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damage formula for arrow storm please


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#1 jacobs128

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Posted 20 February 2015 - 10:32 AM

need it please and also wondering if str affects the dmg

 


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#2 Viri

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Posted 20 February 2015 - 10:33 AM

I believe it's enemy_hp * 2. So however much hp they have it just kills them twice and you dance on their corpse.


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#3 neko1231

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Posted 20 February 2015 - 10:55 AM

I believe it's enemy_hp * 2. So however much hp they have it just kills them twice and you dance on their corpse.

 

hahahahhaha isn't that the acid bomb's formula :heh:


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#4 DrAzzy

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Posted 20 February 2015 - 10:55 AM

http://irowiki.org/wiki/Arrow_Storm

 

It's a well-behaved skill. The reason it's so OP is No Limit and Thanatos cards

 

hahahahhaha isn't that the acid bomb's formula  :heh:

 

Not in renewal. Acid bomb tickles here. 


Edited by DrAzzy, 20 February 2015 - 10:56 AM.

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#5 jacobs128

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Posted 20 February 2015 - 10:56 AM

very good example of why no one likes to use forums because people reply with smart comments that dont help


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#6 Necrohealiac

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Posted 20 February 2015 - 10:57 AM

or you could try a little harder
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#7 Viri

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Posted 20 February 2015 - 10:58 AM

Okay okay. Here's the real answer

 

http://bit.ly/1BvLgxN

 


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#8 jacobs128

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Posted 20 February 2015 - 10:59 AM

i did look thats why im asking the wiki link he gave me does not give me the formula it gives me the percent of damage that arrow storm does not the formula

but thanks for the help


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#9 schia

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Posted 20 February 2015 - 11:06 AM

its pretty much your (status atk + equipment atk) * whatever it saids for damage bonus * range modifiers * skill modifiers  = your arrow poop damage.


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#10 MorseCoder

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Posted 20 February 2015 - 11:12 AM

jacobs128-

The bulk of the calculation is based on your ATK. In terms of stats, your ATK with a bow is influenced by DEX, STR, LUK. Base level also influences damage of Arrow Storm, then you've got ranged damage modifiers (from equipment and skills), skill modifiers, elemental modifiers, and racial modifiers. Those modifiers are multiplicative.

 

ATK * (1000 + Skill Level * 80)% * BaseLevelModifier * RangedDamageModifier * SkillModifier * ElementalModifier * RacialModifier

 

BaseLevelModifier = (BaseLevel / 100 * 100)%

RangedDamageModifier = (100 + modifiers)%

SkillModifier: (100 + modifiers)%. Example: White Wing set increases Arrow Storm damage by 50%. The modifier would be 150%

 

Elemental and racial modifiers should be self-explanatory.

Example: If you're endowed with fire element vs. Undead 1 property, the elemental modifier is 125%.

Example: If the target has 30% Demi-human reduction, the racial modifier is 70%.

 

Reductions from target (ranged, elemental, racial) are part of the modifiers.

 


Edited by MorseCoder, 20 February 2015 - 11:28 AM.

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#11 jacobs128

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Posted 20 February 2015 - 11:14 AM

thank you that is exactly what i needed i appreciate the help:D


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#12 ka10

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Posted 20 February 2015 - 11:17 AM

http://irowiki.org/wiki/ATK

aw got ninja'd;

anyways, the question was probably meant to be about the ATK formula itself (which is a broader aspect), rather than about arrow storm (specific skill)


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#13 Althes

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Posted 20 February 2015 - 11:54 AM

I believe it's enemy_hp * 2. So however much hp they have it just kills them twice and you dance on their corpse.

aww


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#14 DrAzzy

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Posted 20 February 2015 - 02:12 PM

http://irowiki.org/wiki/ATK

aw got ninja'd;

anyways, the question was probably meant to be about the ATK formula itself (which is a broader aspect), rather than about arrow storm (specific skill)

 

Since he asked specifically about AS, I assumed he was asking if it had a special formula (it doesn't). 

 

Viri, quit being a jerk to the newbies. :-P


Edited by DrAzzy, 20 February 2015 - 02:14 PM.

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#15 ka10

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Posted 21 February 2015 - 05:09 AM

???

i was just saying that the OP's concerns lies mainly with ATK since the first post was asking about variables that effect damage;


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