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Quest and Fluid Bugs


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#1 WhateverHeSaid

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Posted 27 May 2015 - 06:12 AM

First of all, Fluids are very good, but the stats applied don't correspond to stats showed after reinforcement (print screen will be posted later).

I have 2 fluids guards +13, one with 163 CON and other with 183 CON. The one with 163 give me 60 CON more than fluid with 183.

 

Total CON:

Fluid 163: 1190;

Fluid 183: 1130;

 

Other fluid have War Magician, show 59-58 magic damage, but when it's been equiped, gaves me around 150 magic damage, the magic damage from 400-970 to 460-1140.

 

I can't accept the quest Origin of Corruption (Daily quest lvl 85)


Edited by WhateverHeSaid, 27 May 2015 - 06:13 AM.

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#2 Kazara

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Posted 27 May 2015 - 06:23 AM

Yeah, that's true, I have one 61-56 magic dmg that does MOOORE magic dmg (max one) than the one 60-60 one....like 150 difference O_o

The quest Origin of Corruption bugged from months...lol


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#3 WhateverHeSaid

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Posted 27 May 2015 - 08:33 AM

I was finishing my graduation and came back this sunday =$


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#4 Sonse81

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Posted 31 May 2015 - 11:33 PM

Well I think this might be old now. But just in case there are still players out there, that did not figure this out yet.

 

Everybody knows the Fluids are bugged to not be able to enchant.

 

Well there is an easy fix for this. The only problem is that the Enchant Blacksmith won´t register the Enchant Xeon in the enchant slot once the Fluid has been registred as target.

However you can simply register any ornament/accessory type item before you register the enchant xeon. 

Once you have both registered, the target and the enchant xeon, just drag the Fluid to the target slot, replacing the "placeholder" item. The registered enchant xeon will stay and that way the Fluid can be enchanted.

 

As said this might already be known for most players, but there might be still players who could need this little workaround.


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#5 WhateverHeSaid

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Posted 01 June 2015 - 05:10 AM

It's true, I did this yesterday and get fluid enchanted 8/8.


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#6 ARKILIUS

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Posted 01 June 2015 - 07:17 AM

hope for you that some devs won't "wake up" consider the matter like an effective bug and reinitialize everything turning back your enchanted fluids to +0 and bye bye enchants... :p_omg: :p_sick:

:p_swt:


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#7 WhateverHeSaid

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Posted 01 June 2015 - 08:41 AM

I liked your post, but if it happen...######


Edited by WhateverHeSaid, 01 June 2015 - 08:41 AM.

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#8 Vorx

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Posted 01 June 2015 - 10:50 AM

hope for you that some devs won't "wake up" consider the matter like an effective bug and reinitialize everything turning back your enchanted fluids to +0 and bye bye enchants... :p_omg: :p_sick:

:p_swt:

 not rollback to +0 , i just wasted alot of foc points to make +30 ><


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