Preparing for Guillotine Cross
#1
Posted 21 November 2010 - 06:13 AM
Currently:
1) LV: 99/68
2) Stats:
STR: 98 +11
AGI: 90 +17
VIT: 10 +2
INT: 1
DEX: 25 +9
LUK: 30 +10
8 points left
3) Equipment:
Helm: Morrigane's Helm
Middle: N/A
Lower: N/A
Armor: Hard Thief Clothes (Pupa)
Weapon: +7 Triple Critical Jur (Soldier Skeleton)
Garment: Quick Manteau (Condor)
Boots: Green Boots (Matyr)
Acc 1: Morrigane's Pendant
Acc 2: Morrigane's Belt
4) Skills:
Katar Mastery MAX
Sonic Blow MAX
Grimtooth MAX
Cloaking MAX
Advanced Katar Mastery MAX
Enchant Poison MAX
Create deadly Poison MAX
Enchant Deadly Poison MAX
9 points left
Now for some Q's:
a ) How should I distribute my stats from now on?
b ) Where should I put the unused skill points? Poison react sucks, and since I'm katar Sin I don't really need L/R hand masteries, but maybe they'll be needed later...
c ) I chose those skills for GX. Are they ok?
Cross Impact 5
Cloaking Exceed 5
Rolling Cutter 5
Cross Ripper Slasher 5
Considering:
Create New Poison 1
Antidote 1
Poisoning Weapon 5
Dark Illusion 5
Weapon Blocking 5
Counter Slash 5
Phantom Menace 1
6 points left
#2
Posted 21 November 2010 - 05:18 PM
#3
Posted 22 November 2010 - 01:43 AM
you could spend those points to Venom Impress Max and Create new poisons lvl 4-5
With Venom Impress you could kill an MVP easily with crit
#4
Posted 24 November 2010 - 06:25 AM
Rolling cutter?? why??
you could spend those points to Venom Impress Max and Create new poisons lvl 4-5
With Venom Impress you could kill an MVP easily with crit
Hmmm... So in your opinion what would be a good skill build then? Like this?
Venom Impress 5
Research New Poison 10
Antidote 1
Poisoning Weapon 5
Venom Pressure 5
Cloaking Exceed 5 - one site shows this skill, iro wiki doesn't... whch one is right X|
Cross Impact 5
Phantom Menace 1
-------------------
32 points used/17 left
#5
Posted 24 November 2010 - 09:20 AM
New poisons stops at lvl 9, at level 10 it only increase success rate of making them...
You can try out skill simulators http://web.hc.keio.a...skill4/glx.html
And better skill description are here: http://ro.doddlercon...uillotine_Cross
Right now you seem to get more like this?
http://web.hc.keio.a...gSrAsBqC1rFdxwY
My preparation to GX is more like http://web.hc.keio.a...GSrArBqB1rFeKwY
70 str 70 dex rest to agi... @ level 99
we certainly not the best in the world...
#6
Posted 24 November 2010 - 05:55 PM
Research New Poison 9
Create New Poison 1
Antidote 1
Poisoning Weapon 5
Venom Pressure 5
Cloaking Exceed 5
Cross Impact 5
Phantom Menace 1
Rolling Cutter 5 ( unless you like not having a decent mob control skill that isn't grimmtooth )
#7
Posted 25 November 2010 - 09:28 PM
STR: 100
AGI: 120
VIT: 50
INT: 1
DEX: 50
LUK: 50
Venom Impress 5
Cloaking Exceed 5
Cross Impact 5
Dark Illusion 2
Antidote 1
New Poison Research 10 < having more chance of creating a poison won't hurt
New Poison Creation 1
Poisoning Weapon 5
Venom Pressure 5
Weapon Blocking 5
Counter Slash 5
#8
Posted 26 November 2010 - 04:34 AM
MA and counter slash are also good alternatives. rolling cutter is katar only. CS are best for both katar and duals, it is also a better mobbing toolVenom Impress 5
Research New Poison 9
Create New Poison 1
Antidote 1
Poisoning Weapon 5
Venom Pressure 5
Cloaking Exceed 5
Cross Impact 5
Phantom Menace 1
Rolling Cutter 5 ( unless you like not having a decent mob control skill that isn't grimmtooth )
Grimtooth still work well if you have the dodge
@sqvirel
I don't thin 120 will do any good, 115 base and the rest to more dex will be better. After 115 points is really really expensive
Edited by altandf4, 26 November 2010 - 05:51 AM.
#9
Posted 26 November 2010 - 07:56 AM
From lv 99 to 149 we get 1375 status points.
Stat point cost for each ten is:
1-11 = 20
12-21 = 30
22-31 = 40
32-41 = 50
42-51 = 60
52-61 = 70
62-71 = 80
72-81 = 90
82-91 = 100
92-99 = 110
100-104 = 80
105-109 = 100
110-114 = 120
115-119 = 140
STR: 98 > 100 = 27 pts
AGI: 90 > 120 = 560 pts
VIT: 10 > 50 = 176 pts
INT: 1 > 1 = 0 pts
DEX: 25 > 50 = 124 pts
LUK: 30 > 50 = 108 pts
======================
995 pts
1375 - 995 = 380 pts left
Hmmm.... Now which stat should I increase more...?
(This is just a rough estimate. Please pardon me any mistakes.)
Edited by sqvirel, 26 November 2010 - 07:58 AM.
#10
Posted 26 November 2010 - 08:37 AM
#11
Posted 26 November 2010 - 08:47 AM
you should cut the agi to 115 and raise your dex to whatever ( I hope 70 )
Why cut the AGI? I don't mind those points above 115... Besides I do want at least one stat maxed out.
I think that I'll finally go with these stats:
STR: 100
AGI: 120
VIT: 50
INT: 1
DEX: 70
LUK: 70
Any leftover points into int maybe (there won't be much of them anyway)
Edited by sqvirel, 26 November 2010 - 09:15 AM.
#12
Posted 02 December 2010 - 03:09 AM
I would cut down to 115 AGIand rise extra 10 VITWhy cut the AGI? I don't mind those points above 115... Besides I do want at least one stat maxed out.
I think that I'll finally go with these stats:
STR: 100
AGI: 120
VIT: 50
INT: 1
DEX: 70
LUK: 70
Any leftover points into int maybe (there won't be much of them anyway)
#13
Posted 12 December 2010 - 06:03 PM
#14
Posted 12 December 2010 - 06:50 PM
#15
Posted 24 December 2010 - 05:43 AM
No unless, depend on your build. 100,105,110,115 is just solid stat before the next spending stat point rise; mean while you limit it at these numbers and spend on other stats.is it must for GX to take 115+ agi? bcoz i m right now experimenting with other stats ...
70 dex is a must, unless you 100% crit
I told you on other posts XD
Edited by altandf4, 24 December 2010 - 07:11 AM.
#16
Posted 24 December 2010 - 08:32 AM
its kind of STR/Vit/agi/dex
one more question is der any stat simulator which supports 3rd jobclass?
Edited by Suzz, 24 December 2010 - 08:34 AM.
#17
Posted 24 December 2010 - 11:19 AM
actualy i m trying a vit build...tanker type..and im not only trying, this is common build of my every sin class is made of so im sure abt this build..it rox.
its kind of STR/Vit/agi/dex
one more question is der any stat simulator which supports 3rd jobclass?
http://calcxre.wushuang.ws
The stats and equips works (There is some bug with dual weapons), but the damage calculator might be a little off. Plus 3rd job skill sim is not actually implemented, so try guess your damage with SB lol
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