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#1 Alteris

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Posted 15 April 2015 - 05:03 PM

Hello Everyone,

 

Just a quick preview on what is changing to the Warlord class.

 

Warlord-V1.png

 

So you'll see that there are a couple new skills added and some skills that were moved around.

 

After reviewing player suggestions, talks and our own internal meetings we had some ideas on what we wanted the warlord to become.

 

As a expert in Two Handed weapons, the warlord is a fierce fighter who is capable of fighting and executing large group of enemies. Sometimes in the heat of battle, the warlord might overexert his power and may attract the aggression of enemies. When the warlord gains the attention of their enemies, they can for a few moments hold them at bay as others with more capable defenses can regain their ground.

 

New Skills:

 

Warlord's Grip

 

The warlord gains knowledge from the ancients on how to wield a mighty weapon with stronger more precise attacks.

 

For additional damage done with a two handed weapon, the warlord loses some speed with their attacks.

 

Turtle-Like Shell

 

The warlord studies under the great spirits and gain protection of the great turtle spirit.

 

For 5 seconds the warlord gains massive armor and resistances to all properties.

 

Blood Carnival

 

With savage strength the warlord uses their might to rip their enemies asunder.

 

Point blank area of effect skill that deals physical damage as well as a physical damage over time spell.

 

Art of War

 

Learning the art of warfare, the mind expands at the loss of the body.

 

Max MP is gained at the loss of Max HP.

 

 

Older Skills

Full Swing Slash

This skill has been altered to become a spammable skill. While the damage bonus is much smaller than it is currently on live. We believe this will be the main source of damage by the Warlords Class.

 

Lateral Slash

This skill has been moved down the list but retains it's current damage bonus and cooldown.

 

Overbearing Clamor

One of the many suggestions were that Overbearing Clamor was too powerful in the old form but too weak in the current form. 

We concluded that having a slow on top of a long duration silence is too strong but the current silence is too short. 

 

Thus we increased the silence duration, but the slow was removed from the skill.

Currently Level 1 it is 1 second to Level 4 being 5 seconds.

 

Bear-Like Stamina

This skill will be based off of % rather than flat HP.

 

We are still working on the class changes.

 

Thank you for your feedback and we can't wait to see your responses.

 


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#2 Sepilac

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Posted 15 April 2015 - 05:26 PM

ok that's cool but how about a preview of the other class that have not yet improve or change? and what event for the week or this weekend? any compound or enchant event?


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#3 explicid17

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Posted 15 April 2015 - 05:29 PM

Art of War

Max MP is gained at the loss of Max HP

 

sounds cool, but I don't think anyone would ever sacrifice HP for MP

 

Bear-Like Stamina

This skill will be based off of % rather than flat HP.

 

if you do this then make it a passive buff instead of group buff, we don't want mystics with 60k HP

 

Nice job with the rest, I hope you give the other classes as much attention as you gave the Bartuks. Also the battlefields are dead, how about ramping up the points permanently? 

 


Edited by explicid17, 15 April 2015 - 05:31 PM.

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#4 Alteris

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Posted 15 April 2015 - 06:10 PM

ok that's cool but how about a preview of the other class that have not yet improve or change? and what event for the week or this weekend? any compound or enchant event?

 

We will be posting about events tomorrow =)


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#5 Alteris

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Posted 15 April 2015 - 06:13 PM

 

Art of War

Max MP is gained at the loss of Max HP

 

sounds cool, but I don't think anyone would ever sacrifice HP for MP

 

Bear-Like Stamina

This skill will be based off of % rather than flat HP.

 

if you do this then make it a passive buff instead of group buff, we don't want mystics with 60k HP

 

Nice job with the rest, I hope you give the other classes as much attention as you gave the Bartuks. Also the battlefields are dead, how about ramping up the points permanently? 

 

 

For art of war. We have done some internal testing with it and its to support those who are not going for a tanky build but rather a skill spam build.

 

As for Bear-Like Stamina. You do have a point, I will bring this up to the rest of the team and see if we can find ways to prevent that from happening.


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#6 sleepyTown

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Posted 15 April 2015 - 07:56 PM

hmm all bartuk..turans are waiting for so long.....

 

 

Turtle-Like Shell

 

The warlord studies under the great spirits and gain protection of the great turtle spirit.

 

For 5 seconds the warlord gains massive armor and resistances to all properties.

 

Prot and commie should have this but for longer period 40 secs, to survive 3 skill pewpew from elem..


Edited by sleepyTown, 15 April 2015 - 08:03 PM.

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#7 Sepilac

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Posted 15 April 2015 - 08:27 PM

We will be posting about events tomorrow =)

 

ok good, anyway how about preview changes for ranger/avenger, Turan(melee class) and kruxena class caster or melee type anychance that we can see some preview this week? if not i hope this month :)


Edited by Sepilac, 15 April 2015 - 08:27 PM.

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#8 Kazara

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Posted 15 April 2015 - 08:31 PM

Why change first the most balanced classes?

When the hell you will fix druid and change dominator?


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#9 lxee

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Posted 15 April 2015 - 09:34 PM

PATCH RUSSIA???????????????????????????????????????????????????????????????????????????


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#10 VanillaNinja

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Posted 15 April 2015 - 09:36 PM

For additional damage done with a two handed weapon, the warlord loses some speed with their attacks. because attack speed for warlord means so much


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#11 Vulcano

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Posted 15 April 2015 - 10:22 PM

i like the changes  =)


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#12 VanillaNinja

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Posted 15 April 2015 - 10:30 PM

i would like to see whats up with defi and avenger :D


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#13 AngelicPretty

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Posted 15 April 2015 - 11:33 PM

clueless -.- retards.

 

 


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#14 Sandyman

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Posted 15 April 2015 - 11:42 PM

Warlord's Grip 

 

it`s nice Trend to give each Class a Weapon Focus. But like this it looks only like a stronger Version of Job1 Skills like "Final Wrath" 

and "Courage" To make it look more distinguish you should combine it with Art of War it`s a relieve that we don`t need to pot during skill spamming anymore. But this will make 2H Bludgeons even more useless. You rather seams to replace Content instead of working on older Content do you?!

 

 

Turtle-Like Shell

 

mighty Buff, but 5 seconds seams pretty short , make it 10 at least. Looks like a working Version of "Deflect"^^

 

 

Blood Carnival

 

Another End Game Skill for each Class (and than only shiftless DMG) you really want to kill all other Brackets do you?

All this focus on Job2 Skills instead of working on Job 1 - looks desperate into my Eyes.

You force Carus on everyone. and shrivel everything below. I would rather see more Skills or improvements for Job 1.

 

You pile up more and more for 70+ Why not give a 3 Job? this would refresh job 1 and balance out job 2 and 3 

like this a lvl 80 skill is nothing special anymore or distinguish Classes from each other. 

 

but i guess It`s more easy and profitable.

 

-

 

except for your Money making ...good job on making Classes more enjoyable!

 


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#15 Alvation

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Posted 16 April 2015 - 12:02 AM

tempest need change, pls bring back our old "lighting restraint" or "Lesser Heal", we dont need res skill from rad >.<


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#16 silviopm

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Posted 16 April 2015 - 02:39 AM

Welll... It seems like good.

But I agree with Sandyman, Turtle-Like Shell Should be at least 10 seconds.

 

Bear Like Stamina, I guess u shouldn't change it! Its usefull raid buff plus "Holy Bliss"

 

 

 

now, give a lot of Skill reset to test the new builds, because I guess that WL has a lot of skill and doesn't have enough skill points!


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#17 Kazara

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Posted 16 April 2015 - 03:18 AM

Requiem : Rise of the Bartuk continue....


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#18 Kazara

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Posted 16 April 2015 - 06:36 AM

Anyway, Bear-Like Stamina should be self buff 10% hp.


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#19 hadro

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Posted 16 April 2015 - 07:07 AM

These skills seems good i quess...altho that one that sacrifices hp for mana seems useless..unless numbers are good. I expected we would get more sr defence with the existing lr one skill but turtle seems good also ;) but as other said 10sec would be better 5 secs are quite low.. Kazara why would bear like be beter as self buff ? Itd hreat for raids and ppl love it :)
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#20 Kazara

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Posted 16 April 2015 - 07:32 AM

Because I don't want to fight 50k hp mystics? Everyone go for full CON this days, there is nothing to "build", if we can get 60%+ HP Bonuses, why someone should go INT or STR?! -.- 

All this bonuses are ok in pve, but not in pvp, it just make fights REALLY BORING.


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#21 hadro

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Posted 16 April 2015 - 07:41 AM

, every class can go full con ,regardless of bear like or not.. and 50k hp mystics :0 teach me master how, lol ?:)
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#22 Kazara

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Posted 16 April 2015 - 07:49 AM

, every class can go full con 

No, they are forced to go full CON, since  you can double it -.- 

There are mystics full +30 carus with 40k+ hp just search.


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#23 explicid17

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Posted 16 April 2015 - 08:00 AM

Blood Carnival

 

Another End Game Skill for each Class (and than only shiftless DMG) you really want to kill all other Brackets do you?

All this focus on Job2 Skills instead of working on Job 1 - looks desperate into my Eyes.

You force Carus on everyone. and shrivel everything below. I would rather see more Skills or improvements for Job 1.

 

You pile up more and more for 70+ Why not give a 3 Job? this would refresh job 1 and balance out job 2 and 3 

like this a lvl 80 skill is nothing special anymore or distinguish Classes from each other. 

they are adding end game skills because the korean devs only added 1 level 80 skill the last skill rebalance. That is very little motivation to level up to 90.

 

I feel like the lower brackets are way more balanced than level 90 brackets. You can go full CON armor, jewels, and weap with the level 90 bracket. In 69 and 49 you can only do CON jewels, thus making everyone's damage, and hp lower and more balanced.


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#24 VanillaNinja

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Posted 16 April 2015 - 08:05 AM

they are adding end game skills because the korean devs only added 1 level 80 skill the last skill rebalance. That is very little motivation to level up to 90.

 

I feel like the lower brackets are way more balanced than level 90 brackets. You can go full CON armor, jewels, and weap with the level 90 bracket. In 69 and 49 you can only do CON jewels, thus making everyone's damage, and hp lower and more balanced.

 

69 bracket is more balanced cause cad/scad and def/res is no crazy overpowered
 


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#25 Sandyman

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Posted 16 April 2015 - 09:44 AM

i just don`t like high lvl or special end Game Skills that only gives DMG...

 

That kind of replace the other ones or make em look more useless.

 

Why should i put 10 Skill Points into a Skill when the 80 ones at lvl 1 is far stronger?

 

The old Dev`s acted kind of desperate with increasing the lvl Cap 

 

At the wiki you see there are Plans to go beyond level 90 Skills description include lvl 100 special for the End skills.

 

>

http://requiem.irowi...rbearing_Clamor

 

So its only a matter of Time when we see a new cap...

 

I just don´t like the Idea to save Points from the First Job only to set em at the Second one.

 

I would prefer a more complex or including Skill Tree. But guess have to be happy for now a Days Changes.

 

oh and ya ...please don`t give up on first Brackets Guys... :no1:


Edited by Sandyman, 16 April 2015 - 09:50 AM.

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