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Still Ophiuchus...


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#1 Plank1

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Posted 23 April 2015 - 12:16 AM

   Im trying to finish Ophiuchus then i can stack star stone as much as i can...but seem like Ophiuchus doesn't allow me to do that...im mean these "Little Farrel" Franky...they are too OP with that jump over the roof and stay on that forever #9 So genius...

And Ophiuchus's key is combine from 5 key from these Dungeon before it...what a wasted...

   Can we fix it? Like what we did with Hades #5 I'm mean...it's a bug right? And a bug should be fix huh?

   I also hear that Hydra have a bug too...didn't get it before so i have no ideas about it...but i hope it can be fixed too (if it have #1)


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#2 Coolsam

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Posted 23 April 2015 - 09:02 AM

The issue with Hades was fixable due to the ease of redoing hp values.

Ophiochus however... Franky's jump into the void is caused by a map barrier issue. that may be beyond their abilities at this time. And just removing the specific monster all together may lead to problems.
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#3 Plank1

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Posted 23 April 2015 - 10:18 AM

Just got a useful tip from my friend...Don't know if it really work but i had pass Ophiuchus #4 Destroyer just don't use shootdown...and Frank still jump but he didn't stuck on the roof anymore #1 (at least for now #2)

Any ideas about Hydra bugs? And way to avoid it too #1


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#4 Nobbye

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Posted 23 April 2015 - 11:21 AM

I have encountered problems with Hydra only when going in with a party. When I go in alone, no problems occurred. 


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#5 Popcorn

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Posted 23 April 2015 - 01:08 PM

The issue with Hades was fixable due to the ease of redoing hp values.

Ophiochus however... Franky's jump into the void is caused by a map barrier issue. that may be beyond their abilities at this time. And just removing the specific monster all together may lead to problems.

 

We can try to take away Franky's jump ability. That would prevent him from getting stuck by jumping on his own.

What we can't is to prevent him to get stuck when you use any attack that pushs him into the air, in the case this happens too.

 

 


Edited by VModPopcorn, 23 April 2015 - 01:10 PM.

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#6 Coolsam

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Posted 23 April 2015 - 02:49 PM

We can try to take away Franky's jump ability. That would prevent him from getting stuck by jumping on his own.
What we can't is to prevent him to get stuck when you use any attack that pushs him into the air, in the case this happens too.

The jump skill is the trigger. And it's basically positioning combined with RNG that Franky will take a leap of faith into the Galactic Abyss.

So yes removing his jump skill would work.

Also he's a boss reskin. He has a natural superarmor which means launches may not work on him.

Edited by Coolsam, 23 April 2015 - 02:50 PM.

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#7 Popcorn

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Posted 27 April 2015 - 11:28 PM

Do you mean the small monsters called "Frank" on the way to the boss room?

 


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#8 Plank1

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Posted 28 April 2015 - 01:27 AM

Do you mean the small monsters called "Frank" on the way to the boss room?

 

Yes...that's him Popcorn #1 He like a small version of Dr.Farrell...


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