correct me if i'm wrong, but if well baked cookies heal for like 180 average. and you multiply that by 2000%. Wouldn't it be 180 * 20 = 2600 hp? Almost double the effectiveness of flamel + white pot?
Fish in mouth vs other heal booster
#51
Posted 20 May 2015 - 09:03 AM
#52
Posted 20 May 2015 - 09:32 AM
Just remember each point of vit adds another 2% to all healing items. Increased HP Recovery adds another 100% if it's level 10.
Alchemist's potion thingy is potion only though. And tops out at +50%.
#53
Posted 20 May 2015 - 09:37 AM
I just dont get it with WPH+AM combo. Based on the calculation it is inferior to the Turkey hat, but many people praised it to be better than the Turkey itself? The weight/heal ratio is also inferior to turkey hat... so whats up with that?
because eggs are difficult to obtain in mass quantities.
#54
Posted 20 May 2015 - 10:00 AM
1- Actually, Flamel card increase 200% healing of slims, so it should triple the healing of slims, a white one would heal 975 HP, and if the bonus for ranked is really 50%, a ranked one would be 1462 HP healing.
2- WPH+Alarm Combo also increase healing of Well-baked Cookie, wich normally heals for ~180, and multiplied by 21 (100% from item + 2000% increase = 2100% = 21x) would result in 3780 HP healing.
3- Turkey Eggs heals for 21x ~37 = ~777 HP healing.
Flamel card seems pretty lame to use, it is expensive and takes a garment slot, and you will spend a lot in slims too, WPH combo is nice, but i dont think its nice to spend more than 100m in equips only for healing purposes, the only way i could see this as benefitial is if u dont want ever to get back on storage to store items and get more healing ones, wich i rarely find to be the case, and the Turkey, well, its a really decent healing, 1 egg would heal for more than 2 white potions, and also gives u more HP/SP, wich is nice specially if u are a DB RK, also it seems to give u increase AGI according to the level of the refinement of the headgear.
I think the turkey is the one i would use, because its cheaper, it has a decent amount of healing, and its easyer to buy/sell, just not sure about the drop rate of Egg, but i do see a lot of them on the floor on TI's and Dungeons line Nogg, so ppl may have enough already or the drop rate is quite decent.
Also, no one talked about them here, but Vanargand and RidewordHat are pretty nice too if u will be dealing some AoE damage...
#55
Posted 20 May 2015 - 10:20 AM
also, the inc agi for the turkey on head is a proc, and the skill delay can easily get you killed when mobbing.
#56
Posted 20 May 2015 - 10:48 AM
I hope WPH comes back this year (like i hoped it would come last year ¬¬') Turkey on practice wasnt that good for me (worse than aloe dont know if refinement chages something ) and if you manage to make some condensed yourself (or happen to get some from investment) flamel card price isnt that high it may be ok to use it on an switch garnment witch is way easier than a 2 equip combo that is wph.
#57
Posted 20 May 2015 - 10:53 AM
WPH is super good when you don't really need the upper headgears. I find it ultra awesome when mobbing with my GX, because of Greed and cookies. XD Rudolph is nice on classes who don't mob. Mages especially, because you don't get hit that much. FiM sounds good for lower levels, since you can equip other uppers or mids. I JUST got my first FiM from these boxes, so I need to test some more eventually.
#58
Posted 20 May 2015 - 11:56 AM
pumpkin pie is the best
#59
Posted 20 May 2015 - 12:01 PM
#60
Posted 20 May 2015 - 12:47 PM
1- Actually, Flamel card increase 200% healing of slims, so it should triple the healing of slims, a white one would heal 975 HP, and if the bonus for ranked is really 50%, a ranked one would be 1462 HP healing.
Also, no one talked about them here, but Vanargand and RidewordHat are pretty nice too if u will be dealing some AoE damage...
I was thinking about the same thing. Are you sure that it triples the healing rate of whites?
Using Vana to regain sp is good, to regain hp is a joke.
WPH is way more versatile. http://db.irowiki.or...tem-info/18656/
also, the inc agi for the turkey on head is a proc, and the skill delay can easily get you killed when mobbing.
You can switch between other helms. I used to switch between rudolf and vanar. It worked better than I expected. Sadly now rudolf heals much lower than it did. I am looking forward for WPH to be on kafra. It was not on sale during last year Halloween, was it?
#61
Posted 20 May 2015 - 01:21 PM
my post was all based on info from iRO Wiki/Database
#62
Posted 20 May 2015 - 06:59 PM
Pumpkins heal ~19hp
Carrots heal ~19hp
Eggs heal ~37hp
Pumpkin x 2000% = ~380
Carrot x 1000% = ~190
Egg x 2000% = ~750
Compare to white potion at ~365hp
thanks for the research; I don't recall eggs ever healing that much though; i'll need to check it out when I get home :x
so tested egg healing. my char had 100+23 vit, and went from 44915 to 46256 hp after using one egg. does that jive with your calcs? :U
#63
Posted 20 May 2015 - 07:50 PM
My results on a 110 VIT Sura with the corresponding gear for recovery effect increase for each item (only attempt so not sure about variance, etc.):
1260 with Pumpkin
1188 with Egg
1881 with Well-baked Cookie
#64
Posted 20 May 2015 - 08:02 PM
so tested egg healing. my char had 100+23 vit, and went from 44915 to 46256 hp after using one egg. does that jive with your calcs? :U
Okay, you gained 1341 hp.
123 vit = +246% + Turkey's 2000% = 2246%, or x22.46 to the 37hp egg.
Hm. You should of only gotten 831hp by my calcs.
Math isn't my strong suit, and I'm just going by the wiki. What class, if you don't mind me asking?
#65
Posted 20 May 2015 - 08:07 PM
#66
Posted 20 May 2015 - 09:17 PM
does the wph increase the sp heal rate for pumpkin pies as well?
Edit: oh wow, why didn't i start using this ugly hat sooner? Cookies and pumpkin pies are hilariously OP.
Edited by schia, 20 May 2015 - 09:33 PM.
#67
Posted 21 May 2015 - 01:31 AM
Now im confused tested with a +0 turkey on a genetic 60+12 vit and max potion research and it healed less than a aloe (im pretty sure i was not drunk ) maybe potion research isnt working with it :s
#68
Posted 21 May 2015 - 01:54 AM
My sura got 67+8 vit and the healing value i got from egg is around 902-1122 hp
So, 150%+2000% = 2150% = 21.5 x 38 = 817
It seems that I got more heal than what I should based on the calculation. Maybe the 2000% is isn't 2000% but is actually a 2000%~
#69
Posted 21 May 2015 - 03:00 AM
i'm thinking you should compute the Healing amount from Vit First before multiplying the added % bonuses
taking Kirin Kishi's Example:
150% = 1.50 x 37 = 55.5
2000% = 20 x 55.5 = 1110
i'm guessing that's how it calculates since its nearer the values he mentioned.
#70
Posted 21 May 2015 - 07:30 AM
i'm thinking you should compute the Healing amount from Vit First before multiplying the added % bonuses
taking Kirin Kishi's Example:
150% = 1.50 x 37 = 55.5
2000% = 20 x 55.5 = 1110
i'm guessing that's how it calculates since its nearer the values he mentioned.
Seems to be true. I checked recovery of pumpkins on gen with 128 vit and ResPotion 10, and my recovery was 100 and 1440 with off/on bonus.
Boosted = Floor{Increase x Floor[HealVal × ( 1 + CharVIT × 0.02 + HPRecLv × 0.1 )] × [ 1 + PotResLv × 0.05 ]}
And it seems the boosted formula is bugged because "1 +" part next to CharVIT is skipped, so for Vit modifier I get 2.56 instead of 3.56 like it is for non-boosted recovery.
Edited by Vehona, 21 May 2015 - 07:32 AM.
#71
Posted 21 May 2015 - 07:44 AM
Flamel card + Condensed. :^)
#72
Posted 21 May 2015 - 07:46 AM
Flamel card + Condensed. :^)
Dr HBP + Ranked Slim :^)
#73
Posted 21 May 2015 - 08:01 AM
Now im confused tested with a +0 turkey on a genetic 60+12 vit and max potion research and it healed less than a aloe (im pretty sure i was not drunk ) maybe potion research isnt working with it :s
Just remember each point of vit adds another 2% to all healing items. Increased HP Recovery adds another 100% if it's level 10.
Alchemist's potion thingy is potion only though. And tops out at +50%.
#74
Posted 21 May 2015 - 08:23 AM
@MizunoAoi
Its part of restoration calculation so its all recovery items
Floor{Floor[HealVal × ( 1 + CharVIT × 0.02 + HPRecLv × 0.1 )] × [ 1 + PotResLv × 0.05 ]}
PotResLv = Potion Restoration
Without that my aloes wouldnt heal what they do: average 1400/aloe
@MizunoAoi
Its part of restoration calculation so its all recovery items
Floor{Floor[HealVal × ( 1 + CharVIT × 0.02 + HPRecLv × 0.1 )] × [ 1 + PotResLv × 0.05 ]}
PotResLv = Potion Restoration
Without that my aloes wouldnt heal what they do: average 1400/aloe
#75
Posted 22 May 2015 - 07:37 AM
Ok, a little bit after I posted my previous guessed formula for boosted recoveries, I noticed that it's wrong because as soon as I modified my vit, the results went off. So I gave it a try to find a correct one and it seems I managed to get something.
So, the formula seems to be something like this:
BoostedRecovery = Floor{HealVal * (IncreaseRatio + 1 + PotResLv*0.1)} + Ceil{(IncreaseRatio + 1 + PotResLv*0.05) * Floor(CharVIT*0.02*HealVal)}
It doesn't take into account HPRecovery skill (I don't have any char with it to test) and feels rough, probably it can be improved/simplified but whatever, it's fine as it is for now. I tested it on two chars, AB and gen, and as much as I could check it for WPH+Alarm, it provided perfect results.
If anyone feels like to test it with other chars for WPH+Alarm or, even better, with other boosters, it'd be nice to know if it works for other cases too.
Update: ok, after some more checks, formula seems to be pretty much the same as original non-boosted one.
Recovery = Floor{Floor[HealVal × ( 1 + CharVIT × 0.02 + HPRecLv × 0.1 )] × [ HealingRatio + PotResLv × 0.05 ]}
So, we remove 1 from second part of formula and put HealingRatio which is equal to 1 in normal cases. So if recovery is boosted by 20x, HealingRatio will be "1 + 20 => 21".
Edited by Vehona, 22 May 2015 - 09:41 AM.
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