, and spear dynamo) and all have different damages.
how do you post screenies here D=
Posted 13 February 2015 - 09:44 AM
I'll say this again. DB is not affected by defense, my friend.
Hornet is WIND 1 property. http://db.irowiki.or...ster-info/1004/
-10% damage from Water DB.
Thiefbug is neutral 1 property http://db.irowiki.or...ster-info/1051/
100% damage from Water and FIre DB.
If you are using water DB, that is why there is damage difference. Also make sure you are at MAX HP before testing.
Posted 13 February 2015 - 10:01 AM
I'll say this again. DB is not affected by defense, my friend.
Hornet is WIND 1 property. http://db.irowiki.or...ster-info/1004/
-10% damage from Water DB.
Thiefbug is neutral 1 property http://db.irowiki.or...ster-info/1051/
100% damage from Water and FIre DB.
If you are using water DB, that is why there is damage difference. Also make sure you are at MAX HP before testing.
Normal
Stonehard Skin on
Provoked (with Stonehard Skin on)
there's one with spear dynamo on too, i think it was around ~21306 or something. (i forgot to take screenies)
as you can see my HP/SP, my DB should be doing around 21620 if it's unreduceable.
Explain it to me why my damage different then, my friend
Edited by KudanSeishirou, 13 February 2015 - 10:04 AM.
Posted 13 February 2015 - 10:16 AM
probably randomize damage. some skills are stupid like that.
no biggie. not worth arguing over.
Edited by EinZweiDrei, 13 February 2015 - 10:17 AM.
Posted 13 February 2015 - 10:24 AM
Interesting.
To see if Defense is factored in the varied damage:
Test it without a weapon equipped. Do those tests again. See if there is any variation.
We will compare the results with the pictures above.
I'm speculating the varied damage is from the weapon itself. A certain portion of Weapon attack (only from the weapon) is added in the end.
Posted 13 February 2015 - 10:31 AM
probably randomize damage. some skills are stupid like that.
no biggie. not worth arguing over.
nope, not randomized. i did it like 10 times++ to the same monster and it did the same damage. unless i have super luck in randomizing damage LoL
Interesting.
To see if Defense is factored in the varied damage:
Test it without a weapon equipped. Do those tests again. See if there is any variation.
We will compare the results with the pictures above.
I'm speculating the varied damage is from the weapon itself. A certain portion of Weapon attack (only from the weapon) is added in the end.
i have nothing equipped -.-
that's purely naked 175 RK.
Edited by KudanSeishirou, 13 February 2015 - 10:33 AM.
Posted 13 February 2015 - 10:47 AM
interesting....
no clue why this is happening.
Posted 13 February 2015 - 10:52 AM
then maybe a small few hundred damage is affect by def. still no biggie.
Posted 13 February 2015 - 12:38 PM
My guess is that target DEF just takes away from total damage as an absolute number, rather than as percentage. Can you run the tests again and check what the target DEF is in those three scenarios? I could see the target having 295 DEF in the "normal" scenario, so damage was reduced by 295.
cory-
I haven't done any testing to check validity, but my guess on the formula would be something more like this:
[(Caster's HP ÷ 50) + ( Caster's MSP ÷ 4)] × (Dragon Breath Skill Level × Base Level ÷ 150)} × (0.95 + Dragon Training × 0.05) * Ranged Damage Modifier * Elemental Modifier
Plugging in with Seishirou's numbers in the screenshots:
[(49,929 ÷ 50) + ( 2,183 ÷ 4)] × (10 × 175 ÷ 150)} × (0.95 + 5 × 0.05) * 1.00 * 1.00
= 21,620.62 (rounded down to 21,620)
Throw in EA10, 120 DEX with Temp Dex Boots [1], and 4x AS weapon, and the ranged modifier becomes 1.65.
Let's say we have Undead 1 property target, and the elemental modifier is 1.25. Now we're looking at:
[(49,929 ÷ 50) + ( 2,183 ÷ 4)] × (10 × 175 ÷ 150)} × 1.2 * 1.65 * 1.25
= 44,592.53
If that's right, the formula in Hayroh's thread isn't necessarily wrong. It just doesn't specify how to calculate the Dragon Training part of the formula.
Edited by MorseCoder, 13 February 2015 - 12:39 PM.
Posted 13 February 2015 - 12:43 PM
Not sure how accurate irowiki's DB is, but Hornet has 1 defense +1 soft defense. So that wouldnt' explain how defense takes part in the numbers.
I PM'd Hayroh on adding an additional part to the formula to not confuse players. The formula was correct, but just not complete I guess
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