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Overlord x atk


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#1 Rossbach

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Posted 18 May 2015 - 04:42 PM

Overlord: 65%, 72%, 80%, 90%, 120%  (this is the dmg % for when attacking with a normal hit.)

 

Invoker: 100% -- can 3x hit

 

Summon: 100%, 100%, 110%, 130% -- can 3x hit

idunno about rest (archer , ninja, etc) can always bring up what is used here tho for other classes.

 

Seems a bit silly that a slower attacking class made for high dmg (tho might be just as fast at cap atk speed*) has a rather low dmg % compared to those 3x hitting classes.

 

 

The one bonus about Overlord is it's high atk. However at a lower dmg % and single shot vs 3x shot +ele, that seems to easy change.
 

 

Anyways I don't know enough on each class to say whether or not it should be inc, but I'm going to bring this up for any discussion that would lead to an idea.


Edited by Rossbach, 18 May 2015 - 04:46 PM.

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#2 Coolsam

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Posted 18 May 2015 - 05:03 PM

Overlords do considerable knockback and stun with their x-spam to make up for it. We have huge attack speed set bonuses as well. Also we can hit the highest Physical Attack value so that's likely why their % damage values aren't higher.

 

In PvE yes it's questionable. At best some X-spam works while other skills are on cooldown but the cooldowns aren't severely high like Gust Slash and I'm Gone Bear which can hit the hardest without launching or knockbacking.

 

In PvP it can be incorporated with combos for knockback and stun. Combined with Elements it greatly makes up for lack of fully utilizing Element Damage like other classes can. Making us a little closer to Dragoon's Element damage potential through their many skills.


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#3 Agitodesu

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Posted 30 September 2015 - 08:35 AM

Sam was a lawnmower or helicopter the last time I saw him. That should be enough to cover up damage loss.
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#4 Coolsam

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Posted 30 September 2015 - 11:09 AM

Sam was a lawnmower or helicopter the last time I saw him. That should be enough to cover up damage loss.

 

Dat propeller action tho.


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