With the recent change messing up completly the success rate on crafting gems, I feel like it s the right time to bring something to everyone s attention :
.......
Gem 7s sux.
Here we go, I said it.
It s a fact that, with the substat system, that every gem 7s are completly useless, substats being cheaper... and giving more bonuses with a greater variation than what is avaible on gems 7s... wich should be... end game items.
For a Gem 7 to give 30 stat points, you need to have invested 400 points in this precise stat. meaning, if we take beryl as an exemple, that using beryls in fact means that you are loosing on a secondary stat that a substat could have give u. You could have went for exemple for a substat charm 30 (as much as a B7 if your charm is maxed) + acc 75 (wich is more than a M7 can give).
Don't you clearly see that this whole thing is COMPLETLY messed up?
To remedy to that, I encourage the Dev team to start actually, working on it! This is always the magical solution.
I would suggest a good old "we admit our changes were crap, we go back to the old system" type of change, were gems were actually having a set number of bonus stat on them. This way, gems will once again be very valuable while leveling noobies. And on top of that, I would make sur than gem7s are at least twice as powerfull as what substats can be... meaning?
a G7 R7 B7 T7 S7... etc should give 50 of their respective stats, substats giving 20 to 30 + an additionnal stat
P7s could do with a boost (I would always welcome it) but it s the most balanced gem for now... I would still appreciate a raise to 20% ofc.
Gems like M7s or J7s should give 150 of their stat (150 acc for M7s for exemple wich would be like having 2 time acc 75)
Tanzanite 7 should give 100 crit (corresponding to 2 times 50 crit substats)
and so on... I think u grasped the concept. We need to place crafted gems back to their former glory.