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Patch v569 / 570 June 19, @2PM Server Time


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#1 Leonis

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Posted 18 June 2015 - 05:06 PM

Hello Roserians!

We will be doing a patch update Friday, June 19, at 2PM Server Time.
The patch will address several remaining skill errors with clans, from before the last fix, a few more bugs reported and adjustments based on recent feedback.

We will also be issuing some additional compensation to the remaining clans that were being corrected as well.

From all our review and investigations, our last fixes to the Clan System have shown no further issues with gaining or spending Clan Points. While we will continue to keep an eye on things, we want everyone to feel comfortable with investing in to their clans once more!

Downtime is expected to be between 1 to 2 hours.

 

Patch Notes v569

Game Arena Changes
Continuing to take feedback from the community, we're increasing the Akram Arena Sunset Crystal defense to 50% damage reduction, from 25% and no other crystal, since the attention seems to be only on the Sunset Crystal.

Client Enhancements
NPC objects that are obscured by players can now be targeted using [Alt + Left Click].
Updated Target Enemy skill to ignore dead characters.

Bug Fixes

  • Corrected progress option for Valor quest in [Arumic Mechant] Pabel's dialogue.
    (previously was displaying a completed quest, with no dialog options)
  • Corrected crafting formula error.
    Sorry lowbie crafters, no more high success rates with difficult items.
    High level crafters should only see a minor change in success rates, the error mainly handles low level crafting attempts on high difficulty items.

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#2 pandasoup23

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Posted 18 June 2015 - 05:26 PM

-we're increasing the Akram Arena Sunset Crystal defense to 50% damage reduction, from 25% and no other crystal, since the attention seems to be only on the Sunset Crystal.

-Updated Target Enemy skill to ignore dead characters.

 

 nice ;d


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#3 zonyzony

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Posted 18 June 2015 - 05:40 PM

Hooray on target enemy ignoring dead characters. Tnx Leo

 

About crafting i guess chems, dirties will be more expensive since its harder to craft them now


Edited by zonyzony, 18 June 2015 - 05:41 PM.

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#4 angeltje

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Posted 18 June 2015 - 05:55 PM

Hooray on target enemy ignoring dead characters. Tnx Leo

About crafting i guess chems, dirties will be more expensive since its harder to craft them now

Only for low lvl crafters it will be harder he said.
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#5 zonyzony

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Posted 18 June 2015 - 06:28 PM

whoops ur right sorry. overall i like the update


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#6 pdfisher

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Posted 18 June 2015 - 06:31 PM

Hooray on target enemy ignoring dead characters. Tnx Leo

 

About crafting i guess chems, dirties will be more expensive since its harder to craft them now

 

You don't craft chems and dirties, those are drops.


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#7 zonyzony

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Posted 18 June 2015 - 06:38 PM

You don't craft chems and dirties, those are drops.

 

Crafting gems/accessories requires dirties/chems

 

So if crafting those gems/accessories got their rate lowered, there will be more demand for chems/dirties thus increasing its price but as angel said its only for low lvl crafters


Edited by zonyzony, 18 June 2015 - 06:47 PM.

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#8 thetrangdamvn

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Posted 19 June 2015 - 03:32 AM

Crafting gems/accessories requires dirties/chems

 

So if crafting those gems/accessories got their rate lowered, there will be more demand for chems/dirties thus increasing its price but as angel said its only for low lvl crafters

 

Actually I don't think they will change anything.

They will fix something broken.

This bug regarding crafting started maybe 1 week ago, when I realize how my crafter with 300 con can craft anything at 100%. So I went and talked to a class representative about that, looks like it reached the Devs.

 

So, they're gonna return thing to normal, not make things harder.

========================

QUESTION:

1. Won't there be an decrease in Game Area PvM games?

2. Please read #1

3. Same to above


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#9 CottonCandies

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Posted 19 June 2015 - 04:21 AM

nice trang! you brought that here from propose section ahahaha

Question:
Is there any plan for 2x xp & 3x drop rate before the summer festival ends?

LOL ^^
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#10 MarK1789

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Posted 19 June 2015 - 04:49 AM

 

Game Arena Changes
Continuing to take feedback from the community, we're increasing the Akram Arena Sunset Crystal defense to 50% damage reduction, from 25% and no other crystal, since the attention seems to be only on the Sunset Crystal.

What will happen here:

 

before:

as soon as the defending team finished regrouping and buffing, the crystal will be destroyed..

 

What i predict will happen after patch:

as soon as the defending team finished regrouping and buffing they will attack only to see that their xtal has only 15-25% hp left which will be destroyed on the next clash if ever they successfully defended it after they got wiped on their last clash

 

those left and right xtals needs some adjustments too


Edited by MarK1789, 19 June 2015 - 04:52 AM.

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#11 jagz

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Posted 19 June 2015 - 10:08 AM

The prediction is probably right. Now, the defender team will get 1 counter attack.

 

1.

 

 

- Given that's a lot better than 0. Also let's see how it plays out first.

 

 


Edited by jagz, 19 June 2015 - 10:12 AM.

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#12 Leonis

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Posted 19 June 2015 - 11:06 AM

We can do future updates, to get it to be more balanced, but baby steps for now. :)

Also, the fact that we're busy, it helps that we keep the changes smaller for now.


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#13 emobaby

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Posted 19 June 2015 - 11:31 AM


========================

QUESTION:

1. Won't there be an decrease in Game Area PvM games?

2. Please read #1

3. Same to above

 

lala i told you before not to be silly

we are pvm not pvp
 


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#14 Leonis

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Posted 19 June 2015 - 11:39 AM

The Dungeons weren't changed because they are active. While they were affected by the global reduction during the period we were working on how to adjust the other Game Arena modes, ultimately the dungeons weren't being reviewed to be changed as they have been and always are consistently active.

 

It's not impossible to review them though.


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#15 Feuer

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Posted 19 June 2015 - 12:16 PM

Huh so there you have it, Dungeons aren't as important as PvP. 


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#16 danielreyese

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Posted 19 June 2015 - 12:22 PM

Hi, how are you?
Writing to express that I feel is an injustice tower defense, if not get to kill anyone stay at 0 points and I find difficult as Knight killing people in Arena PvP.
 
They repaired it in the update?

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#17 dhonzdhony14

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Posted 19 June 2015 - 12:25 PM

corrected another wing please, especially eudy wing option
 
 
 
 
 
 
 

Edited by dhonzdhony14, 19 June 2015 - 12:27 PM.

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#18 Feuer

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Posted 19 June 2015 - 12:26 PM

Probably not daniel,

As a Knight your role is to take damage, perform sacrificial moves, and assist team mates. None of those actions available to a Knight awards points. The only way you can get yourself points as a Knight is to build outside of your class specifications. Aiming for Damage on AoE's and Attack speed to kill steal from others.

 

Until the game modes are re-designed to be based on team work [like providing 'assist' kills if within 'x' meters of an enemy being KO'd] and team wide bonuses for winning [like 150points for all active winning team members, and 50points for active losing team members as consolation for valiant efforts] then your role as a Knight will continue to go un-rewarded. Goodluck Dan. 


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#19 Bendersmom

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Posted 19 June 2015 - 01:02 PM

Huh so there you have it, Dungeons aren't as important as PvP. 

Or dungeons are in good shape overall.  But if there are issues and solutions, the GMs will look into them.

 

Knights, true support knights, really do need some kind of compensation in Game Arena PVP games.  The take all kinds of damage, lure enemies away from their team, etc. but they really do not get any points.  At least the supportive FS cleric gets healing points.  Yes, you can build knights to do damage, but then they are not as good at support.  I do not play knight.  How could they get points specifically for supporting knights?  Can they get points for amount of damage reflected?  The amount of enemies lured?  Give some good suggestions that would specifically give points to support knights and not the other classes and the GMs might look into it.


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#20 Leonis

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Posted 19 June 2015 - 01:30 PM

Huh so there you have it, Dungeons aren't as important as PvP. 

If that's how you want to overly simplify and interpret it, that's fine, but iIt has nothing to do with one being more important than the other. It has to do with activity, where dungeons are run actively, steadily and consistantly and the other modes weren't. Adjusting the entry costs helped with that, along with the server merge. Also do not disregard that I stated we can review the entry costs of the dungeons.
 


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#21 TheRealCaNehDa

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Posted 19 June 2015 - 01:31 PM

Or dungeons are in good shape overall.  But if there are issues and solutions, the GMs will look into them.

All of the gloop is bugged, SC is still fairly laggy- sometimes;  and the gloopy is invincable half the time, even with the best party, cause it gets HP bug looped -  

The solution to fixing gloopy in general, would be to allow the gloopy to still be killable while its in exoskeleton, -- however, just increase its defense so freaking much while its in that mode so that it pretty much is impossible to kill, the problem is, is that when it does get down to 0 HP while exoskeleton, it's forever bugged. 


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#22 Leonis

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Posted 19 June 2015 - 02:07 PM

Gloopy isn't supposed to be killable while he's in his exoskeleton form.

 

We're done with our server update, and the servers are online. :)


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#23 thetrangdamvn

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Posted 19 June 2015 - 02:37 PM

lala i told you before not to be silly

we are pvm not pvp
 

I got it now. :)


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#24 Castanho

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Posted 19 June 2015 - 02:52 PM

Oki But Gloopy is -_-in hard and her damage are so annyoing and looks a big bug, idk. But the question is, Hes so harder than others but don't even worh spending all that time to kill him, no better rewards than Ranka Or Exe (As I kknow)


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#25 OnionGuru

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Posted 19 June 2015 - 03:39 PM

I keep getting "patching failed" Also have uninstalled and reinstalled over 6 times so far...


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