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#1 likeasumbooody

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Posted 30 March 2015 - 07:38 AM

                                                ¿how do you guys pvp using paladins and sorcerers?

 

 my 1st account paladin but the share cooldown got me angry so i switched to sorcerer but now I cant catch anyone with my ice spells  and it hits very low?

 

                                                                     pls anyone? :p_sleep:

 

 I face archers on both characters and get complete destroyed  :(  are these class i pick meant for Pve? and not pvp? 

 

 

 I only have problem in pvp, i was having fun in pve but i want to have fun in pvp but it gets me frustrated.....

 

 

 are there any people who play paladins or sorcerers class that can give advice?

 

 I just do not see myself ever beating  anyone....especially archers.... archer so agile/mobile and can attack while in air safely dealing  

 big damage while i chase and chase  trying to catch i end up getting smacked in the face with arrows shooting down on me....


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#2 Homurasan

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Posted 30 March 2015 - 08:58 AM

First thing : PvP is the endgame mode you never should even try.

 

Second thing : Sorcerers can't hit anything that isn't on the ground, due to their spells being only ground-targetted attacks. Only exceptions to this rule are the Blizzard, which can also hit airborne targets (thrice every 2 seconds though...) and meteors from lvl.2 onwards (which I highly doubt you'll ever get to use in PvP due to the 0.5+ cast time).

We're kinda supposed to catch someone and never let them go, using Emblem of fire, Blizzard, Snow blues and Time stop in succession to freeze them here and let them die slowly ; the thing is, we need to be horribly close to land an Emblem, and as soon as our feet can't touch the ground anymore, it's over.

 

Archers are the worst, WORST ennemies you can have. I don't even mind Invokers when they aren't stupidly overstuffed, nor do I have problems with Ninjas or Dragoons ; but Sentinels and Destroyers are our doom.

 

I'm used to just throw Emblem, Blizzard and Snow blues roughly aiming at the opponent, and wait for them to be pissed and jump right into it after they see I won't stop. Which usually means death for them if (once again) they aren't stuffed as if to slay three Elga's at a time.

I know it's lame ; so what ? Trying to PvP without elements is just stupid anyway since it's become overwhelmingly present, and Wizards don't benefit from these at all... except for Magic missiles and basic attacks. Wow.


Edited by Homurasan, 30 March 2015 - 08:59 AM.

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#3 simbiosy

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Posted 30 March 2015 - 09:01 AM

Well, sorcerer is actually good at pvp in my point of view.

So you should spam Fire Emblem (I suppose you got Frozen Shot as well) and it can slow archers, which is great.

Also spam Blizzard, because sometimes only by stepping in the area spell you can get freeze.

One thing that i find useful sometimes is try to time magic missile when the opponent is close to the ground.

Well, sorcerer isnt my main class but i had some fun times playing it ^^

For pally : I hate the nerf, i dindt even try to pvp with one yet hahahaha 

 

EDIT: Try to catch archers with Time Freeze, its great against jumpy enemies B)


Edited by simbiosy, 30 March 2015 - 09:02 AM.

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#4 Nobbye

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Posted 30 March 2015 - 11:39 AM

Trying to get movement speed may help you to outsmart your enemies. I personally chose atk speed over movement speed because element attack in x-atk. People seem to doubt atk speed build on sorcerers but choose a build that suits your playstyle.

Also, i always remind myself that there will always be someone better than you, so practise hard and do your best in every match!

I PvP with sorcerer, because its challenging and fun! :)
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#5 likeasumbooody

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Posted 04 April 2015 - 04:29 AM

oh i see thanks guys, so I'm guessing no one uses paladin at all?  :questionmark:


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#6 Coolsam

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Posted 04 April 2015 - 05:25 AM

oh i see thanks guys, so I'm guessing no one uses paladin at all? :questionmark:


Paladins partially lost all popularity due to major nerfs to both block rate and cross cut and spear jabs shared cooldown. They require a much larger skill cap compared to the face roll level of difficulty before and aren't indestructible like they used to be.
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