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Server Maintenance at 2015/4/30


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#1 Popcorn

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Posted 01 May 2015 - 08:45 AM

Hello Dragon Saga Friends!

 

We had a short server maintenance

during the downtime on April, 30th

 

 

Because of the circumstances no

MixBoard and BigWheel

item rotation were done.

 

Also our new planned event will

come by the next planned server

maintenance on Wednesday next week.

 

 

But some fixes have been implemented!

 

Bandit: Final Decision

The Bandit Skill Final Decision has been

reverted to how it was before the nerf

 

Invoker: Double Shot

The duration of the Invoker's Skill Double Shot

has been increased to 8 minutes

 

Knight: Spear Jab / Cross Cut

The Knight Skills Spear Jab and Cross Cut

do not longer share the same cooldown

(This only works for Lvl. 1 of the skills now,

because we missed the other levels.

This will be corrected by the next maintenance)

 

Galaxy Ophiuchus Dungeon
The Frank monster of the Ophiuchus Dungeon

should no longer able be to jump. This

should prevent it from being stuck in the ceiling.

 

 

 

We really appreciate your patience and your

understanding during the difficult situation we had

the last days. Thank you very much!

 

 

 


Edited by VModPopcorn, 01 May 2015 - 08:55 AM.

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#2 oClark

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Posted 01 May 2015 - 08:59 AM

No love for ninjas.
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#3 sigeel

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Posted 01 May 2015 - 09:00 AM

 

 

But some fixes have been implemented!

 

Bandit: Final Decision

The Bandit Skill Final Decision has been

reverted to how it was before the nerf

 

 

 

Galaxy Ophiuchus Dungeon
The Frank monster of the Ophiuchus Dungeon

should no longer able be to jump. This

should prevent it from being stuck in the ceiling.

 

 

 

 

bless you guys!!  :ani_awsm:


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#4 Popcorn

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Posted 01 May 2015 - 09:03 AM

No love for ninjas.

 

At the moment we're only able to fix stuff that is based on the database. Changes of the client itself are not possible at the moment and many things are "hardcoded". And we're still in the taking over process, you know. It's a long way to go with only little tiny steps. So please stay patient. We assure you we do our best. Thank you!


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#5 Laburey21

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Posted 01 May 2015 - 09:07 AM

What exactly do you mean with "hardcoded"?  :questionmark:


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#6 Popcorn

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Posted 01 May 2015 - 09:08 AM

What exactly do you mean with "hardcoded"?  :questionmark:

 

It is "build-in" into the client sourcecode and not changable via the database.


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#7 ScrambledCraig

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Posted 01 May 2015 - 09:09 AM

When will maintenance be for mixboard?


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#8 nightz123

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Posted 01 May 2015 - 09:09 AM

Double Shot only 8 min seriously?
Why not back to the passive or decrease the cd #10  The old times were much so fun #3


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#9 Popcorn

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Posted 01 May 2015 - 09:12 AM

Double Shot only 8 min seriously?
Why not back to the passive or decrease the cd #10  The old times were much so fun #3

 

It has now the same duration as the Diffusion Cannon at Lvl. 5, means it is twice as long as it was before. Both skills are now equal in cooldown and duration, like it was wished by many.


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#10 Popcorn

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Posted 01 May 2015 - 09:13 AM

When will maintenance be for mixboard?

 

Next Wednesday by the usual weekly maintenance.


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#11 Fliederduft78

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Posted 01 May 2015 - 09:14 AM

Just three words:

 

Final Decision Fix

 

:heh:  :heh:  :heh:

 

:thx:  :kis:


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#12 ScrambledCraig

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Posted 01 May 2015 - 09:15 AM

Next Wednesday by the usual weekly maintenance.

 

Thanks


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#13 sigeel

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Posted 01 May 2015 - 09:17 AM

are there any exp events active this weekend?


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#14 Fliederduft78

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Posted 01 May 2015 - 09:18 AM

I think an exp event already is running, me thinks it is the promised 3x exp.  :p_smile:

Cause I get lots ep from the monsters and it surely feels like 3x.


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#15 Buckcherry

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Posted 01 May 2015 - 09:42 AM

ima suggest make something with aim / evade rate, right now are useless. aim rate should increase crit rate.. and the limit of evade should be increased. BUCK.


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#16 Popcorn

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Posted 01 May 2015 - 09:43 AM

ima suggest make something with aim / evade rate, right now are useless. aim rate should increase crit rate.. and the limit of evade should be increased. BUCK.

 

We can't do anything about this at the moment. But we will take this into account when the taking over process is finished and such changes are possible.


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#17 AnimeSucks

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Posted 01 May 2015 - 09:46 AM

Now how about a duration increase for HP Restore (Priest)?


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#18 Zaydes

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Posted 01 May 2015 - 09:46 AM

And please consider adding the ragged ghost set in the future. Thanks
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#19 CharmanderIAH

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Posted 01 May 2015 - 10:05 AM

I suggest the either stumblebum regain the 100% stun or actually do something to the aim/evade rate cuz currently the skill doesn't do what the skill is supposed to do.  Same with wood rush.


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#20 Coolsam

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Posted 01 May 2015 - 10:17 AM

I understand FD, a skill that crippled all pre-40+ anything when it was nerfed. Yes, they still had PvP capabilities and worked wonderfully in teams. But their PvE outside bosses and F7 was destroyed.

But why Crosscut and Spear Jab? You brought back the face roll Pally ground lock. Why not wait until next maitenence and bring it up to ensure it was a good idea?

There's seriously a 100 point long list I should write for when development is taken over. That shared cooldown was there for a reason.
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#21 cartouche

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Posted 01 May 2015 - 10:22 AM

 

Knight: Spear Jab / Cross Cut

The Knight Skills Spear Jab and Cross Cut

do not longer share the same cooldown

(This only works for Lvl. 1 of the skills now,

because we missed the other levels.

This will be corrected by the next maintenance)

 

 

 

Oh hell yes! finally!

 

so this will be changed next maintenance? even at lvl 5 for both skills?

 

Thanks!


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#22 Tirbing

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Posted 01 May 2015 - 10:25 AM

Btw can you nerf twins block, or just remove it completely. i feel like its too op for pvp
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#23 sean718

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Posted 01 May 2015 - 10:28 AM

It has now the same duration as the Diffusion Cannon at Lvl. 5, means it is twice as long as it was before. Both skills are now equal in cooldown and duration, like it was wished by many.

 

Don't know where the 'many' part came from. Double Shot only costs 20sp compared to Diffusion Cannon (also 20sp x amount of skill level, which also has accessory and card buffs to surpass lv.5 limits) and a shorter duration was extremely justifiable.

 

I can only assume that this was implemented partly due to the fact that Double Shot use to be a passive skill that now simply gets interrupted when you're in the mobs/opponents face to get hit which is ultimately the fault of the player. 

 

Regardless of these facts, I can't say whether or not that it's a welcome adjustment. I would have worked on a few other skills in a similar fashion.


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#24 Popcorn

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Posted 01 May 2015 - 10:35 AM

I would have worked on a few other skills in a similar fashion.

 

What skills are you referring to?

The community's opinion is appreciated.

 

 


Edited by VModPopcorn, 01 May 2015 - 10:36 AM.

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#25 Coolsam

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Posted 01 May 2015 - 10:37 AM

Btw can you nerf twins block, or just remove it completely. i feel like its too op for pvp


It never received the same concept for any other block rate nerf (Except for Emergency Exit.) so it's still 100% total damage and flinch protection in the form of 3 different skills.

Yes however, it's been often suggested a netf.
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