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SC shadow spell+phree question


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#1 Salvare

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Posted 19 February 2015 - 03:17 PM

Hey guys, I'm currently looking at making an auto shadow spell SC.  Do you guys think a Phreeoni card will be enough Hit for me to leave my Dex at 1 so I can distribute those stat points into other stats.

 

Thanks!


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#2 SonicRain

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Posted 19 February 2015 - 05:03 PM

Why.


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#3 mikayel

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Posted 19 February 2015 - 05:12 PM

Well, phreeoni card will give you the same quantity of 'hit' that 100 dex would... so... yeah? 

But, as asked above, why? If you're going for auto-spell a little bit of dex helps for cast time, matk, and minor aspd... all things a spell based chaser would need, yeah? Unless you want to have a ton of STR, AGI, and INT very early on. 

 

I guess, instead of saying all the above, I could just say 'yes' and then follow it up with the question of "what will your other stats look like?"

So... yes, and what will your other stats look like? 


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#4 Salvare

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Posted 19 February 2015 - 08:01 PM

It's just seems that Dex is only necessary for the Hit rate for autocast build.  Don't really need cast time and the aspd boost is almost non-existent.  Maybe adding the points that are regularly needed for Dex into Str or Luk would increase the damage output more.

 

At 150:

                                                  +Phree

Str: 1                     Or                 Str: 73~

Agi: 120                                     Agi: 120

Vit: 93                                        Vit: 93

Int: 90                                        Int: 90

Dex: 79                                      Dex: 1

Luk: 1                                         Luk: 21~


Edited by Salvare, 20 February 2015 - 02:45 AM.

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#5 SonicRain

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Posted 20 February 2015 - 02:20 AM

It's just seems that Dex is only necessary for the Hit rate for autocast build.  Don't really need cast time and the aspd boost is almost non-existent.  Maybe adding the points that are regularly needed for Dex into Str or Luk would increase the damage output more.

 

At 150:

Str: 1                     Or                 Str: 73~

Agi: 120                                     Agi: 120

Vit: 93                                        Vit: 93

Int: 90                                        Int: 90

Dex: 79                                      Dex: 1

Luk: 1                                         Luk: 21~

You're not even going to hit monsters that are worthy of good experience at 1 dex, and no hitting means less autocasts and less autocasts translates into less dps.

If you're going an autocast build you will need dex to hit to even start a chain of autocasts.

Your vit is overkill, your dex is too low and your strength is too high.

(Or maybe I'm missing something...)


Edited by SonicRain, 20 February 2015 - 02:26 AM.

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#6 Salvare

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Posted 20 February 2015 - 02:45 AM

Right side is with the Phreeoni Card


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#7 mikayel

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Posted 20 February 2015 - 04:32 AM

@SonicRain, Phreeoni card grants 100 hit, which is the same amount of hit one would have should they have 100 dex. 

 

==

 

It definitely frees up some points, and it would save you from relying entirely on heavy lifter box. Tho... what weapon would you put it in? FQL?

 

I guess you plan to reset after you get to 150+ for pvp build... cuz otherwise Dex is p much mandatory for masqing people. 


Edited by mikayel, 20 February 2015 - 04:32 AM.

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#8 Ward20th

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Posted 20 February 2015 - 04:34 AM

kinda interesting i think.......  but why STR?

are you planing to copy some physical skill? they need base dex stat to be added in damage formula.


Edited by Ward20th, 20 February 2015 - 04:39 AM.

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#9 Salvare

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Posted 20 February 2015 - 07:39 AM

The Phree is mostly for the early game convenience.  Mostly going to slot it into FQL and I think Earthquake benefits from both matk/atk.  And adding Str does add more ctrl-atk damage. 


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#10 mikayel

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Posted 20 February 2015 - 03:32 PM

If he uses Duple Magic then STR benefits that too, and just straight up smacking damage of course. 

I think I'd personally go for more Luck than STR to get extra crit/PD/and MATK. Actually, if you can stack enough crit, you can just become a crit auto speller ;D


Edited by mikayel, 20 February 2015 - 03:33 PM.

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#11 3305141201055603410

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Posted 27 February 2015 - 03:49 AM

I tried going high str/agi/int/dex chaser, but resetted into mid str, agi 120, 90 int, 70 dex, 50 luk, rest into vit.

 

However since I'm using runaway magic, I might reset again and drop my int. Is there much difference between 200ish int and 290 int? It might be better if you invest those points into

STR or VIT for EQ or survival. I'll need to test that though.

 

Because once you have 191-193 aspd, runaway magic will be active all the time, and you'll have your 200 int. At the moment my meteors do... I think 5k each with runaway magic, 7-8k on earth element/undead monsters.

 

So without my 90 int it'll probably drop to 4k, but then again my EQ does 1k total per proc with 50 str and 50 luk. Add in eddga hat and it goes up to 3k total.

 

Again with high aspd you'll see yourself grow a permanent set of roots.

 

On topic, I'd rather use the money from buying a phree and the slot for something else.


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#12 Ashuckel

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Posted 27 February 2015 - 08:29 AM

i would go for higher int and luk rather than str, ur main dmg will be the magic casts, also u can check if u need that 120 agi to reach 193( wich i think u dont), so u could get 120 int and temporal int for even higher spell dmg


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#13 Rotatoe

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Posted 27 February 2015 - 10:00 AM

ideally you'd want as much as int as possible, but if you're using an eddga + fql cutting stat points from int to put into str and vit is also viable. one of my friends played a low int auto spell chaser without a problem by maintaining constant runaway magic procs. the difference between 200 and 300 int will be significant, but the eq damage with eddga should be able to make up for it aoe-wise.
i don't personally use either, however, so i can't really make a judgment.
also personally i would lower the luck if you were planning on dropping int.
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