I was recently asked to explain the difference between commanders and berserkers to a new player since they are both melee so I hope this gives you the basic idea. I will use the average player so not including +30 8/8 gear or skills. I was bored, so I probably included more info than you wanted!
/** Disclaimer
* This Is based on live experiences and therefore is completely my opinion.
* Your experience could (and probably WILL) be different than mine, but should have similarities.
* Keep comments objective so mods do not lock, what you may think is dumb might be helpful to someone else.
* Personal hate mail please leave in my mailbox!
* If you don't know a class and would like a particular review let me know I can explain it or talk to another expert who does.
* If you have useful information about a class or occurrence please pm I love suggestions and am not all-knowing.
* All Hail Hammerine.
**/
(Anti - Stun)
Commander - Adamant Mind
Beserker - Berserker's Savagery
Beserker - Counter Attack
(Stuns)
Commander - Shield Strike (Would count face strike but that doesn't really work against anything physical, and it likes to miss 90% of the time)
Berserker - Burning Dash
Berserker - Skull Crusher
Berserker - Terror
Berserker - Charge
(Slows)
Commander - Chain of Restraint
Berserker - Shackle
Quick Rundown:
- Commander has a rush but it doesn't have a stun so unless the target it stand still it works slightly goofily.
- Commander's Beam Slash. More for show then actual practical use, and most people don't level it past 4 or so. Our only pew pew. Or I guess Pew.
- Commander has uplifting cry, which boosts speed for the party.
- Commander has taunt which helps in sin battles but nowhere really else.
- Commander has pretty animations.
- Commanders have more block potential than Berserkers.
- Berserker has def down buff.
- Berserker has a heal.
- Berserker has some attk power buffs.
- Berserker has roughly 20-30khp more than the average commander.
- Berserker has an ignore defense skill.
- Berserker has the capability of stun-locking you.
- Berserker has MUCH more damage than a commander.
- Berserker has blood rage (Kind of a leech) to recover a bit of hp -Credits to Vulcano-
FOR weapons:
Commander - really is just limited to either sword + shield or axe + shield. If you use anything else atm you will be unfortunately laughed at. You can pve with a 2h sword but that is really just for kicks and giggs (cannot equip duals).
Berserker - Can use duals, sword + shield, 2h weapons normally. I've heard a lot of controversy over which one is the best so I won't get into that here because I honestly don't know/care.
So as you can see Commander is basically the little brother of a Berserker. Commanders have a lot of the same skills but less of the skills that really make a difference in a fight. Commanders also have a lot more aoe attk's but usually they are not capped thanks to their mediocre dmg. Commanders have more def but then Berserkers have Shout of ferocious tiger which lowers def. Only benefit you have going commander is that your skills look pretty flashy, otherwise until further patches or at least a word from Helium/Alteris on class updates I would veer towards Berserker.
I'd like to say in a mage fight I would choose commander but quite honestly if the face strike misses your SOL (against the heavier hitters ofc). If you miss an attack with Berserker you still have many other weapons in your cache to choose from. Or you could just fear them and watch them poop on themselves while you heal/laugh/take a break.
Fight (exaggerated for the most part):
- Both activate buffs, Berserker leads with rush stun but misses thanks to AM
- Commander uses shield strike and stuns Zerk.
- Commander gets a few good hits in with Moonlight and Boomerang.
- Zerk is mobile and activates reflect.
- Commander damages himself and starts to AutoAttack.
- Zerk activates Savagery and evades another shield strike.
- Zerk continues to whittle down Commie health until AM runs out.
- Zerk uses fear, then follows with a series of stuns.
So in today's "Deadliest Melee". Winner...
However, Commanders are in no way terrible, but they are kind of mid tier as far as class strengths go. Against casters you will usually whoop some butt unless you miss your skills (Again, not considering any maxed gear) however against other melee it will be a more interesting fight.
I was going to include Assassins, but even though they are melee, they have an entirely different fighting style. Maybe next time.
P.S. If I missed any key skills please feel free to add them. I don't main Berserker so I won't pretend to know them 100%.
Edited by BloodyHalo, 28 March 2015 - 01:04 AM.