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#1 pipobacani

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Posted 28 March 2015 - 12:31 AM

ranger so nerf in woe battle .... like killing a warrior,monk,knight,bear,and even priest with high Hp  ... i damage and damage  then he only use potion.... then boom Hp regen ... Ranger has  no have Finishing Attack they only do attack... and sometimes they miss .. 

im ml 35 with eddga "(good equips)

 

do something about this ...  my investment is on my ranger hard to do new OP character like priest ,monk , assasin ..

i suggest ranger camo 2x doesnt not miss the crit  -it is supposed to be 2x dmg but why they cant sure it ..?

 

our only hope is Camo 2x dmg praying for "Please do crit on the enemy" -- and sadly Miss or not the exact dmg ur waiting for... 

 

if there's a new server maybe i dont create ranger anymore...

maybe i only suggest that camo 2x can use even in battle with "cool down maybe 1min"

so that we have atleast finishing damage  that we hope
And Arrow vulcan sucks! 

ive try all ranger skill learn about all of ranger skill " maybe i skill reset about 27+times take note i buy all in Kafra points" there's is no HHB that time

 

 

notice what class are many and why they are many becoz "OP?"

so ragnarok 2 never been balance after all?...

and so what is the new today ? is priest will be OP?  then i will create priest... is that ?
your nerfing warrior and knight did u know what they feel about they spend time in there rune? +80 INT X10pcs = rune remover 10pcs also ?? 
create all character then choose who class is Op today..

 

 

Comment only those Pro- ranger .. and rangers from odin is different from rangers in Freiya (in item basis) like Freiya we dont have 40%power - shock 18% BSR 50

RSF RSB 50...
 

 

 

 

 


Edited by pipobacani, 28 March 2015 - 01:15 AM.

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#2 pipobacani

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Posted 28 March 2015 - 01:32 AM

Noticed Classes
 

WOE BATTLE FIELD CONVERSATION .... ranger, knight , warrior , priest , assasin , monk ,...

 

ranger : yeah did u see that  i killed a knight with GS and  C. Arrow , impact arrow , doble stafe , falcon , claymore , arrow shower , multi shot ,posion arrow  arrow vulcan and sharp shooting and etc

knight : huh :hmm:  me i killed 1 ranger in charge shield , shield bash , shield cannon dead...hahaha

assasin:  :questionmark:  me i just hide and killed 2 in a row just grimtooth haha

priest :  :heh: me i just tab dot dot dot genesis ray that easy to kill hahhaha

monk : :heh:  me i have def and high dodge + 1 HIt ASURA haha

warrior  :rice: me i killed 5 in a row just leap and rage strike hahah

ranger : :pif:  :sob:


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#3 KuroiKoneko

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Posted 28 March 2015 - 02:32 AM

what about other classes then?

 

like sorcs, wizards, crecentias and beastmasters mmm?

 

stop qq'ing about rangers "low" power, you are already buffed with OP Impact Arrow and Double Stafing which so op especially on colo, just other classes not balanced and rangers better balanced than others ._.


Edited by KuroiKoneko, 28 March 2015 - 02:45 AM.

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#4 pipobacani

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Posted 28 March 2015 - 04:56 AM

what about other classes then?

 

like sorcs, wizards, crecentias and beastmasters mmm?

 

stop qq'ing about rangers "low" power, you are already buffed with OP Impact Arrow and Double Stafing which so op especially on colo, just other classes not balanced and rangers better balanced than others ._.

lol ... ranger OP?... on colo maybe but were talking about woe battlefield .. try to hit SM on colo with cure....gud luck!... yes others is nerf also like sorc but they have high damage , wizard high DOTs  but weak defense , and beastmaster high HP and defense but no finishing attack ....


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#5 pipobacani

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Posted 28 March 2015 - 04:58 AM

AyaseSama (main) - 30ML Sorcerer, Komako - 35ML Warrior

SaintessAyase - 30ML Priest

InamiSakura - 20ML Assassin

 

 

NO RANGER LOL TRY FIRST BEFORE COMMENT EVEN U DONT HAVE RANGER 

 


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#6 Matsuyuki

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Posted 28 March 2015 - 03:41 PM

Do you know the Armor runes of the people you fought with? And what about your power rune? These to play a significant role on the output of a fight outside balanced instances (like colosseum). And on the other hand, ranger was never meant to be an "assassin" class, their game was always being able to maintain a sustained DPS output, in a Raid, an Assassin always had a hard time sustaining the same amount of DPS as a lazy Ranger. They were one of the OP classes on PVP due to charge arrow being able to do a lot of damage from hide, only paralleled by assassins shadow strike. The problem is not that Rangers were nerfed, is that the game is now in a state that the only game seems to be oneshooting because the devs in their quest for balance boosted classes inconsistently and started the power creep that's causing so much problems with the game today. You notice that all your suggestions seems to be "make rangers OP as the others" so by extension "When everyone's OP, no one will be OP". I think instead of boosting rangers, the solution is to take down a couple of notches said power creep for all classes (starting with battle tactics for being the main offender) so we can achieve a kind of balance where the game doesn't consist on "Let's see who pushes their oneshot button first".


Edited by Matsuyuki, 28 March 2015 - 09:36 PM.

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#7 Sirceye

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Posted 28 March 2015 - 04:09 PM

you should try and visit odin sometimes u might see how real rangers work


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#8 pipobacani

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Posted 29 March 2015 - 01:03 AM

Do you know the Armor runes of the people you fought with? And what about your power rune? These to play a significant role on the output of a fight outside balanced instances (like colosseum). And on the other hand, ranger was never meant to be an "assassin" class, their game was always being able to maintain a sustained DPS output, in a Raid, an Assassin always had a hard time sustaining the same amount of DPS as a lazy Ranger. They were one of the OP classes on PVP due to charge arrow being able to do a lot of damage from hide, only paralleled by assassins shadow strike. The problem is not that Rangers were nerfed, is that the game is now in a state that the only game seems to be oneshooting because the devs in their quest for balance boosted classes inconsistently and started the power creep that's causing so much problems with the game today. You notice that all your suggestions seems to be "make rangers OP as the others" so by extension "When everyone's OP, no one will be OP". I think instead of boosting rangers, the solution is to take down a couple of notches said power creep for all classes (starting with battle tactics for being the main offender) so we can achieve a kind of balance where the game doesn't consist on "Let's see who pushes their oneshot button first".

NIce explanation... so u said "The problem is not that Rangers were nerfed,"..... yeah balance all class
Lets begin with
Warrior -------battle tactics
knight --------battle tactics

priest -------have Very high dots
Monk ------Steel body (Must be decrese Movementspeed lol)

assasin -------- 10sec shadow armor lol too long and can cast very fast with highvigor

 

 

Class that remain
ranger --------------------ok

Beastmaster----------ok

crest-----------add some defense

soulmaker------------ok

wizard --------- add some defense too weak

Sorc-----------------ok

 


Edited by pipobacani, 29 March 2015 - 01:23 AM.

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#9 pipobacani

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Posted 29 March 2015 - 01:09 AM

you should try and visit odin sometimes u might see how real rangers work

nah...like i said rangers on odin and rangers in freiya is different in ( item basis ) like in odin u have Shock 18%? and power 40% ... so in freiya if we use our shock its only 5% is the highest... we cnt reach that item level we only have highest 20% up power ...and shock 5% ....

 

you should try visit freiya and sometimes u might see how real RANGERS work...


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#10 8011130611211030517

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Posted 30 March 2015 - 01:39 PM

what about other classes then?

 

like sorcs, wizards, crecentias and beastmasters mmm?

 

stop qq'ing about rangers "low" power, you are already buffed with OP Impact Arrow and Double Stafing which so op especially on colo, just other classes not balanced and rangers better balanced than others ._.

 are you serious? nobody plays ranger since they got nerf... they sux now. Every OP ranger I know, made another class cause their hit is a joke now... but I dont blame them, everyone wants a class like knight, sin, monk or priest and kill 1 hit everyone


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#11 SaikanoxP

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Posted 30 March 2015 - 03:03 PM

:hmm: And Its true bcoz if they lower the level (clases more OP monk, war, knight, assa), it wouldn't be necessary to improve the ranger.

In this way we can balance the PVP but neglect the PVE..... which in itself is good ..... bcoz it would help to form more Partys / Raids and would not go soloing a boss.


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#12 pipobacani

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Posted 31 March 2015 - 01:25 AM

 are you serious? nobody plays ranger since they got nerf... they sux now. Every OP ranger I know, made another class cause their hit is a joke now... but I dont blame them, everyone wants a class like knight, sin, monk or priest and kill 1 hit everyone

yeah .. i feel you 


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#13 pipobacani

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Posted 31 March 2015 - 01:37 AM

:hmm: And Its true bcoz if they lower the level (clases more OP monk, war, knight, assa), it wouldn't be necessary to improve the ranger.

In this way we can balance the PVP but neglect the PVE..... which in itself is good ..... bcoz it would help to form more Partys / Raids and would not go soloing a boss.

 

yeah nothing to improve on rangers

lower the classes with 1 hit especially warrior , knight ,assasin,

and even Priest with high Dots lol...

Priest should be Healer and support and few low battle skills... priest here are more dangerous than called "Sorc and wizard use to be killer of magical class" instead of create wizard and sorc like create Priest coz so OP dots ....  Create Monk or SIN? if sin can 1 hit also ....

 

Please ragnarok 2 it would be better if balance all classes..... 


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#14 HokaHoka

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Posted 31 March 2015 - 02:16 AM

Puhlease, they're trying to balance the game already.

 

At the moment, let's play another game let's enjoy whatever we have.


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#15 Greven79

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Posted 31 March 2015 - 03:23 PM

Puhlease, they're trying to balance the game already.

 

At the moment, let's play another game let's enjoy whatever we have.

 

Don't expect too much. It will take quite a while.

 

F.e. I heard the word "glass cannons" for multiple classes now. It usually means that these classes want to deal significantly more damage than other classes, but still want to keep their pots, pets, stealth, range, speed, CC effects and other tricks to avoid taking damage in return. And a much lower cooldown for damage-reduction skills isn't relevant. And every class ought to have heal skills, right?

 

In regard of PvE, tanks should be happy that they wasted their skillpoints on surviving the hit, instead of joining the minority of players who prefer to deal more damage, taking none in return. (If at least the bosses would warn players about their AoEs again).
 

Sure, Battle Tactics is overpowered, but I wish we would have these voices a few months ago. Not that a 1k INT Knight was that balanced either. And fixing it isn't that hard, you could just remove the skill, and increase others until the DPS fits somehow.

 

But how do you balance a Cure f.e. that stacks for a 504% total. That's more than a 433% Heal and has to be refreshed only once every 30sec, not casted every 1.2~2sec. It might still be considered fair, because a Highness Heal recovers 1344% every few second, also generating a 180% HoT in half the cases (simply recovering 896% in the other case)... and well, there's still a Meditatio for insane crit. heals.

 

And how do you balance a game where a HoT heals more damage than the corresponding attack skill without cooldown and where a Highness Heal heals more than the corresponding attack skill with 10sec starting cooldown? Let's make Heals affected by armor? Or simply assume 75% defense rate anyways?

 

But how do you now balance DoTs that are affected by damage reduction towards heals that aren't? Assume an armor-20 seedrune as an average? Or keep the heals unaffected by power-40 greenseeds? How can balance them towards both variants - against attacks with no runes or power-40 runes?

 

How do you balance DoTs that can be casted from a 20m distance, lasting for up to 30sec, dealing more damage per tick than an average non-DoT attack? Make them affected by armor?

 

You see, it's not that the VCRs just need a few more weeks. It requires a concept first.


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#16 pipobacani

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Posted 31 March 2015 - 04:17 PM

Don't expect too much. It will take quite a while.

 

F.e. I heard the word "glass cannons" for multiple classes now. It usually means that these classes want to deal significantly more damage than other classes, but still want to keep their pots, pets, stealth, range, speed, CC effects and other tricks to avoid taking damage in return. And a much lower cooldown for damage-reduction skills isn't relevant. And every class ought to have heal skills, right?

 

In regard of PvE, tanks should be happy that they wasted their skillpoints on surviving the hit, instead of joining the minority of players who prefer to deal more damage, taking none in return. (If at least the bosses would warn players about their AoEs again).
 

Sure, Battle Tactics is overpowered, but I wish we would have these voices a few months ago. Not that a 1k INT Knight was that balanced either. And fixing it isn't that hard, you could just remove the skill, and increase others until the DPS fits somehow.

 

But how do you balance a Cure f.e. that stacks for a 504% total. That's more than a 433% Heal and has to be refreshed only once every 30sec, not casted every 1.2~2sec. It might still be considered fair, because a Highness Heal recovers 1344% every few second, also generating a 180% HoT in half the cases (simply recovering 896% in the other case)... and well, there's still a Meditatio for insane crit. heals.

 

And how do you balance a game where a HoT heals more damage than the corresponding attack skill without cooldown and where a Highness Heal heals more than the corresponding attack skill with 10sec starting cooldown? Let's make Heals affected by armor? Or simply assume 75% defense rate anyways?

 

But how do you now balance DoTs that are affected by damage reduction towards heals that aren't? Assume an armor-20 seedrune as an average? Or keep the heals unaffected by power-40 greenseeds? How can balance them towards both variants - against attacks with no runes or power-40 runes?

 

How do you balance DoTs that can be casted from a 20m distance, lasting for up to 30sec, dealing more damage per tick than an average non-DoT attack? Make them affected by armor?

 

You see, it's not that the VCRs just need a few more weeks. It requires a concept first.

 

here's the story why i want priest to be balance ...

i ml 35 ranger with eddga vs priest ml 30 osi ,himmelmez (mixed)

test damage with me lol.... Oratio + Judex +Cresent =Oratio dmg 6k per sec +Judex 6k dmg per sec + Cresent 6K dmg per sec =18k per sec how can u resist that can u pots dat?  --- finishing attack + genesis ray (gen ray is ok) but the dots so OP.. maybe u lower there judex,cresent,oratio 189% magic damage for example blah blah blah to 98% magic damage.... becoz if u dont have high HP u will not survive even you 80% hp potion... and i heard some of priest damaging 10k-12k per Dot .... thats not a Priest that a "Monster "
Great job sir Greven79 i and we appreciate your job to make all class balance and not easy job, thank u for the reply and concern  keep up ....


Edited by pipobacani, 31 March 2015 - 04:18 PM.

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#17 pipobacani

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Posted 31 March 2015 - 04:33 PM

Test all Character and their damage ..

(if ur playing dont even bias the class ur using right now,being fair is good) 

im a solid ranger even ranger are nerf i stay as a ranger .. i dont care if ranger here are weak.. i love this class not like others only Op character want to use (class Op 0 skills can kill).. this coming nerfing warrior u can see whose the true warrior to stand their class ....  the solution is Nerf all "no OP"...... be (item basis) not (class basis)   = BALANCE 

 


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