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#1 5694130622005133090

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Posted 04 May 2015 - 04:07 PM

Dear RO2 Admins, Creators, & Users;

 

I am 26, I have been playing RO off and on (due to moving a lot)for 13 years. Now I do like RO2 almost as much as the first (which I cannot get to work on my computer), but as we all know there are some issues.

 

No I'm not talking about bug's, glitches; not enough hair styles, colors, or face types, or which character type is OP this year, or that it is waaaay to easy to level characters. (which I mean honestly you should look at this stuff too.)

 

I'm talking about the lack of numbers. People. You know what makes an MMO RPG so amazingly fun and addictive? The MMO Part. Massive Multiplayer Online. Did we forget that or just lose it along the way?

Don't fret my children this can be solved! You have all the right ingredients! 

  • great plot
  • fun quests
  • user friendly play
  • guilds that teach and protect like family
  • cool monsters

The List goes on! Honestly all you need, is a little thing called advertising. And we know you have the money for it you have enough donations. And you have steam?! Advertise on that! I mean honestly there is no valid reason why your numbers continue to plunge and guilds are basically begging for active members.

 

So please, Admins, for the sake of your players, at least try to get more people to join.

Users please show love for this movement! Share the word leave a: :thumb2: :love: :no1: :ok: :ani_meow:

Thank you for your time,

~Asirah


Edited by 5694130622005133090, 04 May 2015 - 04:18 PM.

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#2 ZeroTigress

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Posted 04 May 2015 - 06:06 PM

iRO2 had a pretty healthy population when it first opened. Unfortunately, a combination of bad things happening to both the game and the players over a period of about a few months is what led to the population depletion that's been going on since then. No amount of advertising can fix what brought the population down.
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#3 Shinyusuke

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Posted 04 May 2015 - 10:29 PM

I can do more I can say you what mined the population most:
-the deletion of 158 quest in the first 50 levels that made levelling way too fast at a point that low level used to ask help to ml in dungeon insteadvof waiting other players and meanwhile doing secondary quests;
-the increase of hp and damage of each player that made lv1-50 a joke;
-hit and dodge bounded both to agi log agi classes hit nothing high agi classes being hitted by nothing;
(All the above were all in the AoV patch)
-the introduction of party grinding as a solution of the high amount of exp needed that litterally send away all the solo leveller that were the most part of the population since the game until that was based on solo quest levelling;
-honing disaster and server roll back
-Increase of dayr desert monster's power that increased the difficulty of master level quests at a point a lotbof new players simply gave up;
- the crazy difficulty of dark wisper monsters that make impossible to most classes going around alone doing daylies, this simply scare away the players that like to play alone;
- the introduction of double exp requirements for ml21-30 bounded with the high difficulty to grind in DW at a point that players prefer to stay in osiris up to ml24 and going directly on DWU;
The introduction of the 0 rewarding crazy difficult assassin's sanctun and silent corridor, the latter is simply impossible unless you have a party with full runed, honed and refined gears, and once you kill all the bosses you still may not get any piece of cazar gears (i personally lost 15 guldies thank to this);

Said that another good thing to do is looking for online reviews about RO2 and you will see how bad they are and how the good points mentioned in them were ALL abandoned or ruined after the AoV patch. You know the first thing a player do is looking for reviews the is no advertising that help with adverse review
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#4 Telovi

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Posted 05 May 2015 - 02:31 AM

WP did tired to bring more players to here. First they opened up for those fresh Filipino players that supposedly belong to SEA server by rights, before united not few native players with their old oversea characters, and just last month they had shown how capable they are to look beyond the 50 states as international and world with the introduction of multilingual client to welcome Taiwanese players. 

 

Sadly there is nothing a publisher can do when some of their own native players decided this game is only worth playing while it is still within their comfort zone. 


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#5 ch3n

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Posted 05 May 2015 - 04:03 AM

"A delayed game is eventually good, but a rushed game is forever bad" -Shigeru Miyamoto


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#6 7960130505150019417

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Posted 05 May 2015 - 04:52 AM

Dear RO2 Admins, Creators, & Users;

 

I am 26, I have been playing RO off and on (due to moving a lot)for 13 years. Now I do like RO2 almost as much as the first (which I cannot get to work on my computer), but as we all know there are some issues.

 

No I'm not talking about bug's, glitches; not enough hair styles, colors, or face types, or which character type is OP this year, or that it is waaaay to easy to level characters. (which I mean honestly you should look at this stuff too.)

 

I'm talking about the lack of numbers. People. You know what makes an MMO RPG so amazingly fun and addictive? The MMO Part. Massive Multiplayer Online. Did we forget that or just lose it along the way?

Don't fret my children this can be solved! You have all the right ingredients! 

  • great plot
  • fun quests
  • user friendly play
  • guilds that teach and protect like family
  • cool monsters

The List goes on! Honestly all you need, is a little thing called advertising. And we know you have the money for it you have enough donations. And you have steam?! Advertise on that! I mean honestly there is no valid reason why your numbers continue to plunge and guilds are basically begging for active members.

 

So please, Admins, for the sake of your players, at least try to get more people to join.

Users please show love for this movement! Share the word leave a: :thumb2: :love: :no1: :ok: :ani_meow:

Thank you for your time,

~Asirah

 

The active mistrust between the player base and gms and cms led to the population decrease.  The rare bug fixes led to a decrease of players.  For example it took them two weeks to fix the falling off the ground in that payon forest dungeon so you were underneath the dungeon.  Game breaking bugs should be fixed as soon as possible.  They usually hope you forget them so they can sweep it underneath the rug.  The massive lag in this game is utterly annoying.  The simple fix is that if they bothered to fix certain bugs or get better servers for the lag issues people would of invested more cash maybe but this game doesn't look at the long tail and only cares about the short tail.  As for more people to join they are doing that silly event to get your friends to join for stuff.  Honestly I doubt the gms and cms even play this game outside of when they are forced to when they have to stream.  (And no I dont count jackin' it in town as playing this game).  The devs are lazy they just reskin old bosses for new bosses for the most part.  The bosses is just a tank and spank fest the only trial and error this game has is when you want to test boss aoe range because in forgotten payon they couldn't give you an indicator of how big the aoe is (like in old raids).  This game is just pathetic...but if you want you can refer your friends to this game and try to start a grassroots approach to liven up the population.


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#7 Emilizzard

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Posted 05 May 2015 - 06:22 AM

Asirah,

Thank you for taking your time to make this post and address the population issues. Unfortunately, I fear that it is as the others have said: advertising alone will not do much to help. I suspect advertising will get some new players... who won't necessarily last long.

Within the past six months, I have seen 3 small, social/casual guilds die, including the one you were in. Two of them were old guilds with decent guild skills, and resources for their members (such as crafting materials and LCM cards). I've attempted to resurrect a different old guild (with similar skill and resource situation) but it's not going well at all. Many of these guilds lack a core team of active players who are willing to use their energy helping guildmates and finding new ones.

I think what should occur first is community building, and not only coming from the companies of Gravity and WarpPortal. Really, they can only do so much to assist the community, to provide support to active members. The PLAYERS also need to work on their own community as well. I've seen a great deal of toxic behavior from the community as a whole, which does the opposite of what we really need. So please, anyone who truly loves this game - stick with it! Help the members of your guilds as well as the larger community. If somebody has a question about how to play, give them a real answer instead of trolling them.

Some of the VCRs are starting to work towards this through some events. Tonitrua made TriviaBot, which has been seen frequently over the past week or so on Odin's public chat, and it has really good participation. I am working on a social event for out of game, and there are others working on events for in game/forums. We're trying to make many of our events easy to approach, so that even new players will either enjoy watching them or will feel comfortable enough to participate.


One last thing: before anybody replies to complain that we're not working on the class balancing, I'd like to address that. We are. Unfortunately it takes a long time to gather the feedback, send it along, and get a response. In addition, our current system for it relied on us all coming up with ideas together, but there is disagreement on how to do things, and it has slowed things down considerably. As a last note, a reminder that the VCR program is more than just class balancing, but also feedback on how to improve the game and community.

Thank you.

TL;DR: Be nice to (& supportive of!) other players so they may be more likely to stick around.
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#8 Nereida

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Posted 05 May 2015 - 09:52 AM

Mostly everyone that could have an interest in this game has already tried it and is either still playing, left after seeing how bad it was or left when it became even worse.

 

The only time the quality of this game has raised is when noel were released :P


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#9 CMMaridah

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Posted 05 May 2015 - 10:38 AM

Honestly all you need, is a little thing called advertising. And we know you have the money for it you have enough donations. And you have steam?! Advertise on that! I mean honestly there is no valid reason why your numbers continue to plunge and guilds are basically begging for active members.

 

Advertising is a big component, but generally the majority of advertising is done at launch. That is when the budget is made for a game to be promoted on websites, in net cafes, on the sides of buses in some countries, social media ads, etc, etc. This is a limited time thing. 2 years into the life of a game is pretty far out for an MMO of its scale to be running campaigns from a publisher's perspective. We do what we can internally to advertise without that budget, but at this point in the game's life the attention is shifted to giving incentives for players to bring in friends rather than running ads on websites.


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#10 Amilus

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Posted 05 May 2015 - 11:12 AM

Honestly I doubt the gms and cms even play this game outside of when they are forced to when they have to stream.  (And no I dont count jackin' it in town as playing this game). 

 

I agree on this, the staffs themself don't even play the game to understand what players faced, the problem needed to explain in details for them to get it.

 

to prove me wrong, CMMaridah and Njoror, why not conduct an event, questions and answer session, both of you asking public questions, who answered it correctly, have a chance to counter both of you a SIMPLE RO2 questions, if you guys can't answer, have to reward us. dare to take up this challenge? XD


Edited by Amilus, 05 May 2015 - 11:12 AM.

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#11 Maxscha

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Posted 05 May 2015 - 12:50 PM

...but if you want you can refer your friends to this game and try to start a grassroots approach to liven up the population.

 

I have been hoping and waiting for a sense of game balance and a satisfying set of bug fixes before recommending this game to any of my gaming pals...

I have been waiting a long time to invite pals (since pre-AoV, actually). The thing about inviting friends to play is: when the recommendation comes from

ME, I am on the hook as much as the publisher and devs to satisfy my pals. Therefore, I won't recommend it unless and until it reaches a good balance.

 

My friends and co-workers have a very high level of expectation for games they play, as most of them enact &/or incorporate games into their regular lives.

The camp I work at is an interactive storytelling camp, that is in many ways a LARPG. I have used games to help teach in schools and to tutor as a nanny.

Gaming is potentially so much more than a fun pass-time, but first and foremost, it's gotta run smoothly enough to be FUN! *hoping for balance and fixes*

 

...

Unfortunately, I fear that it is as the others have said: advertising alone will not do much to help. I suspect advertising will get some new players... who won't necessarily last long.

...

I think what should occur first is community building, and not only coming from the companies of Gravity and WarpPortal. Really, they can only do so much to assist the community, to provide support to active members. The PLAYERS also need to work on their own community as well. I've seen a great deal of toxic behavior from the community as a whole, which does the opposite of what we really need. So please, anyone who truly loves this game - stick with it! Help the members of your guilds as well as the larger community. If somebody has a question about how to play, give them a real answer instead of trolling them.

Some of the VCRs are starting to work towards this through some events. Tonitrua made TriviaBot, which has been seen frequently over the past week or so on Odin's public chat, and it has really good participation. I am working on a social event for out of game, and there are others working on events for in game/forums. We're trying to make many of our events easy to approach, so that even new players will either enjoy watching them or will feel comfortable enough to participate.


One last thing: before anybody replies to complain that we're not working on the class balancing, I'd like to address that. We are. Unfortunately it takes a long time to gather the feedback, send it along, and get a response. In addition, our current system for it relied on us all coming up with ideas together, but there is disagreement on how to do things, and it has slowed things down considerably. As a last note, a reminder that the VCR program is more than just class balancing, but also feedback on how to improve the game and community.
 

 

I agree, advertising at this time is long past the point of diminishing returns.

 

I also agree that support needs to come from every direction, players included. HOWEVER I'd like to

point out that the game design itself can inspire TOXIC behaviour, as well as compassionate behaviour.

Wherever there is a situation that the game design itself manifests a shortage/lack/scarcity, people can

become impressively rude. Like in FP, where bosses can be reset by a passerby with stolen aggro.....

(Or Field Bosses -especially Willow/RSX/Vadon-, or The Queen in Fallen Fortress, or bot areas/mobs)

I have seen this enough times that I simply don't bother with FP boss-fights anymore. Resetting a boss

by stealing aggro and running -repeatedly- until the whole party wipes. Unbelievably uncool *much sigh*

People that won't party to do dailies, yet kill-steal or otherwise crowd each other, where the drop item is

not individual, like knights remains (IMHO, quest items should not be affected by level drop rate either).

People that won't party with each other, yet kill-steal or otherwise crowd each other to get eddga coins;

or that do party but do more looting than fighting/healing/luring, thus letting others do all the work/dying.

Conversely, the game does have some ways that enable compassion, like the 'N' find party UI, that could

allow a new/soft player to find others, get help, or find a guild & Pub chat for questions (if not trolled, lol).

And items that drop abundantly are given freely/cheaply to others who need them. I appreciate sharing!

If the game wants to inspire compassionate actions between the players, it needs to reduce the instances

where scarcity inspires such toxic behaviour, and needs to reinforce where scarcity could inspire teamwork.

If there was an eddga drop instead of an eddga coin; every ML35 would have eddga, and noone would be

hoarding/kill-stealing/aggro-stealing/QQing over it. I prefer abundance to the potential profit for a few (/bots).

I realize this would reduce the value and excitement for attaining the gear, but it would displace enough toxic

behaviour that I would prefer it. This is how I think. Sharing and caring and abundance over ego-trip/fake-profit.

Besides, after everyone has their gear, it's not over. We still need to refine and hone and rune and roll runes...

The easier we get the gear, the sooner/more often we might spend KP to spruce it up! A potential win/win!!!

(C'mon, how many of you would fully outfit more than one or two characters if it was easier to get the gear?

I am absolutely disinclined to outfit more than one character in ML gear because of the ad nauseum tedium.)

 

I am happy to see the VCRs impact on the Ragnarok world. Their efforts are noticed and appreciated by me

and many that I know. I eagerly look forward to more effective cooperation between the Dev/WP/VCR teams!

Trivia Bot has been fun to watch; the other events are intriguing too! I hope to join in the fun when I return!!!

(I am currently packing for my summer up a mountain with limited internet access, see you all next autumn!)

 

I have heard about the balance back-and-fourth veritable conundrums and quandaries you VCRs deliberate over...

I don't envy you that process!!! I wish for much calm deliberation and understanding of each view for each of you.

I hope that the visions that each of you have are maleable and able to bend to a new and improved Ragnarok 2,

and not a rigid unmeshable vision that rehashes the past into a balanced but uncolourful regurgitation of preAoV.

Aiming for the latter will result in going nowhere fast. Aim for what is fun and fair; & what is abundant, but simple.

 

Peace, Love, and Ragnarok! :ani_meow:


Edited by Maxscha, 05 May 2015 - 01:01 PM.

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#12 Njoror

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Posted 05 May 2015 - 01:00 PM

Hey Asirah.

 

Growth of the community is a large area that we're concerned about, and something that we try to utilize our Community team and volunteers to help us find new solutions for. I love to try and find new ways to show people RO2, or to grow the players that we have now. I love meeting new players (and warping them to fun locations).

 

Ragnarok 2 covers many regions, and due to that, we tend to have a pretty consistent number of users on at any time of the day. There are peak times, obviously, which tend to be morning during the week and at night during the weekends. When we bring on new regions, either due to another version closing (SEA or TW) or because we get access to a new region (PH or BR), we do see a boom in new players. We experienced this the last couple weeks with Brazil, actually. Our overall population has increased significantly due to the inclusion of Brazil.

 

We are constantly finding new ways to make the game fun and build out the community, as well as trying to avoid any pitfalls. We can't catch them all (Sorry, Ash), but our players help us with new ideas or reports on issues to get us closer to a better game. It's why we started the Volunteer Community Representative program, too, so that we could help strengthen the link between Gravity, Warpportal, and the community. It's had a lot of success, and helped us to understand the needs and wants of the players better. It still has room for improvement, and so we continue to look for new faces and new ways to adapt and be more transparent.

 

I'd be interested to hear more about it from you, if you'd like to reach out to me via PM or Skype. I love talking to our players about these sorts of issues so we can find ways to solve them.

 

 

Oh, and someone suggested an event with questions and answers. We are preparing a preview for Jawaii, just as soon as we get a working build of it, so we can schedule something like that for then. I also accept punny jokes as questions.

 

Hope this helps.

 

Njoror


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#13 Sandyman

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Posted 05 May 2015 - 01:48 PM

 The PLAYERS also need to work on their own community as well. I've seen a great deal of toxic behavior from the community as a whole, which does the opposite of what we really need. So please, anyone who truly loves this game - stick with it! Help the members of your guilds as well as the larger community. If somebody has a question about how to play, give them a real answer instead of trolling them.
 

 

Some Players like to paint every aspect black other white. It`s never that easy and won`t help to generalize Players.

 

Every Game depends on buzz marketing in the long term you have to learn to listen to the Critics.

Most of em started as a Supporter.

 

Expectations VS Reality (The Game as a Product has to generate Money) are always hard to unite.

 

At least you seams to have passionate CM`s

 

Good luck and never stop dreaming  :Emo_23:

 


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#14 Emilizzard

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Posted 05 May 2015 - 01:54 PM

I also agree that support needs to come from every direction, players included. HOWEVER I'd like to

point out that the game design itself can inspire TOXIC behaviour, as well as compassionate behaviour.

Wherever there is a situation that the game design itself manifests a shortage/lack/scarcity, people can

become impressively rude. Like in FP, where bosses can be reset by a passerby with stolen aggro.....

(Or Field Bosses -especially Willow/RSX/Vadon-, or The Queen in Fallen Fortress, or bot areas/mobs)

I have seen this enough times that I simply don't bother with FP boss-fights anymore. Resetting a boss

by stealing aggro and running -repeatedly- until the whole party wipes. Unbelievably uncool *much sigh*

People that won't party to do dailies, yet kill-steal or otherwise crowd each other, where the drop item is

not individual, like knights remains (IMHO, quest items should not be affected by level drop rate either).

People that won't party with each other, yet kill-steal or otherwise crowd each other to get eddga coins;

or that do party but do more looting than fighting/healing/luring, thus letting others do all the work/dying.

Conversely, the game does have some ways that enable compassion, like the 'N' find party UI, that could

allow a new/soft player to find others, get help, or find a guild & Pub chat for questions (if not trolled, lol).

And items that drop abundantly are given freely/cheaply to others who need them. I appreciate sharing!

If the game wants to inspire compassionate actions between the players, it needs to reduce the instances

where scarcity inspires such toxic behaviour, and needs to reinforce where scarcity could inspire teamwork.

If there was an eddga drop instead of an eddga coin; every ML35 would have eddga, and noone would be

hoarding/kill-stealing/aggro-stealing/QQing over it. I prefer abundance to the potential profit for a few (/bots).

I realize this would reduce the value and excitement for attaining the gear, but it would displace enough toxic

behaviour that I would prefer it. This is how I think. Sharing and caring and abundance over ego-trip/fake-profit.

Besides, after everyone has their gear, it's not over. We still need to refine and hone and rune and roll runes...

The easier we get the gear, the sooner/more often we might spend KP to spruce it up! A potential win/win!!!

(C'mon, how many of you would fully outfit more than one or two characters if it was easier to get the gear?

I am absolutely disinclined to outfit more than one character in ML gear because of the ad nauseum tedium.)

 

I definitely agree with your point - unnecessary competition in an area that, ideally, should be for cooperation is not helpful. IMO, PvP areas of a game are for competition, and PvE areas are for cooperation. (Raid dungeons require cooperation to earn the [PvE] gear, and competition in Colosseum is required to earn the old PvP gear.) From what I've heard about the pending Jawaii update, I am hopeful that at the very least, gear acquirement methods will be more in line with cooperation. I, as well as a few others, are interested in looking at ways we can funnel feedback to have this be a consideration when creating new areas.

 

(Asirah, I apologize if we've derailed your topic! Hopefully this discussion can help us move to a better situation~)


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#15 ch3n

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Posted 05 May 2015 - 03:26 PM

Lemme advertise my proposal to ease the in-game boredom (50% grinding - yay fun, 25% dailies - so fun, 15% item hunting - can't contain myself, 5% Colo/WoE/Greedy Mine - actual fun, 5% etc - staring at kafra.. pvp duels or pvp map stroll) :p_laugh:

Spoiler

 

http://forums.warppo...ar-guild-ranks/

 

Question: Are there any plans for other maps/towns such as Geffen, Al de Baran, Comodo, Lutie, Glast Heim.. etc?

(http://ratemyserver....ainfo&area=5999)


Edited by ch3n, 05 May 2015 - 03:27 PM.

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#16 Njoror

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Posted 05 May 2015 - 03:52 PM

Lemme advertise my proposal to ease the in-game boredom (50% grinding - yay fun, 25% dailies - so fun, 15% item hunting - can't contain myself, 5% Colo/WoE/Greedy Mine - actual fun, 5% etc - staring at kafra.. pvp duels or pvp map stroll) :p_laugh:

Spoiler

 

http://forums.warppo...ar-guild-ranks/

 

Question: Are there any plans for other maps/towns such as Geffen, Al de Baran, Comodo, Lutie, Glast Heim.. etc?

(http://ratemyserver....ainfo&area=5999)

 

 

We are actually looking at updating/upgrading/fixing our PvP in late summer/early fall, so this is handy!

 

There are several updates lined up behind Jawaii. Niflheim will be coming afterwards, plus a few more we've seen sneak previews of.

 

We should be getting a build for Jawaii this month so we can start showing it off and testing.

 

Feel free to PM me if you have any other neat ideas! :)


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#17 5694130622005133090

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Posted 05 May 2015 - 04:26 PM

A few things;

 

When my friends come over they like the look and they are very interested, they have just never herd of it before.

Honestly you have an amazing potential to reach out to a whole demographic of people. Anyone can play this game, from 10 to 50, from nerdy to .. well not so nerdy :e4: .. Put down advertising as much as you want but I think if you do it right you might surprise yourself. A basic 15 second Flash banner add into other games like Wizarding 101 or Pandora banner.

 

How ever I do think GM's need to be active on the actual server to answer questions and such, people just like to see the appearance made by GM's it lets us know you care about what goes on. I think most people (like myself) are not fond of Forums. I just like to kill stuff and sometimes pick a fight :rice:

 

In regards to People? Well, people will be people and I try to help as best I can, and veteran I may be, I am always learning new things my self. Unfortunately I can only affect the very few I meet =/

 

Also, War of Emporium. Is there anyway we could revamp that? Guilds against guilds, protect your castle & invade the others! Strategy and Skill combined. It might help to make it weekly or bi-weekly and have rewards for the winning guildies (not sure if you do). Capture the flag tournament style?

 

All feed back is appreciated, but try to be positive guys! I want to see this Phoenix rise!

I am a tried and true southern gal and this game is like my soul food, I will always come back to it.


Edited by 5694130622005133090, 05 May 2015 - 04:29 PM.

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#18 Emilizzard

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Posted 05 May 2015 - 06:06 PM

Ah, yes. I'm sorry I wasn't clearer, I just meant that we should have better interactions with those we do meet. Though this becomes a bit broader for any individuals who choose to participate in Public Chat, as all players on the server can see the messages if it's turned on. It doesn't help new players want to stick around if they watch public chat and it's all just trolling and other nasty behavior. (When I started, I remember seeing a troll laughed OUT of PubChat, which was quite entertaining indeed).

But yes, other forms of advertising, such as new content pushes, showing interest in the mmo review sites' reviews (maybe give them some nice images for each update?), and as was mentioned in the mount contest thread: holding community votes for things on external social media.
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#19 Telovi

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Posted 05 May 2015 - 09:00 PM



How ever I do think GM's need to be active on the actual server to answer questions and such, people just like to see the appearance made by GM's it lets us know you care about what goes on. I think most people (like myself) are not fond of Forums. I just like to kill stuff and sometimes pick a fight :rice:

 

It is ideal for GMs to keep a professional distance between players in game, if history has taught us anything. Favoritism is a natural seed for growing jealousy which led to many empires falling since millennia. It's satisfied enough to understand this game is a business to publisher so they must care.  


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#20 chaoosID

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Posted 05 May 2015 - 11:48 PM

Love this game so much :rice:
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#21 MetioraA

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Posted 06 May 2015 - 07:20 AM

 I mean honestly there is no valid reason why your numbers continue to plunge and guilds are basically begging for active members.

 

What are you talking about.....

 

This game is going no where, you talk about quests, cool monsters, etc. But that is totally untrue after you hit ML, No more quests, fighting the same monsters over and over and over and over and well you get the point. If this game keeps heading in the same direction then it will not survive past two years from now....

 

This game is now just a cash cow for them as players continue to spend $1000's on intangible game items that one day will just disappear once this developer decides to shut down its servers.

 

Don't  get me wrong I really loved this game up until the master levels, I do not like grinding it does nothing for development of the player or the game unlike quests do. Quests can be more than just collecting items and killing monsters. I've played a lot of MMO's and I've seen a lot of MMO's die, and Gravity if you want to kill this game, well your off on the right path.


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#22 HikariKouka

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Posted 06 May 2015 - 09:26 AM

Every time I came back here after quited for a while I saw CM talk about promising things like balance, new update, new monsters, new bosses, new system or they're working on bug, etc... Then I decided to play again after saw the post and later quited again because none of things they said above were true. And this time I did it again, downloading the game now. But I'm sure this time will be the same. I'll quit because new map, new monster, new system, new balance that they're working on it will work in ridiculous way again just like what they did in the past.
It's a shame that I love this game and keep coming back  :heh:


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#23 Sandyman

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Posted 06 May 2015 - 09:43 AM

if only some of us could gather the Energy to focus all those Important Questions into a Poll...

 

jsXv5Nf.jpg

for more validity...

 

i`m sure all the CM`s that showed up here would gladly assist  :thumb2:


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#24 1163130726160243470

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Posted 24 May 2015 - 01:20 PM

IDEA TIME - finally

 

Take some college kids that need credits and experience team up with Gravity and WP and a College, outsource them the code as we play a broken game. Ask them to debug it. Next semester, copy good code, re-written to a updated engine (a free one would be a great idea). Use current 3-D models, or update if needed...  Move account data to new server.

 

Re-name the game and advertise it with MMO sites, and to Children's hospitals with resident kiddos that need something to cheer them up.

 

Result - something that won't give WP gray hair trying to figure it out as well as people will play again.


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#25 602130608175754197

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Posted 24 May 2015 - 02:30 PM

not being able to enjoy a good pvp ( oneshot class) bored


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