im gonna reiterate my choices for ranger and avenger...because they make sense.
Ranger
add 5 dna for diversionary firing to reduce cooldown.
add aoe dna for diversionary firing.
add cad passive thats double other cad buff.
remove the armor penalty to all ranger buffs.
add short stealth to escaping timed by level
ranger only needs 3 skills to have to spam a escape, stun and a slow...EVERYTHING ELSE IS USELESS!!!!
then ranger can properly do its job ad 40m preventing the battle from getting to the weak. it would also destealth sins that are not in their proper place.
Avenger needs to go back to its roots. KNUCKLE!!!
-avengers in s1 used knukles and had passive for it. (just copy paste dw mastery to avenger because it works )
-pretty much all of the aoe skills in hunter need to be moved to avenger. (minus diversionary firing)
move the three aoes:
"Piercing Strike"
"Multi-strike"
"Smoke Shell"
from hunter to avenger add knuckle to list of weapons for those skill--reduce cast time to .5 sec. then avenger becomes a MONK BOMB THROWER...which is always what i envisioned them to be. the defense debuffs are pretty much useless unless u double debuf.
none of what i suggest takes away from the bomb layers we all know and love. it just will make the gameplay for them much more fun.