In this days i rushed up some new character from lvl 1 to 40-50 just for fun and i sadly noticed that some classes had been hugely nerfed despite of others.
I understand that nerfs are important but this time i didn't agree the decision to nerf Final Decision (Bandit lvl 22 skill).
Considering that Bandit is probably the class with less Atk skills of the game (i assume that Cleric is a support class, and Summoner has summons with him) i don't think that Uber-nerfing (deals just 1 hit to every mob throwing them down and doesn't hit grounded) that skill is really fair and i wanna also tell you my reasons:
I wanna start from thief class that has no kind of dmg skill except for: Rocket puch (don't tell me it's a pve skill), Poison (Nobody even learns it) and Aerial Frenzy.
In the last days server is lagging a bit and this brings to lagsense skills to be really uneffective.. So if we all wanna build our Bandit on the Upper Screwdriver skill we will notice how "air hitting" skills (such as Aerial Frenzy) becomes almost useless.
We can now have our completed skill tree with Rolling Stinger as our main skill for the next 20 lvls till our jobchange!
I played for 4 years this game and played lots of other games, that's why i know balance is important but this time the nerf worked as if you wanted to unbalance this class.
Hope you will consider my request
Best regards
PS: feel free to tell me what you think about this nerf, even if you agree with it.
Edited by Lairyk, 22 March 2015 - 11:45 AM.