Not the colloseum and Jehoon.
New PVP system or atleast revamp PvP arena (No quest, No mosnters, PURE PVP)
- OPTIONS:
- Filters: RANK D, RANK C, RANK B, RANK A, RANK D & C, RANK C & B, RANK B & A, and ANY RANK.
- The game is gear based so it will be more enjoyable and fair if you are battling simmilar to your gear tier. Or choose ANY RANK if you want to poke the RANK A bear.
- Solo or Team: 1v1, 2v2, 3v3
- You can choose to go solo 1v1 or make a team by 2v2 and 3v3.
- Rounds: 3, 5, 7 or so...
- Has to be odd to know the winner.
- Time: 5 minutes, 10 minutes, or infinite
- If the whole team is decimated move to the next round.
- Enemy: Random or choose enemy
- There will be a list of rooms of the people wants to pvp and you can choose your enemy. Enemy can decline. Once both parties agreed they will be warped to the arena.
- Mode: PvP Rumble (normal PvP), Flag mode, Captain mode
- Flag Mode: It is required to have a team (3v3). The goal is to retrieve the flag on the enemies' base and plant it in your base. One flag per session since its 3v3. Killed players will respawn on a neutral area after a given time (5 seconds delay maybe). Flag will remain in the place where the carrier was killed. Carriers cannot attack, use mount or use skills. The team with the most flags retrieved to the base wins at the agreed game time. Flag carriers can't hide.
- Captain Mode: It's like the Flag mode but the goal is to kill the captain. One will be designated as a captain and the enemy will not know who is the captain. Non - captain will respawn to the neutral area (less delay, 2 seconds maybe) when die. Those who can hide can't be the captain.
- BACON Mode (name is debatable): Just like the flag mode but instead of flags there are savage critters (or any other RO2 critter) named bacon. They are placed at the center of the map and runs back to the center when droppped. Carriers cannot attack, use mount or use skills. Number of critters can be limited to 3-5 or continously spawning every XX seconds. Bring home the bacon.
- Area modifiers: Ramps, Bridges, Blocks
- PvP arena is flat and dull. Flat area only works for Colosseum because it's anything goes rumble.
- concept: Spoiler
- Random Special items: Buffs on the field(speed boost for X seconds., HP recovery, MP recovery. random). optional.
- Filters: RANK D, RANK C, RANK B, RANK A, RANK D & C, RANK C & B, RANK B & A, and ANY RANK.
- Location: Modify the PvP Arena a bit or create a new map.
- Time of Availability: Any time.
- Blood Points: It's best not to give blood points. Players who have many computers can abuse this for blood points
- Spectators: yes please. Bleachers around the arena.
- Tournament: DEVS/GM/CM can host every weekend. Then weekend winners will compete at the end of the month. Rewards depend on the host. (to enter the tournament you need to buy a KP ticket - profit $$)
- Team Composition: Should follow the filter according to ranks. Members can be any role of their choice (DPS/TANK/SUPPORT) or same class.. This should be reviewed. 3 bears as an enemy can be annoying. Like 3 Priest enemy. And 3 Assassins. If you are alone you can join a random party arrange by the system.
Foreseeable Problems:
- Rangers kiting on elevated area but the other characters like monk and assassin with skills (forgot their skill name dark assault maybe) that closes to the enemies cannot be used. Elevation differences is still not smooth with respect to skill usage. For now only the warrior has the smooth system over elevation difference.
- Time and Money to develop the system.
*Colosseum is time limited and no rank equality.
*Jehoon is just like the game starting with Do(Forum prevents naming other game).
**Yes these ideas are inspired by different games (physical world games included). Games nowadays are very similar and the difference are just the interface and billing.
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Guild War (There are proposals about this. I'll just add this to incorporate some of the ideas above)
Not WoE. Not Greedy Mine.
- Location: New map (new npc to enter to this map). About the size of Fallen Fortress or a little less since it's 1 Guild vs. Guild. Two castle on each other side. Map should be an open area unlike the Greedy Mine.
- Mode: Noramal mode and Flag mode
- Flag Mode: The goal is to retrieve the flags on the enemies' base and plant it in your base. There should be atleast 5 flags. Killed players will respawn on a neutral area after a given time (5 seconds delay maybe). Flag will remain in the place where the carrier was killed. The team with the most flags retrieved to the base wins at the agreed game time. Carriers cannot attack, use mount or use skills. Mounted players still can recieve damage and will automatically dismount.
- Normal Mode: Decimate the other guild to win. Killed players will not respawn but can spectate at the sides. Mounted players still can recieve damage and will automatically dismount.
- BACON Mode (name is debatable): Just like the flag mode but instead of flags there are savage critters (or any other RO2 critter) named bacon. They are placed at the center of the map and runs back to the center when droppped. Carriers cannot attack, use mount or use skills. Number of critters can be limited to 3-5 or continously spawning every XX seconds. Bring home the bacon.
- Rounds: 1 to 5
- Enemy: Select or Random
- Number of Participating Guild Member: atleast 20 to 80 (I have never seen 100 guild members online at the same time)
*If these are implemented there could be GUILD RANKS viewable in Ranking.
Ranks resets every month or two weeks. Ranks are determined by the number of points gained from day 1 to the last day. Since there are two modes point system will be different. For example at Flag mode: Win = 50 points/match | Lose = 1point/match (or 0). Normal mode: Win = 100 points/match | Lose = 1point/match (or 0).
Top Three Ranks could obtain something shareable to guild members or something they can raffle.
Edited by ch3n, 05 May 2015 - 07:43 PM.