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God Items - WoE's Motivation


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#1 Rumm

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Posted 05 April 2015 - 06:46 AM

We all know one of the main motivations for players to woe is the pursuit of god items.  These items though, seem to become more lackluster with each update.  There is just too much pressure for developing new gear that is better then old gear, which invariably has diminished the value of super high end gear; god gear.  In turn this decreases the motivation for players to woe.

 

Here is a solution:  Make God items costume gears.

 

This way they are really valuable and truly GODLIKE, while working in tandem with most future gear updates, barring costumes.

 

 


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#2 3452140212150117003

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Posted 05 April 2015 - 08:46 AM

lol. Nice joke. :heh: 

But just in case you are serious about it :p_swt:  : nope nope nope

2Meg+2perfect FS/atk% RWC [golden scarab]?
Bryn + Tao?
Hammer + HFea12? or +12Kvm weapons?

are you sure you want that kind of madness going around?
pretty sure who ever own them probably can facerolled anyone..


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#3 Rumm

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Posted 05 April 2015 - 10:35 AM

eh it could easily be balanced by a couple of things.

1. Add a quest to making god items, that allows you to make a god item a costume item.  This way only new god items would be costumable.

2. Reduce the affects of costume god items.

 

Not too terrible then


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#4 3452140212150117003

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Posted 05 April 2015 - 07:13 PM

So basically , instead of :

2Meg+2perfect FS/atk% RWC [golden scarab]?
Bryn + Tao?
Hammer + HFea12? or +12Kvm weapons?

you are suggesting :

2 old Megs + 2 New Custome Megs?
old Bryn + New Custome Bryn?
old Hammer + new Custome Hammer?

this one is even more mess up compare to the first one. Are you high right now?
and please dont say that "this can be fix easily. you can just make that whoever wear the old one , cant wear the new one"

Gods are gods for some reasons. They are indeed have great effect, but there is a drawback wearing them. You cant make a perfect gear with no counter. As for gods, they are strong, but they are not everything this game is all about. And if you can get your hand on 1 god, pretty sure you wont make this kind of suggestion.


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#5 Necrohealiac

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Posted 05 April 2015 - 07:23 PM

there are many reasons why people aren't woeing.  Gods being diminished in value is not one of them, because they aren't, at least not on renewal.


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#6 KudanSeishirou

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Posted 06 April 2015 - 12:29 AM

2 old Megs + 2 New Custome Megs?
old Hammer + new Custome Hammer?

I can't imagine a genetic with +340 str, +100 dex, +20% aspd, and 700 atk.


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#7 Rumm

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Posted 06 April 2015 - 04:44 AM

I suppose the point I'm trying to make is that yes, god items are diminishing in value. The idea is to think of ways to increase God Items value in such a way that they won't need to be modified again after future gear updates.  True costumes conceivably 'might' be super strong later, but they have much much further to go to reach that point then the current main gear/god gear setup.  Since they are simply quest items why not make new costume quest items to fix this (naturally balance them via mentioned methods or shorter 'loan' timers). 

 

There is a depreciating value with god items, For example;

 

Mjolnir:  vs EA/AS Weapons, +12 KVM weapons, etc.

http://forums.warppo...sion/?p=1101923

 

Sleipnir: Vs +9~12 OGH Boots with a +200 stat buff or +9 Firelock Variants. 

 

Asprika: FAW, + 9 HBP

 

Bryn: Woe Set, (debatable)

 

Megs/Bris:  RWC rings

 


Edited by Rumm, 06 April 2015 - 04:51 AM.

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#8 Quanta

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Posted 06 April 2015 - 05:29 AM

You could always make empowered versions of god items that have better stats rather than costume versions. Make the quest really difficult, and have a high chance of losing the item so that empowered god items remain rare and cycle out the existing pool, necessitating the need to create replacement god items.
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#9 LegendaryTorgue

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Posted 06 April 2015 - 06:45 AM

Buff 1.0 god items


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#10 3452140212150117003

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Posted 06 April 2015 - 06:53 AM

if i am not mistaken, TE's god items can be upgrade right? So why not the 1.0 and 2.0 gods? 

and yes, please make it so that the items can be break during the upgrade attempts :gg: 




:p_devil: ~


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#11 LegendaryTorgue

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Posted 06 April 2015 - 07:00 AM

Items breaking during upgrading for 1.0s --> decreased 1.0s and 1.0 pieces --> pieces increase in price --> since major guilds get more castles --> they make more money --> prices go even higher cos of monopoly

 

Your suggestion does not seem to work. Also bigger guilds have more than one 1.0s, minor ones barely have any, so breaking one makes more of a difference to the smaller ones

 

Since when is favouring big companies instead of the small ones a good way to reduce disparity and encourage equality?

 

1.0s should be buffed so that they still are useful despite new items coming up. Anyone can get temporal boots now, does it make sense that gears anyone can get, can do things better than items few people can have, and takes a ton more effort to obtain?


Edited by LegendaryTorgue, 06 April 2015 - 07:06 AM.

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#12 3452140212150117003

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Posted 06 April 2015 - 07:51 AM

you got a point there  :p_swt: ...
So, just buffs the gods? Will more people come to woe then?

i dont care as long as woe is fun  :p_smile: ...i am not really interested in god items actually ... :p_devil:


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#13 kingarthur6687

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Posted 06 April 2015 - 05:19 PM

I agree with the general sentiment that some god items should be buffed.

 

Gods like Megs, Brys, and Mjolnir are fine since nothing really comes close to even imitating their effects. Others though, like Sleipnir, are easily overshadowed by more mundane affairs like Variants or Temporals outside of very specialized cases that want the +25 int, and everyone knows Asprika is a status symbol and not much more.


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#14 Kadelia

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Posted 06 April 2015 - 05:36 PM

We all know one of the main motivations for players to woe is the pursuit of god items.  These items though, seem to become more lackluster with each update.  There is just too much pressure for developing new gear that is better then old gear, which invariably has diminished the value of super high end gear; god gear.  In turn this decreases the motivation for players to woe.

 

Here is a solution:  Make God items costume gears.

 

This way they are really valuable and truly GODLIKE, while working in tandem with most future gear updates, barring costumes.

 

God items are still the best, the reason they are lackluster is they are not as rare as they used to be. So you're just getting god items to compete with god items, rather than racing to become top dogs on the server. The fix would have been to make god items have a shelf life, so that you'd have to keep earning them to keep them.


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#15 3452140212150117003

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Posted 06 April 2015 - 06:30 PM

God items are still the best, the reason they are lackluster is they are not as rare as they used to be. So you're just getting god items to compete with god items, rather than racing to become top dogs on the server. The fix would have been to make god items have a shelf life, so that you'd have to keep earning them to keep them.

wait. :p_swt:  Isn't that is the point in this topic? Make it so that everyone can own a god item? That why a breakable god is a bad thing, since small guild can't get the pieces. And everyone, including small guild that has only one castle should be able to get their hand on god? or am i missing something here? :p_conf:


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#16 Kadelia

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Posted 06 April 2015 - 06:33 PM

Everyone owning a god item is a horrible, horrible idea.

 

Also if items decayed it'd make new guilds joining in and getting one easier than currently. Your logic falls flat. Competing with people who already have a baker's dozen of megingjards and sleipnirs is actually a barrier to entry for new guilds. Moreso MVP cards, though (e.g. Tao Gunka and GTB).


Edited by Jaye, 06 April 2015 - 06:35 PM.

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#17 3452140212150117003

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Posted 06 April 2015 - 07:01 PM

^ and that why i like the idea of the items that can rival gods. Yeah, maybe they have megs, hammer, and the other,, but if there are items that can rival gods, some new guilds with enough fund and experience may stood a chance to fight in equal ground with the high-tier guilds. So by buffing the gods, you are basically making this gap become harder to close. But as of right now, the items that can rival gods are still beaten by gods, so it is kinda okay. If they start to flat out punching gods in the nut, maybe we need to buff gods.

and that is my opinions  :p_angel:


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#18 ChakriGuard

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Posted 06 April 2015 - 09:35 PM

Buff God items and Disable them in WoE please thanks
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#19 Rumm

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Posted 08 April 2015 - 07:06 AM

wait. :p_swt:  Isn't that is the point in this topic? Make it so that everyone can own a god item? That why a breakable god is a bad thing, since small guild can't get the pieces. And everyone, including small guild that has only one castle should be able to get their hand on god? or am i missing something here? :p_conf:

 

 

No, just no...nice strawman though.

 

Players WoE for 1 of 3 reasons; to pvp, to get guild recognition, and to get rare god items. Remember holding down econ forts and having crazy fights as a result?   The lure for God items helped make that happen - a lure which frankly isn't nearly as shiny as it used to be.  So yes, make new buffed God items please.  They could simply be a slight variation of pre-existing god items...just next time we have a instance/quest come in it should involve WoE.


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#20 Necrohealiac

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Posted 08 April 2015 - 07:19 AM

Buff God items and Disable them in WoE please thanks


then god items shouldn't be obtained via woe.
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#21 MillyBear

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Posted 09 April 2015 - 08:23 AM

chakri's suggestion should have been the other way around to make a little sense

 

since god items are obtained only through WoE. they should be limited to use only during woe. nerf them outside of it. [i didn't say make them completely useless outside of it because that would undermine the hard work put in by guilds to get it].

 

this would even out the playing field to some extent outside of WoE when it comes to mvping and such. Since there are a lot of PvM only population on iRO since some parts of the world find it difficult to WoE at server times. 


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#22 Setluks

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Posted 09 April 2015 - 10:07 AM

God itens shoulded be harder to get as it is now.

 

People don't WoE because its hard to beat a full godly guild/mvp as the bigger guilds in the server are. And if you join a big guild you will not take a godly for your own or even use a godly item very often....[

 

Also I just think this rental of godlys itens is a crap xD


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#23 IronFist

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Posted 14 April 2015 - 06:10 AM

Overlooked are some of the basic benefits.

Such as agi-up on a warlock.

 

You can compare outright damage and defence but that is pointless.

You show me a video of someone running literally every demihuman reduction and then say megs do nothing?
Give me megs and ill show you how i level 300% faster!

Give me an asprika > faw dr and ill show you how i can tank 2x better and easier.

Equip a Bryn and notice how knockback is GONE!

 

Give the MJ to a mechanic and he will show you how a 120int SD build can still deal decent dps without a mado suit.

Its not the item, is how you use it.
I can agree that the most under created and irrelevant god items is a bris.

Yet i have never used duel bris so i cannot comment if its weak...

 

Fact of the matter is these items have been reduced from a guild assets, something to be shared and used amoung a large group of people to a trophy for the last person left standing of a once great guild. You want to see the real effect of a god item? Give them to a new player and see just how quickly they grasp the concept of been a godly figure in RO! 

 

 

They do not need buffs

You just need to realize that there is no risk in lending them out to people you do not trust.

They can be easily recalled back to their owner... unlike a +14HF (12 archer) piercing... 

 


Edited by IronFist, 14 April 2015 - 06:16 AM.

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