Patch Notes v565
Clan System
When we first launched the Clan System Update, we gave a boost to the Clan Points that would come from monsters. We enjoyed seeing everyone take part in it and working together to level their clans! But then, the boost went away and it felt pretty harsh. So, we looked at the rates and decided to increase their base amounts almost back to what the boost gave at the time of launch. In fact, we're giving a tad bit more to help the rates be more helpful.
- On average, monsters will now yield 2.5x more Clan Points than before, and Kings were given a large boost of 10x their amounts.
- So now, you can earn even more through dungeons and normal game play!
Class Balances
Reviewing a lot of discussions and feedback, we're taking a stab at some balance changes to help in some hot topic areas, and some things that were noticed that came up between other discussions we thought were not in line with some design intentions.B
- Because most classes have been touched on, we're giving out the 24 hour stat and skill resets once more for everyone to make use of.
Knight
Guardian's Resolve
- Damage Reduction reduced to 20% (was 50%)
Calm Defender
- Chance of block effect triggering reduced to 10%/13%/15%/18%/20% (from 10%/15%/20%/25%/30%)
Muse
Mana Shield
- MP Cost increased to 30% Maximum MP (was 20%)
Bonfire
- No longer will terminate itself after a time duration.
- Restorative Effect is now set to restore 3% HP and 3% MP every 20/18/15/12/10 seconds. (previously was set to 3, and effect scaled per skill level)
Mage
Fortified Mana Shield
- MP Cost increased to 30%/32.5%/35%/37.5%/40% Maximum MP (was 20% for all levels)
- Mana Shield Amount reduced to 55%/60%/65%/70%/75% Maximum MP (was 60%/70%/80%/90%/100%)
Cleric
Salamander Flame
- No longer will terminate itself after a time duration.
- Restorative Effect is now set to restore 10% HP, every 10 seconds for all skill levels.
- (Summon gauge cost still reduces as the summon is mastered to allow more at once)
Mana Flame
- No longer will terminate itself after a time duration.
- Restorative Effect is now set to restore 10% MP, every 10 seconds for all skill levels.
- (Summon gauge cost still reduces as the summon is mastered to allow more at once)
Hawker
Heavy Strike
- Removed Accuracy Down Status Effect
- Increased Skill Power to 145%/150%/155%/160%/165% (from 136%/142%/148%/154%/160%)
Raider
- Mental Storm, Enfeeblement and Crippling Storm now share cooldown.
Bloody Assault
- Reduced Skill Power to 208%/216%/224%/232%/240% (from 308%/316%/324%/332%/340%)
- <Restored Cooldown to 10 seconds from prior change>
(PvP) Bloody Assault
- (matching normal Bloody Assault changes)
(PvM) Bloody Assault
- (matching normal Bloody Assault changes)
Raider's Reflexes
- Ratio changed to 2 Dodge : per 15/13/10/7/5 Dex (was 14/11/8/5/3)
Evasive Guard
- Defense & Magic Defense rates reduced to 55%/60%/65%/70%/75% (from 60%/70%/80%/90%/100%)
Dealer
Third Eye
- The range of Detection has been reduced to a set 25m. (was 20m/25m/30m/35m/40m)
- The interval of detection has been changed to 10/8/7/6/5 seconds (from a set 3 for all levels)
Bug Fixes
- Clan Upkeep Drop Skills have had their bonuses corrected to the proper percentage.
- Corrected some missing descriptions for Clan Defense & Clan Recovery
- Corrected description for Box of Medal of Diplomacy, to correctly reflect the 60 minute duration of item effect.