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How to hitlock ifrit or more generally other mvps?


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#1 mic9010

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Posted 18 February 2015 - 03:03 PM

Hi,

 

Recently stuck at Ifrit in ET w/ my friends. I reached 193 ASPD and kept distance from Ifrit but still cannot hitlock it.

 

Does it matter my RG friend got the first hit because he need to pull Ifrit to the right position? Or more generally how to hitlock high level mvps?

 

Thanks for help! 


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#2 DeadIntern

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Posted 02 March 2015 - 10:10 PM

For tougher MVPs, I believe you'll need 193 ASPD and a constant crit-rate to hitlock them. So your aim will be to obtain 193 aspd AND more than 100% Crit rate as well.

 

Ifrit has pneuma though.. So that may allow him to escape hitlock from time to time.


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#3 Rotatoe

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Posted 03 March 2015 - 09:43 AM

does crit hitlock mvps for longer?


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#4 YangeWenli

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Posted 03 March 2015 - 10:22 AM

You hit the MVP before your friend got aggro another interesting thing you can try is ankle snare

Edited by YangeWenli, 03 March 2015 - 10:25 AM.

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#5 Memoir

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Posted 03 March 2015 - 02:04 PM

You don't neccessary need to have 193 aspd to hitlock. I think hitlocking is when you accurately hit the target at a certain time before it registers the actual step it's going to make by making it flinch(stop movement). So even if you have a lower aspd with warg proc(luk), you can still hitlock a target if you can manage to make it flinch(it does the animation when hit) at the right time before the step it makes on the pixel register.

Let's say, you first hit the target at 0.01 sec then it's supposed to make a step at 0.05 sec, you hit target at 0.04 sec(flinch) next step is supposed to be at 0.10 sec and you hit it again at 0.09 sec and so on... The numbers are just an example. The denomination can be smaller. So I think that doing this continuously in succession until the target's hp reaches 0 is what "hitlocking" is. I'm not quite sure but I think that there are certain times that MVPs(mostly higher tier) needs to be hit certain times or by crit(perfect hit) or by warg in order to flinch or maybe has a timing that is really hard to match you hit up. Every monster has a certain time formula depends on their walking/movement speed. I may be wrong lol but just trying to explain how it actually works in my opinion. I hope it makes sense or understandable lol. There should be a thread there somewhere with a post on how much aspd needed for each MVP with a replay of hitlocking ifrit. I believe your life your be easier if you play on a big screen monitor.

Edited by Memoir, 03 March 2015 - 02:07 PM.

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#6 mic9010

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Posted 05 March 2015 - 02:46 PM

Thanks so much for all the great advice. BTW, to all, do you think replacing bxb with creeper bow will be a good idea?


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#7 DeadIntern

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Posted 05 March 2015 - 04:51 PM

Creeper bow will autocast fiber-lock, which means you'll be attacking the MVPs while they're trapped (can't reach you). That's considered as a rude-attack, and it'll cause the MVPs to teleport.

 

So the only use of Creeper Bow is if you're using it in instances where the MVPs can't teleport, eg: OGH, ET, VIP Summoner, and so on.


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#8 zefram

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Posted 09 March 2015 - 01:01 PM

Except that bow doesnt work in instances.


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#9 DeadIntern

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Posted 09 March 2015 - 04:13 PM

Ah, really? I thought any autocasts will work in instances? T_T


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#10 kasshin

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Posted 10 March 2015 - 10:51 AM

They disabled it for Creeper Bow specifically because it meant you can "hitlock" (not the actual hitlock mechanic) any MVP and kill them effortlessly.
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#11 mic9010

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Posted 10 March 2015 - 12:11 PM

Oh really? Because I was talking about killing Ifrit in ET... I won't consider creeper bow then, thanks to all again!


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#12 Zelnite

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Posted 17 March 2015 - 01:18 AM

So I'm just clarifying for myself, you can hit lock with crit then for sure?

Ie: if I crit ifrit 100% of the time, he won't budge reguardless of the attack/step numbers?

Or do I still need to time it right?
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#13 Zayaan

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Posted 17 March 2015 - 01:24 AM

So I'm just clarifying for myself, you can hit lock with crit then for sure?

Ie: if I crit ifrit 100% of the time, he won't budge reguardless of the attack/step numbers?

Or do I still need to time it right?

 

You need specific aspd. 190 works best for Ifrit from what I've tried. Remember to not use offensive autocasts (this includes Fear Breeze)


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#14 pandapants

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Posted 17 March 2015 - 07:59 AM

You need specific aspd. 190 works best for Ifrit from what I've tried. Remember to not use offensive autocasts (this includes Fear Breeze)

 

Does anyone know why a lower aspd is more effective at hitlocking? I would assume this gives more time for the stutter to recover -> MvP to start moving


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#15 neko1231

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Posted 17 March 2015 - 08:22 AM

how about valk rangris? possible to hitlock?


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#16 MoyuZ777

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Posted 17 March 2015 - 11:01 AM

I think it has to do with the walking speed and the way that the walking speed reports to the server.
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#17 DeadIntern

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Posted 17 March 2015 - 04:35 PM

how about valk rangris? possible to hitlock?

 

Well, even if we could hitlock Randgris, her valk slaves are pretty dangerous :s

 

And I think the slaves are boss protocol too, so they can't be put to sleep..


Edited by DeadIntern, 17 March 2015 - 04:35 PM.

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#18 YangeWenli

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Posted 17 March 2015 - 04:56 PM

Hmm sounds interesting can stack more dmg safely and pretty much breeze through mvps aslong as you got proper aspd but I'm a sucker for 193 aspd and procs XD

Edited by YangeWenli, 17 March 2015 - 04:57 PM.

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#19 Zelnite

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Posted 17 March 2015 - 05:28 PM

yea I feel the same, i didnt think autowarg would be as fun as it is. but something about watching the warg fly is just great. same for watching fear breaze procs. even more fun is watchingthe dmg in No Limits /fsh


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#20 DeadIntern

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Posted 17 March 2015 - 05:32 PM

Haha totally agree with that. What's more, your drooping eddga and hawkeye/lucky day procs while you're under no limits. Magical  :p_laugh:


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#21 Zelnite

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Posted 17 March 2015 - 05:59 PM

speaking of eddga, at what plus is a good one for it to proc frequently enough to matter? i actually just have a +9 EMH from my genetic i was gonna use. Is there a delay from skills/attacks when using eddga?


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#22 DeadIntern

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Posted 17 March 2015 - 06:15 PM

Hm, at +9, I feel Eddga procs as often as CD in mouth, so probably at +7?

 

No there's no delay when Eddga procs.


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#23 Zelnite

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Posted 17 March 2015 - 07:23 PM

so a +9 is nice? i havent even upgraded one to 7. didnt wanna waste the certs/ enriched later if it wasnt really worth it.


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#24 iZap

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Posted 17 March 2015 - 07:42 PM

so a +9 is nice? i havent even upgraded one to 7. didnt wanna waste the certs/ enriched later if it wasnt really worth it.

while i was upgrading mine, i tried it with +7, +9, and +12. +7 works fine but i wished it proc'ed a little more often, +9 is good (no complaints about it at all), +12 is super awesome lol


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#25 Zelnite

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Posted 17 March 2015 - 07:48 PM

awesome, thanks for the help! ^^


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