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+12 RTE future enchant


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#1 ForteGS

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Posted 21 February 2015 - 05:28 PM

I know in some patch (i dont know if this coming in this patch or not) RTE can be enchant x1, so when this happen what can be the best option for MvP with Genetic x2 AKs and x1 AS? or x3 AKs?


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#2 Kadelia

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Posted 21 February 2015 - 05:32 PM

Ostensibly it'd surpass an Erde[2] under all conditions if its enchanted ranged +10~12% and 3 skel archer cards. I bet Mjolnir would still be better under many situations, and Hurricane Fury will remain better damage. For cart cannon AK is great, but for acid bomb, Archer Skel is still better. I doubt 10% more range from malangdo will change that.


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#3 ForteGS

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Posted 21 February 2015 - 05:59 PM

I know HF is the best weapon for damage, but if i use HF i cant use shield (big reduction damage loss for soloing) so i thinking about +12 RTE vs Erde im not sure yet what weapon is better for soloing RTE 160 atk weapon lv 4 3 slots and someday can get a enchant vs Erde  130 atk weapon lv 3 2 slots, looks like RTE win vs Erde, BUT!, RTE doing just 75% damage vs Large monsters and Erde doing 100% on medium and Large, and Erde weight is 50 vs RTE 150.

 

RTE MAX range % possible is 42%

Erde MAX range % possible is 44$

 

but is really the best option full % range? or vs boss damage?, i dont know, long time i go i dont do Soloing vs MvP


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#4 Kadelia

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Posted 22 February 2015 - 07:12 AM

Its been answered before in other threads. +12 RTE is generally better than +12 Erde under most circumstances.


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#5 DarkDan

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Posted 22 February 2015 - 08:04 AM

I think the RTE will be better depending on what expert archer enchant you can get. If it can only get one enchant then EA6 is the highest i guess? Erde with EA10-12 may still be better in some situations. If the RTE can get two enchants like the Erde, it should be a lot better. 

 

Until they come out with the enchanted RTE the Erde is better. I have a +13 Double Liberation Erde EA10 and a +12 Triple AS RTE. When i pop BB's the Erde is the better weapon all around for CC and AB. I hardly ever switch to the RTE. Most MvP's are Large. The MvP's that you CC are mostly large(Gloom, Thanatos, Bee, Ktull). I usually don't even swap on a medium or small MvP since they are so easy regardless. On the human race MvP's i'll sometimes swap to a +12 KVM GMS.

 

I don't have a +12 triple liberation RTE to test. I think Havenn would still pick the Erde though. This is coming from someone that used BB's to level from 150/50 to 175/60. I rolled with the +12 Triple AS RTE for a long time. Once I discovered how good the Erde is I haven't switched back. 

 

I never use HF. I have watched people use those +15 EA12 HF's and they do put up big numbers. I just can't give up my shields. If you have a full party with AB/Strings sure I could see it being a fast way to blow through some BB's. Better have something to switch to with shield for the big boy MvP's though. 


Edited by DarkDan, 22 February 2015 - 08:18 AM.

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#6 Havenn

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Posted 22 February 2015 - 08:12 AM

+12 RTE 3XAK with EA5 or 6 would prob be better I think for CC idk about bombing though. I would have to test it out but it would surely be better for mid and might be better for large, but I don't like breakable weapons =/

 

 


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#7 Kadelia

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Posted 22 February 2015 - 08:18 AM

Its too bad Gravity didn't put more effort into making the Red Square Bag the best acid bomb weapon. A bag full of chemicals makes more sense than a mace for throwing acid bombs. Presently its like an Erde. :jellyfish:


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#8 Havenn

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Posted 22 February 2015 - 03:24 PM

ikr, I purposely made a sweet rsb just cause it's cooler =[


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#9 Ashuckel

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Posted 24 February 2015 - 03:09 PM

Well, i can use pyroclastic at will with erde
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#10 marchking

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Posted 27 February 2015 - 03:53 AM

Umm, how about size mods? does it work good with AB/CC?
 
I'm thinking about the WK/KK combo from the glastheim memorial thing. Gives good resist and damage against medium and large targets. Since it should stack multiplicatively, I think it's a good choice... well unless size mods do not work with geneticists. ]:

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#11 Havenn

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Posted 27 February 2015 - 06:49 AM

Size mods do work on Gene, I am very much looking forward to making a new weapon/shield from that card set - should be the most powerful. 


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#12 LegendaryTorgue

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Posted 27 February 2015 - 06:56 AM

WK? XD


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#13 Havenn

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Posted 27 February 2015 - 07:08 AM

It's the new card combo you buy from OGH nightmare instance NPC, cost is super crazy like 50/70 red coags for each card. Its White Knight and Khalitz something, the set is dope. 

 

Found it, posted below

 

 

Interesting Info I found googling kRO official boards.

 

Nightmare Old Glast Heim Instance

Min Level Req 160

Instance Cooldown about 3 days (70 hour CD)

 

ZsBwsZm.png?1

Red Coagulated Spell

You can get up to a max of 5 from the instance per run (not counting any lucky drops you can get from mobs)

1 for defeating nightmare Corruption Root

1 for defeating nightmare Amdarias

0-3 drop from treasure room (that's right, you can get 0 from the treasure room T_T)

 

Cost of making slotted enchanted boots:

 

First enchant cost 1 red coagulated spell, plus possibly 1 blue coagulated spell, and possibly a zeny fee too (not sure how much)

There is only about a 90% success rate, on failure boots are destroyed.

 

Second enchant cost 2 red coagulated spell, plus possibly 4 blue coagulated spell, and possibly a zeny fee too (not sure how much)

There is only about a 75% success rate, on failure boots are destroyed.

 

Third enchant cost 4 red coagulated spell, plus possibly 15 blue coagulated spell, and possibly a zeny fee too (not sure how much)

There is only about a 50% success rate, on failure boots are destroyed.

 

Fourth enchant cost 7 red coagulated spell, plus possibly 30 blue coagulated spell, and possibly a zeny fee too (not sure how much)

There is only about a 50% success rate, on failure boots are destroyed.

 

Since boots can be destroyed on each enchant attempt, it is probably wise to use non-upgraded or non-carded temporal boots.

 

As for the last enchant, i am not sure if it costs 10 red or 10 blue or 10 red & blue.

Also i am not sure what the success rate is on the last enchant, possibly 100%(i guess for making it that far lol)

Also in my googling, i kept getting alot of +9 refinement for last enchant attempt, might be a requirement as well. (probably why last enchant is possibly 100% success lol)

 

Nightmare Glast Heim will also introduce two new cards.

zHv6dwn.png?1

White Knight Card

ATK + 15.
20% additional damage to medium and large size monsters.
If worn together with Khalitzburg Knight Card:
Additional 15% additional damage to medium and large size monsters
Damage taken from medium and large size monsters -5%
Class: Card
Compound on: Weapon
Weight: 1

HSX3rxM.png

Khalitzburg Knight Card

DEF + 20.
Damage taken from medium and large size monsters -25%.
If worn together with White Knightage Card:
Additional 15% additional damage to medium and large size monsters
Damage taken from medium and large size monsters -5%
Class: Card
Compound on: Shield
Weight: 1

 

You buy these cards from a glast heim npc

White Knight Card cost 70 red coagulated spells or 3000 blue coagulated spells

Khalitzburg Knight Card cost 100 red coagulated spells or 5000 blue coagulated spells

 

 


Edited by Havenn, 27 February 2015 - 07:08 AM.

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#14 LegendaryTorgue

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Posted 27 February 2015 - 07:16 AM

thanks havenn, you are awesome :D :D :D


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#15 Trii

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Posted 16 October 2016 - 05:14 PM

When is the card and RTE enchant coming does anyone have any information?


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