Proposal: Ladder WOE
Idea: Create a fresh new server, run a clean WOE for 1 year, then merge server into chaos after 1 year. Then start a new server for a new ladder season.
Each ladder season would run for 1 year (52 weeks), at the end of the season we could give out an rwc type prize to the top guild of the year. We could track this through choobs with the prizes given to the guild who held the most castles or who held the longest, etc. We could also have a second, and third place prize as well.
PROS:
-Everyone starts at ground zero, so new and old guilds all have an equal chance at winning at woe.
-The lack of pre-made gods, pre-found mvps, and years worth of stored consumables, would create more balance at the start, but as the season goes on, the better active guilds will emerge with the first gods made or mvps found and more consumables made/stored. This would also force people not to play just on woe days, but play within the servers pvm environment as well, to form mvp party hunts and consumable forage parties.
-New guilds get a chance to see what it is like to run a real woe guild, and how tough it can be and rewarding as well, since they won't be stomped as easily at the start.
-Older guilds will still be incentivized to play due to the knowledge that nothing is lost, and everything worked on throughout the ladder season will be merged into chaos. As well as the fact that a rwc type prize could be rewarded to the top guilds.
CONS:
-Cash shop consumables, need to be held in check, especially at the start.
-Not sure how feasible it would be to do a server merge once a year lol.
-Needs a healthy population to play. It can not turn into a situation where a couple guilds turn it into a farming server.
-Could hurt chaos population.
Thoughts:
~Idea popped into my head after thinking about some of our recent merger happenings, and it not being that bad plus diablo 2 ladder system where after each season, all the stuff you worked on gets merged into the general populace.
~I have never woe before lol, but after reading some posts by new people who want to start a new guild, it can be daunting to woe, when the general advice to compete is to "get good" and to train and put the time in. Unfortunately no matter how much time one trains, they may never achieve the results of an established guild, since they can not make up that time gap ever because established guilds don't sit on their bums waiting for new guilds to get good, they also continue to train(hunt mvps, store more consumables, etc).
~Since i have never woe before, and my knowledge comes purely from reading the forums all day, obviously my idea or thoughts may not be correct, so this proposal could be tweaked to whatever is necessary if warpportal would adopt the idea of a new woe server.