WoE TE
#1
Posted 06 April 2015 - 12:27 AM
#2
Posted 06 April 2015 - 12:45 AM
WoE TE should focus on seeking new players to join, instead of our old regular WoE guilds to have another god to get. I have a lot of new players in my WoE TE guild, and those rental WoE gears are nothing compared to the Tao gunka card Ninjas, or the inmortals GR armor.
We should try a WoE TE with no MVP and Mini Boss cards.
If possible, a promotion of WoE TE could bring non WoE players to seek guild dungeon's loots or some other incentive.
On alliance matter, it is already proven the last few weeks that this is not an issue as some people complained in the past, the big alliance is not ruling regular WoE anymore. Even if alliance system is disable in TE, the guilds will find a way to cooperate on common ground.
#3
Posted 06 April 2015 - 07:21 PM
Duration 2 HoursDisable Alliance System (Discuss)Disable Classical Pluck (other Servers dont have that in WoE TE)Disable all MVP and Mini Boss (GR, DR, Tao, FBH, Detard, Kiel, Belze...)
1.Meh, one hour or 2 hours. Why not? Dont really make any difference so yeah?
2.Well, i can understand this, since we are trying to make TE more newb friendly, big alliance might scare off the new guilds. But if there is no alliance, some people will just merge their guilds, so meh?
3.This one i cant really understand. Why do you want to disable it? I mean, everyone can use this strats. CP isnt a skill that can only be cast if you got some kind of MVp or Gods. Everyone can use it, so why do you want to disable it? The only reason i can think of is, your enemy manage to pull it off, but when you try it, it failed. So since you cant use it, you want to remove it. But seriously?
4.Yes. Same reason to 2.
#4
Posted 06 April 2015 - 08:03 PM
i) disables mvps and mini (not sure about DR and GR)
About CP, Im neutral about it but mostly CP is used by alts and not actual players. New players wont know how to execute (or abuse? lol) it professionally.
#5
Posted 06 April 2015 - 08:16 PM
The only change in TE I want is for the castles to be changed from Luina and Valk to Brit and Baldur
#6
Posted 07 April 2015 - 06:22 AM
#7
Posted 07 April 2015 - 06:38 AM
i also support the idea of no alliance.
about woe time, 1 or 2 hours wont change anything, i'll stick with1 hour.
i wish the sidequest TE reward (like killing orc babies, collecting boxes) to be more rewarding. today they only give 1-3 woe te slim pot box which is meh. giving woe guild coin is better so people can buy kvasir ring faster (i doube there is a kvasir ring owner in the server since it is very resource consuming).
#8
Posted 07 April 2015 - 07:24 AM
Wow this again....
#9
Posted 07 April 2015 - 08:38 AM
I like the idea of disabling the alliance system.
CP makes WoE TE a bit boring.
How about adding 10min cool time or something for CP?
I prefer 1 hour duration better.
Without or with limitation of CP, things would go faster.
So, 1 hour should be enough.
If the WoE TE's duration become 2 hours,
we need double of supplies.
I don't think new or small guilds can afford it.
Edited by Yugacky, 07 April 2015 - 09:05 AM.
#10
Posted 07 April 2015 - 11:51 PM
Maybe no alliance system.
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