Here are my ideas on what buffs could be like on ROSE, this new system would fix many many of our game problems and be a first in ROSE history! Clerics would finally stop being buff slaves!
So... here we go :
Remove buffs as active skills from the game! this is the solution!
Instead of that, buff would be brought passively within groups by the different "class" composing it. (I know this sentence is absolutly not clear, so I'll try to explain my idea... usually when I do that ppl still fail to understand what I tried to explain... but let s give it a shot)
Soldier : HP, Def, Ap, Str.
Hawker : Mvt Speed, Atk speed, Dodge, Dex.
Dealer : Acc, Sens, Con, Crit.
Muse : Mdef, Int, MP, Enhance damage.
This system is inspired by Stat Buffs, ofcourse, but I have the feeling that this system would work the most if charm wasn't playing any role anymore on buffs, this would ofcourse create a riot... but would be so much more healthy for the game overall, you want to push player to group with other active players, and not with standing chars staying in junon that someone is logging using 5 accounts, this is really bullsh*t... in wich other mmo did you ever see that? lol.
Anyway... all this basically mean that :
A Soldier would always have his HP, Def, AP, STR buff on
An Hawker would always have his Mvt Speed, Atk Speed, Dodge, Dex buff on
A Dealer would always have his Acc, Sens, Con, Crit buff on
A Muse would always have his Mdef, Int, MP, Enhance DMG buff on
While grouping with a different "class" the whole group would would gain the buff corresponding to this class!... Meaning :
If you want to have HP, Def, AP, STR... you got to have a Soldier in your group!.... Mvt Speed, Atk Speed, Dodge, Dex.... You gotta have an Hawker in your group... and so on
This would encourage greatly player to have a way bigger class diversity set up in their party, wich is absolutly great for the PvM and PvP aspect of the game... No more group with only Raiders or god knows what... If you wanna be efficient, you gotta party with other active players, and have subclasses from every main class in your group.
If players would really start to rage too much about the "charm doesn't affect those buffs" I guess... The only viable solution would then be to... obviously, let thos buffs be affected by charm, but limit their effect to a radius of let s say 50 meters. This way... If you get too far from your group... you loose the buff effect those would have gave to you... Making you think twice before roaming solo in PvP or making it impossible in PvM to just leave random classes at spawn and go do your own things alone.....
because... THIS HAS TO STOP, ROSE IS AN MMO, WE GOT TO PLAY TOGETHER.
#Hate storm incoming#
PS : I orginally posted this in a thread related to AA and NPC buffs... But I have the feeling this idea deserves a thread of its own, and it wasn't exactly fitting in this other thread. This change would indeed fix the whole GA buff/no buff problem, but it has absolutly nothing to do with NPC buffs.