After some months, I logged into the game last week and saw some weird changes that were made to the game, along with the incredible low ammount of players
compared to the last time I played. I don't hope this post to be taken into any consideration, but I love this game and I want to try a last attempt to help.
I usually see people talking about class balance (balacing discussion is something that is never perfect, and will never end for any online game). If you want to balance
the classes, I suggest first reducing the number of skills, and starting from something simpler.
But that's not the point here. I realized two things that I think are the bigger issues:
Character/Account Bound and Locked Items
Character or Account Lock for PVP and Dungeon equipments is a good idea. However for everything else, like craftable and droppable equipments, the
bound system definitely doesn't fit rose. Most part of rose online gameplay focuses on leveling and playing with different characters, and trading a lot of
equips. Locking these items will only discourage people to play with different characters.
Drop Tables
I have no idea what happened to the drop tables the last months, but the way it's now is totally disappointing.
The first issue, there's an overload of useless craft materials. Craft is fun and part of rose, but these dropped materials are not used, because people don't
buy what is crafted with that, and of course, artisans will not buy these materials. What remains are chemicals and catalysts, usually dropped from bosses.
Catalysts and equipments should drop equally from every mob in the game, not only higher tier mobs (with exception for bosses, that would still drop the better quality).
Next, the bonuses for different sets like Dark, Legendary,... should be good enough to make people interested in buying and selling those sets.
What I see now in the game economy is a flood of costumes, collectibles, gems and some high-level equipments. They are all expensive, and only old players will
trade them. New players will not have ways to get enough zulie, and will not even find low level equipments for sale.
Both servers are the same, the server merge will not make any changes to this.
The first step to fix this is making all or most of the areas profitable for farming. This way people will make characters in different levels for different farming
locations, increasing the need for a wide range of level equipments, making a more diverse market.
And that's all. Thanks and goodbye for now.
Edited by Paulera, 05 April 2015 - 10:56 AM.