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#1 Feuer

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Posted 17 March 2015 - 12:42 AM

The following are concepts for future classes I've been theory crafting for some time now. In fact, many of these are several years old, some revamped recently with the recent additions to features and mechanic support.

 

Warrior

Spoiler

 

Acolyte:

Spoiler

 

Theif:

Spoiler

 

Technician:

Spoiler

 

Gypsy:

Spoiler

 

I'll see about typing out a few more. I'm not pushing for any of these, mostly just wanted to see what others would think, but also see if anyone else has interesting ideas. They could be simple or off the wall classes [still wanna see a bike messenger class myself]. 

 

Obviously none of these have hard details other then an outline, I don't plan to go that far with them in the first place. 


Edited by Feuer, 17 March 2015 - 12:46 AM.

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#2 Castanho

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Posted 17 March 2015 - 05:10 AM

They look awesome but impossible to happen with our actual classes. I mean, would be better to "delete" all existing classes to add this new one wich look (even with simple discription) more complete and particular in any way. But I believe that these ideas could be used to improve existing classes and will happen to the artisan.

 

Nice work. 


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#3 Feuer

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Posted 18 March 2015 - 04:52 AM

While true, is some portions there'd be 1 huge flaw if these classes spontaneously replaced the current ones, I didn't post any healer spec'd classes. I could easily come up with some really interesting healers, but really I just wanted to toss out some class concepts, see what others had and just enjoy friendly theoretical ideas. 


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#4 Castanho

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Posted 18 March 2015 - 05:49 AM

I like how you made all the classes with some supportive skills too. So I think a healer class is not necessary. I mean, with the classes you created, battles would be a lot more challenging even pvm or pvp, you can't just go and fight 15 mobs and wait to someone spam 12 heals on you. I like it all. 


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#5 Feuer

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Posted 18 March 2015 - 08:41 AM

A game cannot, under ANY circumstances be balanced if 1 character can prevent/counter 15 characters potential for damage. 1:15 ratio's are completely OoB. a 1:3 to 1:5 is the typical healing standard. And if classes are properly built, a 10 v 10 with each team only having 1 healer, can be incredibly HARD, challenging and sometimes lengthy due to each person being able to either help themselves, or a team mate. ROSE currently doesn't have that. 


Edited by Feuer, 18 March 2015 - 08:42 AM.

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