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Patch Notes v565


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#51 Fir3Lord

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Posted 29 May 2015 - 04:48 PM

i can't log in after the patch. both computers just say connecting to server. then "servers are currently unavailable." but status checker shows all online.

 

works after computer restart


Edited by Fir3Lord, 29 May 2015 - 05:13 PM.

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#52 chunkiddy

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Posted 29 May 2015 - 05:00 PM

GA energy is currently back to the old setup, no more 50% reduction.


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#53 asuboy

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Posted 29 May 2015 - 05:43 PM

ouch, so long and bye bye mage again. without their 40k mana shield , they are sitting duck ... why not nerf raider's high dodge, high aspeed, and the ability to weaken opponents's crit rate and high crit damage, this class will be over power especially when magician will be extinct again ..... 


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#54 irresistablechic

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Posted 29 May 2015 - 05:53 PM

I see that it only got nerfed by 25 percent so its not too high with a slight increase in mp consumption but then again you can easily recast it if needed be as it has 2.5 sec cd still, if you could play mage you can see that these classes can literally wipe out teams. The raiders got nerfed too if you read the patch notes


Edited by irresistablechic, 29 May 2015 - 05:54 PM.

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#55 helloitsme

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Posted 29 May 2015 - 06:27 PM

Manashield is broken... okay its 40% on fortified one

And here is the best part.. at 40% mp cost.. it takes 2.9k mp to cast it... at 28% mp cost.. it takes a bloody 3.5k mp to cast it... 

 

mislooked the differnce in mp amounts but still.. 3.5- 3.9 k is a lot of mp

After 3 to 5 mana shield you are down to zero mp

Good job! Die mages die!


Edited by helloitsme, 29 May 2015 - 08:54 PM.

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#56 MonnaLise

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Posted 29 May 2015 - 06:33 PM

 

 

 

Hawker
Heavy Strike

  • Removed Accuracy Down Status Effect
  • Increased Skill Power to 145%/150%/155%/160%/165% (from 136%/142%/148%/154%/160%)

Raider

  • Mental Storm, Enfeeblement and Crippling Storm now share cooldown.

Bloody Assault

  • Reduced Skill Power to 208%/216%/224%/232%/240% (from 308%/316%/324%/332%/340%)
  • <Restored Cooldown to 10 seconds from prior change>

(PvP) Bloody Assault

  • (matching normal Bloody Assault changes)

(PvM) Bloody Assault

  • (matching normal Bloody Assault changes)

Raider's Reflexes

  • Ratio changed to 2 Dodge : per 15/13/10/7/5 Dex (was 14/11/8/5/3)

Evasive Guard

  • Defense & Magic Defense rates reduced to 55%/60%/65%/70%/75% (from 60%/70%/80%/90%/100%)

 

 
How come this is a skill balance? its is not OP  imo esp. the skill power nerf on Bloody assault cos im playing dual raider myself. i dont find it OP. u might look into katar raiders' OP crit down and aspd up 
 

Evasive Guard

  • Defense & Magic Defense rates reduced to 55%/60%/65%/70%/75% (from 60%/70%/80%/90%/100%)

 

*Typo error its Dodge rate not MDef. This is just too drastic


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#57 mongetet

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Posted 29 May 2015 - 06:39 PM

I tested manashield on my mage. I got up to 5. I don't even have the mana conservation skill mp consumption.

My mana is 18470 at 100 percent. It decreases my mp by 20 percent. not 30 and not 40. and is now at 14500 by each assuming there are no mana flames. I can recast it 5 times.

 

I think what they did overboard was the flames. I think the nerf on the flames were not needed as there are some cleric's builds that are centered on the flames


Edited by mongetet, 29 May 2015 - 06:51 PM.

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#58 WorldDestroyerxx

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Posted 29 May 2015 - 06:43 PM

I know you are a dual raider mona but if you know how to take advantage of the dodge of a dual raider, you can get up to 8-10k dodge (statbuffs) and they got decent defence. When a dual raider has luminous and on stat buffs they can lifesteal up to 8k every 10 seconds. Just in case you know, the pvp circle hit's def down debuff is 10 percent +1k even only at 300+ charm which is stronger than the db of spears and the cooldown of weaken and circle hit doesnt even share the same cooldown

 

As you forgot all of their skill power recently got increased, not to mention their db are almost all aoe


Edited by WorldDestroyerxx, 29 May 2015 - 06:49 PM.

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#59 Talbos

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Posted 29 May 2015 - 07:05 PM

Cleric

Salamander Flame

 

  • Restorative Effect is now set to restore 10% HP, every 10 seconds for all skill levels.
  • (Summon gauge cost still reduces as the summon is mastered to allow more at once)

Mana Flame

  • Restorative Effect is now set to restore 10% MP, every 10 seconds for all skill levels.
  • (Summon gauge cost still reduces as the summon is mastered to allow more at once)

this is too much ._.


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#60 helloitsme

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Posted 29 May 2015 - 07:33 PM

Are you sure about that mongtet I hzve 3 mages to test
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#61 mongetet

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Posted 29 May 2015 - 07:37 PM

Yes I can post screenshot. Everytime I cast manashield its down by 20 percent and I dont have mana conversation skill which can reduce mp consumption. I can produce 5 manashields without anything


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#62 MarK1789

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Posted 29 May 2015 - 07:38 PM

 

Raider

  • Mental Storm, Enfeeblement and Crippling Storm now share cooldown.

Hahaha OMG xD Here i come katar


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#63 helloitsme

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Posted 29 May 2015 - 07:44 PM

Sure go ahead.. post your description of mana shield with out staff and with staff
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#64 mongetet

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Posted 29 May 2015 - 07:46 PM

I'm using shattered hope epic. Don't we all use it. ok wait im in akram atm


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#65 mongetet

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Posted 29 May 2015 - 08:14 PM

2hek3ud.png

 

2wp1dtg.png

 

As you can see it reduced my total mp by 20 percent. So if i cast is consecutively it will be 5 manashields and as you can see i don't have other mp consumption passives. So without flames or any mp regen. 5 manashield is my max. So in reality its not really 30-40 percent of the mp available.


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#66 helloitsme

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Posted 29 May 2015 - 08:25 PM

Lol
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#67 helloitsme

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Posted 29 May 2015 - 08:40 PM

okay i just realized something... but the fortified one drains your mp so fast

At 30k mp with 24% mp cost you use like 8.4 k mp... almost almost 1/3 of your mp

Edited by helloitsme, 29 May 2015 - 09:04 PM.

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#68 mongetet

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Posted 29 May 2015 - 10:29 PM

You don't get it do you hello its me, thats why its based on percentage no matter how big your mana pool its always 20 percent of your mp. Its percent. So the bigger the mana pool the bigger it will drain. The smaller the mana pool the smaller it drain. It scales accordingly with how big your mana pool is, so basic rule will always be 5 manashields without mana regeneration blues mana flames ( this is without the mp conservation passive )

 

What I dont agree is the nerf on flames. For me it was not needed. The cleric's heals can't keep up with the damage output and I think its the only saving grace from aoes of mages/champs etc


Edited by mongetet, 29 May 2015 - 10:42 PM.

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#69 Peteer

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Posted 29 May 2015 - 10:39 PM

clans still bugged


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#70 angeltje

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Posted 29 May 2015 - 11:01 PM

am i stupid or is there no crippling storm skill for raider? i cant find it :hmm:

 

i was blondy its unique skill ofc :p_swt:

 

i wanna say that the flames/bonfire disapear you just need to take your distance :). i tested it ^-^

Also only advantage from lvling the flames skill is that it needs less mp to summon?


Edited by angeltje, 29 May 2015 - 11:26 PM.

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#71 mongetet

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Posted 29 May 2015 - 11:02 PM

it is PVP book angeltje. Combination of mspeed down and accu down


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#72 Filipito98

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Posted 30 May 2015 - 12:21 AM

My opinion i want to say about this update? Nothing, just want to say im really happy with all this nerfs principal with knight ones yaaaaaay ^^
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#73 borgahutt

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Posted 30 May 2015 - 12:42 AM

this is too much ._.


I believe this is not too much, to further this they should increase summon cost for these, this will hopefully stop the boring spam of clerics that just sit there and spam flames in the crystal... Although for pvm I guess it's annoying, a pvp and pvm version would be good :)
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#74 DopeL

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Posted 30 May 2015 - 01:02 AM

 

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Hawker
Heavy Strike

  • Removed Accuracy Down Status Effect
  • Increased Skill Power to 145%/150%/155%/160%/165% (from 136%/142%/148%/154%/160%)

Raider

  • Mental Storm, Enfeeblement and Crippling Storm now share cooldown.

Bloody Assault

  • Reduced Skill Power to 208%/216%/224%/232%/240% (from 308%/316%/324%/332%/340%)
  • <Restored Cooldown to 10 seconds from prior change>

(PvP) Bloody Assault

  • (matching normal Bloody Assault changes)

(PvM) Bloody Assault

  • (matching normal Bloody Assault changes)

Raider's Reflexes

  • Ratio changed to 2 Dodge : per 15/13/10/7/5 Dex (was 14/11/8/5/3)

Evasive Guard

  • Defense & Magic Defense rates reduced to 55%/60%/65%/70%/75% (from 60%/70%/80%/90%/100%)

 

really bro?? seriously? I won't be surprised if duals go extinct one again


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#75 irresistablechic

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Posted 30 May 2015 - 01:08 AM

Lmao people only play classes if they are strong, once it gets balanced people switchin to another op class. Figures. Typical


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