Axe Mechanic Questions - Merchant Class - WarpPortal Community Forums

Jump to content


Photo
- - - - -

Axe Mechanic Questions


  • Please log in to reply
1 reply to this topic

#1 pcpcapul

pcpcapul

    I made it Off Topic

  • Members
  • 16 posts

Posted 09 April 2015 - 03:06 PM

Hello People!

 

I always had a merchant in my stable of characters but never had the chance to fully level up one. Now, I haf some few questions for you expert mechanics:

 

1. Is an Axe Mechanic viable? (Not using a Mado) What are it's pvm (how hard to level) and mvp capabilities?

2. Is Axe Tornado affected by VIT? If yes, by how much?

3. Are Axe Mechanics desired by guilds? Even though they dont have that barrier and suicide?

4. I'm planning to make a STR-AGI-DEX-VIT one. Is it decent or should i put LUK?


  • 0

#2 kimp

kimp

    I made it Off Topic

  • Members
  • 69 posts
  • LocationIsland of lol
  • Playing:Ragnarok Online
  • Server:Chaos (Renewal)

Posted 12 April 2015 - 10:07 AM

1. Its still viable 99-126, but above that you might consider on getting Mado for high Tier Mobs. Your main killing skills will be Axe Tornado+Lava Flow & Hammer fall and as for your mvp capabilities you can do some low Tier Mvp except those with Agi up.

2. As for your Axe Tornado,it is affected by Vit I believe its 1% damage per point of Vit. And also you could use Sea Captain hat coz it boost Axe Tornado damage by 20% and if its +7 another 10% if your Weaponry Research is level 10.

3. Its up to you on how well you going to play your future mechanic. 

4. Luk is a very good Stat to have. Its good to have at least 30 luk. 

Hope this can help you and Good luck on your Mechanic.

 


  • 0




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users