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New way to gain job levels


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#1 Frah

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Posted 16 April 2015 - 06:48 AM

Just an idea for a new way to gain job levels easier. Making it so class specific skills give jxp.

 

Like for Blacksmiths crafting weapons would give job xp based off of the weapon created, with more given for how strong the weapon is (since as of renewal, the weapon making skills are outdated & this idea would revive them). (Given by the Blacksmith guild. Would require showing the weapon to the head of the guild to get the xp)

 

For Alchs it would be brewing potions & the known 'Potion Rate' would dictate how much xp each of the potions would give when made. (given by Alchemist Union bounty Board style, but unable to choose the potion)

 

As for the combat classes, the job xp would be given for following that class's combat style.(Depends on the class who gives the 'missions') Like for rogues it'd be stealing/ganking items (Given by the rogue guildmaster).

 

Sins, it would be taking on 'assignments' to take out a specific mob, kinda like the current bounty board (would also give the Sin job change entrance npc's dialog about not receiving orders from the guild a purpose)

 

For priests, if support, it would be heal-bombing. For battle priests, monks and crusaders, it would be given for taking out undead or demon type monsters, scaling depending on how tough the monster is. (given by the bishops/priest npcs)


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#2 Kadelia

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Posted 16 April 2015 - 07:25 AM

What about dancers? :)
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#3 Frah

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Posted 16 April 2015 - 07:37 AM

What I gave were only examples, but to be honest, you do have a point, Dancers would have one of the harder times when it comes to the idea since none of their solo skills 'fit' their class.

 

They could fall under combat.


Edited by Frah, 16 April 2015 - 07:38 AM.

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#4 Necrohealiac

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Posted 17 April 2015 - 05:43 AM

dancers would have the dancing portion of the sign quest as a daily quest they can do for extra job exp.

thank you and please drive through.
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#5 Kadelia

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Posted 17 April 2015 - 07:13 AM

That is too cruel to what is already the weakest job :(
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#6 Necrohealiac

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Posted 17 April 2015 - 07:18 AM

but you are not restricted by any sort of stat/skill build!

and this separates the true dancers from the posers :Uc
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#7 ZeroTigress

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Posted 17 April 2015 - 07:26 AM

I could've sworn pre-Renewal you could level your job level quicker by using your skills. Or was that my imagination?
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#8 Necrohealiac

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Posted 17 April 2015 - 07:29 AM

it's a brave new world
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#9 Frah

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Posted 17 April 2015 - 07:56 AM

ZeroTigress, I hope it was alright to snipe ya Bounty Board idea for the Alchemist idea.


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#10 Kadelia

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Posted 17 April 2015 - 08:27 AM

but you are not restricted by any sort of stat/skill build!

and this separates the true dancers from the posers :Uc


Acceptance only permitting dancers also get super strong items based on how well they dance.
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#11 Necrohealiac

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Posted 17 April 2015 - 09:12 AM

if you get 100% you will get a nice item, otherwise you get the nightsparrow hat in it's current form :V
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#12 ZeroTigress

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Posted 17 April 2015 - 10:35 AM

ZeroTigress, I hope it was alright to snipe ya Bounty Board idea for the Alchemist idea.


Someone already proposed the idea in the Renewal foundry section. If you'd like to help push that, feel free to respond in the community quest thread in there.
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#13 Kadelia

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Posted 17 April 2015 - 10:53 AM

Dance dance. Dont have to get it 100% right. Make some mistakes, you're okay. Get some jexp.

Get it mostly right, get a dancer's rose. Get it perfect, get 3 roses. Some npc guy off to the side says he loves those roses but can't dance with the grace of a dancer, so if you want to donate some of your roses to him, he'll give you something good. X number of roses for a random enchant to nightsparrow hat. Boom boom done.
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