Hey all,
Got another question.
Background: Looking at more weapons/enchants for my TKM.
However, the Malangdo enchants can have "melee" or "ranged." Obviously after determining INT has no affect I won't do any magic enchants.
Question: Do range enchantments such as the one at Malangdo (Mayomayo) provide any benefit? If it does, then it would make sense for cards like Archer Skeleton to work on our books.
Clarification: I have searched all over Google to find this answer and I am still not sure. Here is why...
SKILLS:
Taekwon Kid:
- Tornado/Whirlwind Kick: Range = Melee
- Counter Kick: Range = Melee
- Heel Drop: Range = Melee
- Round House Kick: Range = Melee, 3x3 area
- Flying Kick: Range = 9 cells
Taekwon Master:
- Heat (Solar, Lunar, Stellar): Range= Melee, 3x3 area...is the 3x3 portion ranged?
In Summary: IF it seems simple attack bonuses are the best to go then this would also be the same for card applications...Andre, Hillslion, Gold Scaraba...etc.
I am interested to see what folks have to say, thank you.
-Sladeero