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#1 VisitorX

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Posted 02 May 2015 - 02:56 AM

It is not new player friendly which is why the population is/has been slowing dwindling.

 

To put this plain and simple, it's too hard to level from 1-230 without cleric buffs the whole time because of the lack of population it's near IMPOSSIBLE to find a party to level with in any zone <lv200.

 

What do I propose to fix this problem? 

-First there needs to be a way for players to level on their own without having to ask for buffs in junon constantly. I would suggest all new players from lv 1-125 should have a fairy with them that passive heals, gives a damage boost, and attack speed boost (something that'll help them solo.)

 

OR

 

Simply let players have a free 1 time per account boost to lv 100+ character with a 'starter' kit to help them out.

 

Also the amount of necessary item mall items needed to actually compete in pvp in this game is seriously out of hand. I think I did some quick math and just for all the passive skills in the item mall you need to spend over $100. There is no way to earn zulie in this game as a new player. 

 

In order to fix this game in the long run something needs to be done to hold onto the new players. A server merge is 100% a temporary fix to the games population. I'm sure some old players will come back, but a lot of those players have friends or even accounts they can rely on.

 

We need to end the "please buff me" system in this game and focus on reverting the system to actually having players to party with in low level zones by keeping our newbie population playing. 

 

 


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#2 Feuer

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Posted 02 May 2015 - 03:14 AM

Well as long as you don't blame the PvM community for it, then your opinion is fine with me. Several VET PvM'rs have been stressing the importance of it for a while but it mostly get's ignored as Open World PvM has very little end-game potential. So most of the balancing + updates center around PvP while a very small portion are towards PvM Dungeons. 


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#3 TheRealCaNehDa

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Posted 02 May 2015 - 03:27 AM

When I re-joined, several, several years ago... I started my first char as a cleric, knowing that 'every party needs a cleric' (remembering that from beta) 
It was at whoopies where I found myself a party of 5 different people, and we made it to max level in less than a month, pretty much without a max level cleric, as I was the cleric. 
But back then you could level in Luna off grey mob, DOD was fun, and had bbking to stir up drama and insight 'wars' --- good ol' PVP'er vers anti PVP'ers (Usually we had the 'visords' clan helping us out) 

Is it too hard to get max level now, all by yourself? --- It always was almost impossible, you've always needed people to level with. 

This is going to sound kinda messed up, but lack of new players is the reason for lack of new players. 

Please buff me system, existed even when I joined, as it turns your char into OP, able to fight mob beyond your level. 


Edited by TheRealCaNehDa, 02 May 2015 - 03:30 AM.

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#4 VisitorX

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Posted 02 May 2015 - 03:34 AM

This is going to sound kinda messed up, but lack of new players is the reason for lack of new players. 

Please buff me system, existed even when I joined, as it turns your char into OP, able to fight mob beyond your level. 

 

Which is why we need to make it so new players can get buffs from an NPC or Fairy that follows them through their solo adventure of leveling. This will keep new players playing the game because it won't be so difficult/minding numbingly boring which in return means more new players for more new players to party with more new players.

 

I would just like to point out one of the ways private servers grasp new players is by increasing their exp rate, I'm not saying this server needs to do this, but it needs to do something.


Edited by VisitorX, 02 May 2015 - 03:35 AM.

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#5 TheRealCaNehDa

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Posted 02 May 2015 - 03:39 AM

One needs to 'enjoy' going from 1  - 230 ... 
And to be fair, that always has been almost impossible to enjoy going to max level.  

I think what caused me and the group of friends to want to max out so badly, was to get good enough to avenge ourselves and kill bbking. 

Personally I think making DoD a great leveling spot again, would be helpful. But that's just my two cents. -- 

I believe now if you focus on just leveling off of Yellow mob, you don't need amazing cleric buffs. 


I am not trying to negate what you're saying, because I agree, that leveling is too, blah. -- but we need a solution that doesn't result in having players going to NPC's for buffs. 


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#6 TheRealCaNehDa

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Posted 02 May 2015 - 03:43 AM

I mean, I think about how I make max level chars now, and... in all seriousness think about this.... --- 
I use at least 2 max level clerics, constantly spawning 6 + flames, one debuffing knight for sacrafice (if possible) --- I refine my gears to 11 or 12 (reinforcing it until max stats), and I also usually use a unique weapon that has been made to (15) ---- New players can never compete with leveling this kind of way... 


Edited by TheRealCaNehDa, 02 May 2015 - 03:44 AM.

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#7 pandasoup23

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Posted 02 May 2015 - 07:03 AM

ive played on some servers which had npcs that auto buffed upon typing "buff please"


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#8 turnermanxi

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Posted 02 May 2015 - 08:53 AM

I've also played games that had npc buffers from just clicking and they have the option to buff you or tele you to a main low level town (it also had other cool functions to play with).  Seems like all of these issues and topics that many people, including myself, have tried to address one too many times in the past and have given MULTIPLE suggestions are never addressed and simply ignored.  This game is literally like a planet full of humans who have been deprived of the functions to reproduce and we are just slowing going to die out and become instinct.

 

Merge will be a hit or miss.  Either the server gets populated enough to where there will be more people wanting to join a populated server OR it's just the same crap but more people and the server will slowly die out.   


Edited by turnermanxi, 02 May 2015 - 08:54 AM.

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#9 Leonis

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Posted 02 May 2015 - 10:04 AM

Hold up everyone, you are all taking the speed of which you level based on your existing experience in playing.

 

Having Cleric buffs, obviously, would make you level faster. But for a first time player, not knowing the speed, it is a good introductory rate to get you progressing through maps, levels, and learning the class you've chosen. Once you've reached a certain point in experiencing the world, and more advanced features, doing it again with that knowledge, you get faster incorporating them. It doesn't mean the introduction to game play is slow or needs to be faster to get players in to the game.

 

Ideas like buffer NPCs and other methods to help speed players in to game play have been suggested, heard and liked, but implementing them isn't as easy because much of the needs to support such ideas don't actually exist how they're expected to function. In truth, we don't have as huge of an issue with players getting started and no they don't need to purchase all the passives in order to play. The idea that you need to dump loads of cash is necessary, is not true, but because you've been playing so long and you want to go the absolute fastest possible, you look at it as a necessity. It isn't, it's just your own experience, and impatience, to being where you are now and wanting new players to have fun with you on your level.

 

New players have fun, and if you bring in your friends, your helping them learn speeds that up too, but don't deprive them from the joy of learning about ROSE either. Let them get to know and appreciate it, like you have. We've found that if you rush someone through content, they miss many points that make ROSE a bit more intimate with players, and they don't have as much of a reason to want to stay, or feel like they have much investment to what they've gained.

 

The merge will help with mid to late game play as the communities get to make new friends and have more people to compete against. It isn't for the new players, but you as a community could always look to help new players, introduce them to the finer points that could help them become part of the community and enjoy playing with us. :)


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#10 iMatt

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Posted 02 May 2015 - 10:16 AM

I actually disagree - the merge will pretty mutch double the population, also on lower levels, so finding people to level with is way easier.

 

Leveling with cleric or without is way more entertaining in a group, anyways.


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#11 turnermanxi

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Posted 02 May 2015 - 10:57 AM

Hold up everyone, you are all taking the speed of which you level based on your existing experience in playing.

Having Cleric buffs, obviously, would make you level faster. But for a first time player, not knowing that the speed is a good introductory rate to get you progressing through maps, levels, and learning the class you've chosen. Once you've reached a certain point in experiencing the world, and more advanced features, doing it again with that knowledge, you get faster incorporating them. It doesn't mean the introduction to game play is slow or needs to be faster to get players in to the game.

Ideas like buffer NPCs and other methods to help speed players in to game play have been suggested, heard and liked, but implementing them isn't as easy because much of the needs to support such ideas don't actually exist how they're expected to function. In truth, we don't have as huge of an issue with players getting started and no they don't need to purchase all the passives in order to play. The idea that you need to dump loads of cash is necessary, is not true, but because you've been playing so long and you want to go the absolute fastest possible, you look at it as a necessity. It isn't, it's just your own experience, and impatience, to being where you are now and wanting new players to have fun with you on your level.

New players have fun, and if you bring in your friends, your helping them learn speeds that up too, but don't deprive them from the joy of learning about ROSE either. Let them get to know and appreciate it, like you have. We've found that if you rush someone through content, they miss many points that make ROSE a bit more intimate with players, and they don't have as much of a reason to want to stay, or feel like they have much investment to what they've gained.

The merge will help with mid to late game play as the communities get to make new friends and have more people to compete against. It isn't for the new players, but you as a community could always look to help new players, introduce them to the finer points that could help them become part of the community and enjoy playing with us. :)



So then why is there not enough new players playing? And you kind of avoided the whole "the need for other players to lvl or do certain things." There is absolutely no way to progress as a solo cleric without the help of a party and that is fact.

I completely agree with the need to explore and enjoy rose but there is kind of a wall that you will hit as a player that you cannot continue without others.
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#12 seafire

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Posted 02 May 2015 - 11:11 AM

merge alone will not be enough.. this game needs to be advertised in game public..

 

and for buffs maybe a NPC system would be good..auto buffer NPC's in all PVM zones (not the healer though) 


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#13 iMatt

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Posted 02 May 2015 - 11:55 AM

I try to find supporters for a global leveling chat compareable to trade chat to find level-buddies for a long time T.T


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#14 HoneyBunz

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Posted 02 May 2015 - 11:59 AM

So then why is there not enough new players playing? And you kind of avoided the whole "the need for other players to lvl or do certain things." There is absolutely no way to progress as a solo cleric without the help of a party and that is fact.

I completely agree with the need to explore and enjoy rose but there is kind of a wall that you will hit as a player that you cannot continue without others.

 

Have you ever looked for new players? I don't mean in Junon but in Adv Plains or Zant or Breezy etc. . I find them every single day and not just one here and there. Pretty much every time I go thru one of those lower level maps, I find newbies and end up bringing my cleric back to give them some buffs and answer their questions. If I find any that are not riding their Choropies, I send them back to do the quest so they can get the mount. Surprisingly most of them do have the mount so they have obviously been following the traditional method of beginning any mmorpg and that is - to talk to every NPC you come across. That's also the best way to learn about a new game.

 

As for leveling a solo muse, I agree that it is definitely challenging but that's because the muse class is a support class. The name clearly indicates that they would not be good fighters but rather healers. I know dual clienting is a dirty word to some people, but everytime I run into a little muse by itself, that's what I suggest to them and those that can make their own fighter are usually happy that they did. I'm sure after the merge there will be more chances to party but personally I've never liked depending on others so I'll probably give the same advice after the merge as I do now. If you want to be able to play solo, you're better off not choosing a support class to play

 

NPC buffers on lower level maps would probably help but other than that, the whole lower level quest system is a really good way to progress while learning about the game and I don't see much that needs to be changed. It does need a little fine tuning after level 100. I'd like to see quests that take you to different maps on Luna so there is a viable alternative to OT until you can go to Eldeon and more quests added there so getting to level 180 is not as boring. And then I wish it was not possible to be "driven to Orlo". The other day I met a person with a maxed level character that had not even done the quest to use the flying ship (the one you should do so you can go to Luna).  I was shocked that he knew nothing about the ship at all, or the fact that there are actually 4 planets. What's the sense of rushing in a game to get to max level if you end up missing more than half of the game itself?  Exploring the different maps and experiencing the various milestones is what makes playing a game enjoyable and gives you a feeling of accomplishment.


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#15 bertkilo1

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Posted 02 May 2015 - 12:06 PM

I dont like het npc buff system. there are quest where you can get boost like bert in adventure plains maybe add more quests with boosters vor 10min, and exp?

with quests newbies wil learn a lot more of rose I think?

 

edit: just saw honybusz post thats exactly what I ment :D

 

maybe make a npc when you do like 10 quests you can get some exp with talking to him this wil give them a goal vor doing quests

 


Edited by bertkilo1, 02 May 2015 - 12:10 PM.

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#16 Feuer

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Posted 02 May 2015 - 02:22 PM

Problem with new players leveling a solo cleric is that they're given terrible advice. Every just yells at the "max cha rest int. buffs and heals go go". Like, really? That's terrible advice for leveling a cleric....


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#17 HoneyBunz

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Posted 02 May 2015 - 03:59 PM

Problem with new players leveling a solo cleric is that they're given terrible advice. Every just yells at the "max cha rest int. buffs and heals go go". Like, really? That's terrible advice for leveling a cleric....

 

Totally agree- that's the wrong advice for a solo muse. But what I've found is they want buffs like my cleric has and my cleric is full support, always leeched and never fights. So I explain that it's a choice. Unless they want to reset later and switch to charm, they need to realize that they will be sacrificing  buff str if they want a fighting build. Again, it's a support class so the main job is to support. Other things are possible but at a cost so it depends on what's more important to each person.
 


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#18 TheRealCaNehDa

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Posted 02 May 2015 - 05:07 PM

Great posts by HoneyBunz as always ^_^ 

I was hybrid when I made my cleric... but because I was always leveling with a party, they needed me to be more of as a full support. 

Also, was a great post by Leonis too ^_^


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#19 turnermanxi

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Posted 02 May 2015 - 05:49 PM

Have you ever looked for new players? I don't mean in Junon but in Adv Plains or Zant or Breezy etc. . I find them every single day and not just one here and there. Pretty much every time I go thru one of those lower level maps, I find newbies and end up bringing my cleric back to give them some buffs and answer their questions. If I find any that are not riding their Choropies, I send them back to do the quest so they can get the mount. Surprisingly most of them do have the mount so they have obviously been following the traditional method of beginning any mmorpg and that is - to talk to every NPC you come across. That's also the best way to learn about a new game.

 

As for leveling a solo muse, I agree that it is definitely challenging but that's because the muse class is a support class. The name clearly indicates that they would not be good fighters but rather healers. I know dual clienting is a dirty word to some people, but everytime I run into a little muse by itself, that's what I suggest to them and those that can make their own fighter are usually happy that they did. I'm sure after the merge there will be more chances to party but personally I've never liked depending on others so I'll probably give the same advice after the merge as I do now. If you want to be able to play solo, you're better off not choosing a support class to play

 

NPC buffers on lower level maps would probably help but other than that, the whole lower level quest system is a really good way to progress while learning about the game and I don't see much that needs to be changed. It does need a little fine tuning after level 100. I'd like to see quests that take you to different maps on Luna so there is a viable alternative to OT until you can go to Eldeon and more quests added there so getting to level 180 is not as boring. And then I wish it was not possible to be "driven to Orlo". The other day I met a person with a maxed level character that had not even done the quest to use the flying ship (the one you should do so you can go to Luna).  I was shocked that he knew nothing about the ship at all, or the fact that there are actually 4 planets. What's the sense of rushing in a game to get to max level if you end up missing more than half of the game itself?  Exploring the different maps and experiencing the various milestones is what makes playing a game enjoyable and gives you a feeling of accomplishment.

 

I have been to ap and zant and yes I do see new players but the question is, will I see them later on?  Will they get past that lvl 140+ wall and find it almost near impossible to progress without the help of a party and some buffs.  I'm 100% sure that there aren't nice clerics going around DoD, Luna Temple, and Eldeon buffing random solo players.  We get plenty of new players but they obviously don't stay long enough if I am seeing the same people in Junon, Orlo, Eldeon, or OT.  It's a great thing that you go around buffing and helping others but you aren't there the next time they play and they need those buffs and some heals or the FS cleric that needs a party but never was told that after a certain lvl they weren't going to find anymore people.  I'm usually wondering around these places to level my other characters (which are stuck because I can't find anyone) and I can understand the struggle of a new player. 

 

I've already said that exploring rose is highly needed but there just isn't enough new players staying because of the bazillion problems that have been mentioned already.  I also never used the ship on my characters until I went to Luna to go to clan fields and saw that there was an option to go to orlo and I never knew that it was possible AFTER the fact I was max so that's nothing new.  

 

So again, why are there not enough new players playing?  


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#20 sc1991

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Posted 02 May 2015 - 06:24 PM

Currently Most Online Game player goal is not exploring (like map) something.

 

New player want level it fast and want achieve it something constanly

 

Seems wrong Perspective for the new player on this game. new player dont want explore map or something. lol

 

they want pvp, dungeon, farming, etc keep want play contents, not a stay/remain at low level.(weak.)

 

whatever forum player said(need party, need team play, need keep trying about lvling) they dont agree.

 

they will be gone after few day? or weeks?. most mmorpg player is want achieve it something, not about explore map or enjoy the map lmao.

 

well, if they want just enjoy something. i would just play offline game lmao

 

 

i want give simple few question.

 

1. You want bring friend and make him/her keep play?

or few day after gone?

 

2. How you will make them keep play?


Edited by sc1991, 02 May 2015 - 06:53 PM.

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#21 DoubleRose

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Posted 02 May 2015 - 06:39 PM

When I first started this game my favorite thing was exploring the maps.  The second thing was trying on costumes and exploring the skills along with making friends.


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#22 sc1991

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Posted 02 May 2015 - 06:58 PM

Agree you need make friends hmm, but roseonline? at low level?

 

i doubt it (after merged server too.)

 

you will be able to make friend after max level(at least.)


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#23 Shaddieh

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Posted 02 May 2015 - 08:11 PM

As Someone who has dropped and picked up this game several times and starting fresh every time, here are my thoughts:

  • Getting buffed by a full CHA cleric is like a drug, its addicting and its causing new players to get a different feeling regarding the difficulty of this game.
  • The rarity/unavailability of back shields/wings in junon is causing a massive power drop to the player(for levels 50 -70). i don't know about backpacks since i haven't been checking on the npc that sells those.
  • The PVM Offense/Defense Stat has been mandatory since the monster buffs late 2014 but the real issue is the power gap between common mobs and warrior types. but why should i complain about warrior types when i could just keep killing the common mob?? because quests.
  • Quests are not rewarding you justly for the trouble you do. The only quests that are worth doing are the progression quests from lvl 1-30, the level 40 quests in anima lake that gives you a set and maybe the story quest until they give you a junon mask. Valor quests are mandatory, quests that opens up new maps are necessary. There is also the issue of some Quest items/proofs having the drop rate of a catalyst and some kills just don't give you proof(s). It would be better to have all quest items have a 100% drop rate even if it would cause the quest to require more items just to give the impression of progress,   

 

We don't need Buff NPC's or item mall skills. What we need is for the game to clearly show us that we are progressing when we do quests and those quests having meaningful rewards and for the game to have the appropriate difficulty that any build of any class can overcome solo or with a party without the aid of someone significantly stronger/ CHA buffers 


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#24 angeltje

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Posted 02 May 2015 - 09:13 PM

There is just one thing wrong with rose and that is that people are in a hurry with lvling. When i started mine first char i lvled at all maps and each lvl up was amazing. Now they skip maps and miss the fun of exploring. Also they complain often about it being slow if they only gain a lvl in a hour. Lmfao when i started i was happy with each lvl up and bit exp. I only hated dying cuz then i lost precious exp, which made me happy if some cleric healed me. But i didnt skip maps cuz i lvled with many others.

But when i wander the maps and find players who do explore i buff them so they can survive longer :).
We need more and better quests which make lowbies wanna see everything.also i hope that merge changes this.

Edited by angeltje, 02 May 2015 - 09:17 PM.

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#25 thetrangdamvn

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Posted 02 May 2015 - 09:30 PM

Problem with new players leveling a solo cleric is that they're given terrible advice. Every just yells at the "max cha rest int. buffs and heals go go". Like, really? That's terrible advice for leveling a cleric....

Who on earth would give such an advice XD?

I solo-ed my cleric on Leonis until 19x, that I became too bored =))

AoE, sellbuff, heals to go :)


Edited by thetrangdamvn, 02 May 2015 - 09:33 PM.

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