You don't neccessary need to have 193 aspd to hitlock. I think hitlocking is when you accurately hit the target at a certain time before it registers the actual step it's going to make by making it flinch(stop movement). So even if you have a lower aspd with warg proc(luk), you can still hitlock a target if you can manage to make it flinch(it does the animation when hit) at the right time before the step it makes on the pixel register.
Let's say, you first hit the target at 0.01 sec then it's supposed to make a step at 0.05 sec, you hit target at 0.04 sec(flinch) next step is supposed to be at 0.10 sec and you hit it again at 0.09 sec and so on... The numbers are just an example. The denomination can be smaller. So I think that doing this continuously in succession until the target's hp reaches 0 is what "hitlocking" is. I'm not quite sure but I think that there are certain times that MVPs(mostly higher tier) needs to be hit certain times or by crit(perfect hit) or by warg in order to flinch or maybe has a timing that is really hard to match you hit up. Every monster has a certain time formula depends on their walking/movement speed. I may be wrong lol but just trying to explain how it actually works in my opinion. I hope it makes sense or understandable lol. There should be a thread there somewhere with a post on how much aspd needed for each MVP with a replay of hitlocking ifrit. I believe your life your be easier if you play on a big screen monitor.
Edited by Memoir, 03 March 2015 - 02:07 PM.