Are sura skills ranged?
#1
Posted 25 April 2015 - 12:01 PM
#2
Posted 25 April 2015 - 12:11 PM
I believe they are total garbage to level with.
#3
Posted 25 April 2015 - 12:12 PM
#4
Posted 26 April 2015 - 12:43 AM
flash combo (FC) itself is just an auto-combo trigger (skills casted at levels learned);
dragon combo > fallen empire > tiger cannon (TC) > skyblow; all skills auto-casted are physical melee;
TC yields the significant damage portion of the combo (also 5x5 AoE if TC-6+ learned);
since FC-5 gives +120 ATK during its ~5 second sequence, all skills it autocasts receives this bonus, so the TC roughly gets a ~20% damage boost - it doesn't get 2x damage though, despite being casted after fallen empire, as when comboed manually - but with FC there is no HP/SP drain at all, and only costs 3 spheres and 65 SP at lvl 5;
FC is is best for mid-high leveling, can be a pain SP-wise (have to depend on SP leech gears and/or SP pots) at low levels when RD is not maxed yet, since PA wont yield good SP return;
also can't pot/skill/move for about the first ~4 seconds of the sequence, so best to cast windmill first for stun chance; in the last ~1 sec (right when skyblow autocasts) you are free to snap away, pot, or even use a skill immediately (either regular or manual combo GoH/TC) to still take advantage of the +120ATK; need high AGI/DEX for the combo to make it through ~1 sec;
if target dies before TC is autocasted, FC is immediately interrupted and you can pot/move/skill (except another FC since it has a 5 sec cooldown) again;
main gears are those that give VIT, +/%HP, STR, +/%ATK, %damage modifiers
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