Overlord: 65%, 72%, 80%, 90%, 120% (this is the dmg % for when attacking with a normal hit.)
Invoker: 100% -- can 3x hit
Summon: 100%, 100%, 110%, 130% -- can 3x hit
idunno about rest (archer , ninja, etc) can always bring up what is used here tho for other classes.
Seems a bit silly that a slower attacking class made for high dmg (tho might be just as fast at cap atk speed*) has a rather low dmg % compared to those 3x hitting classes.
The one bonus about Overlord is it's high atk. However at a lower dmg % and single shot vs 3x shot +ele, that seems to easy change.
Anyways I don't know enough on each class to say whether or not it should be inc, but I'm going to bring this up for any discussion that would lead to an idea.
Edited by Rossbach, 18 May 2015 - 04:46 PM.