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things to maximize suicidal destruction damage


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#1 fuyukikun

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Posted 03 April 2015 - 04:54 PM

we know that SD damage depends on HP and SP with SP being the major factor while HP is the flat damage add ons. with max level remodel mainframe and SD. the formula is:
48*current SP*(blevel/100)+max HP.
so what are the options:
headgear:
+9 or more turkey on your head with carat card. morpheus hood for morpheus set. any better hat/option?
mid: unslotted BDM perhaps for +2 int and vit
low: long octopus balloon
body: brynhild, any armor with mangkukulam card (element doesnt matter since we have shapeshifting ability). +9 woe plate for woe (combo with woe manteau and greave). anything else?
shield: valk shield with thara or alice card
garment: overupgraded nid garb. int or sp enchanted FAW. woe manteau for woe, morpheus shawl, max vit or int enchanted giant faceworm skin to combo with temporal boots. about cards is it raydric, noxious and deviling? is jejeling a option?
weapon: moonlight dagger with sp enchant. anything else?
shoes: variant, +9 enhanced variant, temporal vit boots, woe greave for woe) with firelock card? sleipnir.
acc: diabolus ring, morpheus ring/bracelet, vesper core 01. cards?
costume: cake hat. any mid costume with SP enchant.
shadow gears: anything significant here other than bronze shadow set for +4 int and vit?

Edited by fuyukikun, 03 April 2015 - 05:04 PM.

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#2 Ashuckel

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Posted 04 April 2015 - 02:28 AM

mid: BDM[Incubus] ~ -2int cost for a flat 150sp seems a good trade.
shadow gears: magic pendant or ring(dont remember exactly) gives u flat sp and some sp%, and hard+champion set at +15 and above


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#3 fuyukikun

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Posted 05 April 2015 - 08:51 PM

i try to create the build using my own idea, and here it is

SD.jpg

 

600k damage against hornet

 

damage will be higher if my ToYH is +12, nid garb is +12, and using +9 firelock carded e.variant


Edited by fuyukikun, 05 April 2015 - 08:53 PM.

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#4 3452140212150117003

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Posted 05 April 2015 - 09:04 PM

you can bring andre egg carded shield with you.. Just swap before SD


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#5 fuyukikun

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Posted 05 April 2015 - 09:24 PM

andre card giving 5% Hp, maybe only raise HP by 2-3k, therefore adding SD damage by 2-3k only. important if you need a little help to kill something that the damage is almost there.


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#6 ka10

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Posted 05 April 2015 - 10:13 PM

^on a bradium shield too (+500HP); just switch at the last possible moment;

also how about a sohee-e.variant instead of a +9 firelock carded (trade +10%mHP for +5% more mSP)


Edited by ka10, 05 April 2015 - 10:18 PM.

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#7 fuyukikun

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Posted 05 April 2015 - 11:23 PM

variant: +20% HP and SP
sohee e.variant: 12% HP, 27% SP
seems like a good idea
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#8 fuyukikun

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Posted 06 April 2015 - 09:36 PM

i put on enhanced variant with sohee card and bradium shield with andre egg card.

the SD damage increased from 600890 to 623877


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#9 fuyukikun

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Posted 07 April 2015 - 12:08 AM

i think wiki is wrong about SD damage

it said SD reduced by both hard DEF and soft DEF

 

damage.jpg

 

this is me using SD on bio4 mob

 

randel has 180+177 (28% reduction from hard DEf), means if the hard DEF based reduction applied, the SD damage should be 446000 damage, but it is not

 

i see the SD damage reduced by flat amount of hard def and soft def

in randel case, the SD damage is reduced by 180+177=357 point.

 

chen lio has 125 + 112 def, means total reduction is 237 point, 120 points difference than randel

and it is accurate since the damage difference of SD is only 120 points between chen and randel.

 

because of this misconception about reduction of SD damage, it makes calculator to be incorrect. calculator still take damage reduction in hard DEF percentage base.


Edited by fuyukikun, 07 April 2015 - 12:11 AM.

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