...but if you want you can refer your friends to this game and try to start a grassroots approach to liven up the population.
I have been hoping and waiting for a sense of game balance and a satisfying set of bug fixes before recommending this game to any of my gaming pals...
I have been waiting a long time to invite pals (since pre-AoV, actually). The thing about inviting friends to play is: when the recommendation comes from
ME, I am on the hook as much as the publisher and devs to satisfy my pals. Therefore, I won't recommend it unless and until it reaches a good balance.
My friends and co-workers have a very high level of expectation for games they play, as most of them enact &/or incorporate games into their regular lives.
The camp I work at is an interactive storytelling camp, that is in many ways a LARPG. I have used games to help teach in schools and to tutor as a nanny.
Gaming is potentially so much more than a fun pass-time, but first and foremost, it's gotta run smoothly enough to be FUN! *hoping for balance and fixes*
...
Unfortunately, I fear that it is as the others have said: advertising alone will not do much to help. I suspect advertising will get some new players... who won't necessarily last long.
...
I think what should occur first is community building, and not only coming from the companies of Gravity and WarpPortal. Really, they can only do so much to assist the community, to provide support to active members. The PLAYERS also need to work on their own community as well. I've seen a great deal of toxic behavior from the community as a whole, which does the opposite of what we really need. So please, anyone who truly loves this game - stick with it! Help the members of your guilds as well as the larger community. If somebody has a question about how to play, give them a real answer instead of trolling them.
Some of the VCRs are starting to work towards this through some events. Tonitrua made TriviaBot, which has been seen frequently over the past week or so on Odin's public chat, and it has really good participation. I am working on a social event for out of game, and there are others working on events for in game/forums. We're trying to make many of our events easy to approach, so that even new players will either enjoy watching them or will feel comfortable enough to participate.
One last thing: before anybody replies to complain that we're not working on the class balancing, I'd like to address that. We are. Unfortunately it takes a long time to gather the feedback, send it along, and get a response. In addition, our current system for it relied on us all coming up with ideas together, but there is disagreement on how to do things, and it has slowed things down considerably. As a last note, a reminder that the VCR program is more than just class balancing, but also feedback on how to improve the game and community.
I agree, advertising at this time is long past the point of diminishing returns.
I also agree that support needs to come from every direction, players included. HOWEVER I'd like to
point out that the game design itself can inspire TOXIC behaviour, as well as compassionate behaviour.
Wherever there is a situation that the game design itself manifests a shortage/lack/scarcity, people can
become impressively rude. Like in FP, where bosses can be reset by a passerby with stolen aggro.....
(Or Field Bosses -especially Willow/RSX/Vadon-, or The Queen in Fallen Fortress, or bot areas/mobs)
I have seen this enough times that I simply don't bother with FP boss-fights anymore. Resetting a boss
by stealing aggro and running -repeatedly- until the whole party wipes. Unbelievably uncool *much sigh*
People that won't party to do dailies, yet kill-steal or otherwise crowd each other, where the drop item is
not individual, like knights remains (IMHO, quest items should not be affected by level drop rate either).
People that won't party with each other, yet kill-steal or otherwise crowd each other to get eddga coins;
or that do party but do more looting than fighting/healing/luring, thus letting others do all the work/dying.
Conversely, the game does have some ways that enable compassion, like the 'N' find party UI, that could
allow a new/soft player to find others, get help, or find a guild & Pub chat for questions (if not trolled, lol).
And items that drop abundantly are given freely/cheaply to others who need them. I appreciate sharing!
If the game wants to inspire compassionate actions between the players, it needs to reduce the instances
where scarcity inspires such toxic behaviour, and needs to reinforce where scarcity could inspire teamwork.
If there was an eddga drop instead of an eddga coin; every ML35 would have eddga, and noone would be
hoarding/kill-stealing/aggro-stealing/QQing over it. I prefer abundance to the potential profit for a few (/bots).
I realize this would reduce the value and excitement for attaining the gear, but it would displace enough toxic
behaviour that I would prefer it. This is how I think. Sharing and caring and abundance over ego-trip/fake-profit.
Besides, after everyone has their gear, it's not over. We still need to refine and hone and rune and roll runes...
The easier we get the gear, the sooner/more often we might spend KP to spruce it up! A potential win/win!!!
(C'mon, how many of you would fully outfit more than one or two characters if it was easier to get the gear?
I am absolutely disinclined to outfit more than one character in ML gear because of the ad nauseum tedium.)
I am happy to see the VCRs impact on the Ragnarok world. Their efforts are noticed and appreciated by me
and many that I know. I eagerly look forward to more effective cooperation between the Dev/WP/VCR teams!
Trivia Bot has been fun to watch; the other events are intriguing too! I hope to join in the fun when I return!!!
(I am currently packing for my summer up a mountain with limited internet access, see you all next autumn!)
I have heard about the balance back-and-fourth veritable conundrums and quandaries you VCRs deliberate over...
I don't envy you that process!!! I wish for much calm deliberation and understanding of each view for each of you.
I hope that the visions that each of you have are maleable and able to bend to a new and improved Ragnarok 2,
and not a rigid unmeshable vision that rehashes the past into a balanced but uncolourful regurgitation of preAoV.
Aiming for the latter will result in going nowhere fast. Aim for what is fun and fair; & what is abundant, but simple.
Peace, Love, and Ragnarok!
Edited by Maxscha, 05 May 2015 - 01:01 PM.