The idea is each Alche/Bio/Gen can have multiple homunculuses but the limit is <10. Each time players can chose 1 Homun to active by Call Homunculus, there should be a list to chose which Homun you want to active. To own a second or third etc... each additional Homun require a Homun certificate. ( It may be bought from Kafra shop items so it can be good for both sides).
Multiple Homunculus
#1
Posted 24 February 2015 - 08:32 AM
#2
Posted 24 February 2015 - 08:50 AM
Eh....I don't think that's very viable. You would be extremely over-powered.
#3
Posted 24 February 2015 - 08:52 AM
then again, this would be the only way I'd ever get any of the other s-class homuncs XD
#4
Posted 24 February 2015 - 09:53 AM
It would have to come with a restriction of some kind, like:
- You can summon any of the stored homunculi as long as one was not out on the field during the past X minutes/hours.
- Until that timer has passed, you can only summon the most recent homunculus.
Example: I have Sera out then vaporize. If the timer is set to 1 hour, I need to wait one hour with Sera vaporized before I can summon a different homunculus. However, I can summon Sera at any time, but this resets the timer.
This should prevent any potential abuse of homunculus skills, but it's probably impossible to implement from an RO coding standpoint.
#5
Posted 24 February 2015 - 06:39 PM
I'd say that homun swapping would have to be done via NPC; talk to the NPC and they'll store your current homun, freeing you up to use another. Being able to straight up do it in the field would be OP.
#6
Posted 24 February 2015 - 06:40 PM
#7
Posted 05 March 2015 - 05:56 PM
gotta catch em all
#8
Posted 06 March 2015 - 03:13 AM
An NPC that allows you to switch would be good, place it in Aldebaran. Give it the ability to store your current Homunculus into one of 4 slots? I don't see the point in having 10 when there is only 4 Homun S sure you could have one for each potential evolution, but that would be pointless who has that much time, and most wouldn't be used anyway, Give it a charge each time it's swapped (the NPC is running a business here) - Might even be worth adding a quest to unlock the feature.
It's simple and not overpowered, it just lets the alchemist grab a Homunculus more suited to what they are doing.
I like Eleanor, and will turn my vanilmirth into that when I get to Gen, even though it's pretty much useless apparently. - But it looks cool so screw you guys! I also want an Eira as well though so it would be nice to have both.
I don't how ever know if it is even possible, can anyone even think of a way that you could store and swap back homunculus data with out editing the client?
#9
Posted 27 March 2015 - 10:53 PM
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users