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GA Modes and Point Distribution Proposal


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#1 Feuer

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Posted 24 June 2015 - 07:30 AM

First off a few new features should be added.

 

1: Daily Victory Bonus

A daily quest that gives a flat reward similar to the objective quests for each mode but much simpler.

 

AA: 150 Honor + 30 Lisent U 

CD: 100 Honor + 4 Venrune [locked]

DP: 75 Honor + 2 Plutorune [locked]

 

CoU: 100 Valor + 1 Plutorune [locked]

HoO: 125 Valor + 30 Lisent U

SoD: 150 Valor + 4 Venurune [locked]

SC: 200 Valor + 1 Nepturune [locked]

 

Explanation of Rewards I picked;

Spoiler

 

Team Rewards for PvP:

Being on a victorious team will reward you with

AA:  125 Honor

CD: 75 Honor

DP: 75 Honor

 

While being on the losing team will reward you with a consolation award of

AA: 50 Honor

CD: 25 Honor

DP: 25 Honor

 

In order to be applicable for these rewards, you must have been actively participating. Any lapses in activity could result in forfeiting your awarded participation points.

 


 

In need of attention:

 

Knights internal structuring through skills, passives and itemization does not evoke a fair reward. These characters are being subjected to a System that only rewards Damage and Healing, while their class role and what their class was designed around as a concept, was taking damage and protecting team mates. They excell or atleast compare to no classes which this reward system was designed to award for efforts.

 

The following should be done.

Knight: 

Taunt cast procs [Valiant Defender] system. For the next 5 seconds, all damage taken is tracked. 

(damage taken / max HP)*1.5  = Honor Point.

Example figure:

damage taken: 35,757

Knights max HP: 34,698

Awards: 1 point [1.5]

damage taken: 56,354

Knight max HP: 34,698

Awards: 2 points [2.4]

 

Additionally, casting Protection on an ally has a chance of rewarding 2 points.

 

Obviously these are very slight off-sets. But I feel could contribute enough to encourage Knights to play more often, and feel rewarded for their role.

 


 

Lastly we need an 'Assist' tracker.

Each time an enemy is KO'd within 10m of your character, you are flagged as an 'Assist' in the KO.

Assist points should reward the same as Kills but at a 50% reduced rate.

 

For now, I feel that would encourage a large diversity, and almost demand teams to play as a unit. As it is now, it's entirely a style of 'every man for himself' and the only reason anyone get's heals is because that's just how Clerics get the points. There really is very little encouragement to work as a team and move as a team. 


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#2 carlosrose

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Posted 24 June 2015 - 10:29 AM

That reward proposal is defenetly a +1

 

In terms of the new points gain I feel like there should be something done as well with blocked damaged, blocked attacks. As they are also build choices and should be rewarded. Just as damage taken / number of deaths, meaning the more u tank without dying the better reward u get. That could balance out the point reward system not just for aoer, dps or healers. but also for those players who do more of a support role (such as knight, dual suppor, etc..)


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#3 Feuer

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Posted 24 June 2015 - 01:29 PM

Good to see support for the motion. Start the movement. 


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#4 LucieFear

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Posted 24 June 2015 - 01:40 PM

As a Knight main when I play ROSE, I support this. I feel almost vitiated for wanting to play a tank. I always play tank characters in every game I play and ROSE is the only one where I feel useless and unrewarded even if i work as hard as I can. 


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#5 LunaXavier

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Posted 24 June 2015 - 01:59 PM

Also having different refining materials rewarded across different type of games provide a motivation for people to participate in all games. 


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#6 Feuer

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Posted 24 June 2015 - 02:33 PM

Yeah that was part of my logic to which modes got what items and amounts of honor/valor. Promoting a good diverse experience in daily's is something I'd like to push. 


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#7 KatsuraKujo

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Posted 24 June 2015 - 02:42 PM

You sure have a lot of good ideas feuer lol +1


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#8 Castanho

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Posted 24 June 2015 - 03:07 PM

Awesome ida, Feuer!


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#9 MarK1789

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Posted 24 June 2015 - 03:14 PM

This is exactly what i would like to propose but to lazy to type :p_devil:
 

+1


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#10 CharasX

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Posted 24 June 2015 - 03:25 PM

Lastly we need an 'Assist' tracker.

Each time an enemy is KO'd within 10m of your character, you are flagged as an 'Assist' in the KO.

Assist points should reward the same as Kills but at a 50% reduced rate.

 

About the "Assist" tracker, I believe it would be better to only give assits points to targets you actually damaged. The 10m area idea does not work if we take the case of ranged classes, wich might assist in the kill, but not be in range at the time target dies, and would also randomly give extra points to those standing close but who did not assist in any ways with the kill.

 

The freebies ideas are cool, probably what will catch most players attention in your suggestions (lol, gotta be realistic there), but I doubt it would happen, or at least, not this way. The team does seem to not like giving free item mall stuffs easy.


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#11 Feuer

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Posted 25 June 2015 - 01:28 AM

It would be better, but that'd require coding new things that I'm not confident the client has the functions to perform. Each death, the system would have to check who everyone has targetted in that GA mode, anyone with a matching ID would be slated for an assist. But it's similar to a few other mechanics that the Dev's have said they can't do atm. 


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#12 TheRealCaNehDa

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Posted 25 June 2015 - 07:36 PM

As much as I like every idea here, I personally think the rewards are... too rewarding, and might take away from IM sales, more specifically meaning the DG rewards.... this means in 30 days, participating in one of each of the daily quests for each of the instances, would result in; 
240 venu, 90 pluto, 40 neptu, 1,800 , on just one of my chars... --- 

Which, wow, I would freaking love that, and boy, oh boy would people ever be playing these instances every day, and DP would start, and well, everything would start... and this would just generally increase players, well, playing.... 
But them IM sales would reduce greately, as well as cost to buy these items even in shops... -- I really, really like this idea though... 

Maybe, just maybe though... it would result in me, personally (maybe as well as others) spending item mall points in something I'd rather be spending item mall points on anyway? -- I kinda hate spending item mall points on refine matts, and this would be absolutely wonderful to have... instead of wasting all my IM on pluto/venu, I could get monthly IM points, and save up for when something cool comes into lucky spin... which well, tbh, I almost spin every month regardless of what it is, just cause I feel like the spin costumes are like pokemon, and I gota get em all. 

 

Anyrate, I've rated this topic 5/5 


Edited by TheRealCaNehDa, 25 June 2015 - 07:40 PM.

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#13 KatsuraKujo

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Posted 26 June 2015 - 03:46 AM

the thing about that is that the rewards are more based on the most least played stuff. Like DP and SOD being a little more rewarding than that of the others to at least motivate people to play them. If IM, you can get those things in an instant and stack a lot of them for months and months to come if you wanted to.

 

This is a daily thing, so it requires that certain game to start in order to be able to do it. That's all i'm going to say.

 

Note: SOD having 4 venurune might be a little too much, although i understand it is a difficult DG. But if grp with really good people to run it with, it will go quite fast. maybe just 2/3 would be enough. That's my view on it.


Edited by KatsuraKujo, 26 June 2015 - 03:49 AM.

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#14 LucieFear

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Posted 27 June 2015 - 09:12 AM

I like how much attention this got, and the approval rating of the players. Why have no comments been made by the staff about it though.

 

A simple :Yes / No / Maybe and short explanation would at least confirm they're aware of this and the problems the gamers are experiencing / communicating thoroughly; in addition to the potential to remedy them. 


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#15 Banrukai

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Posted 08 July 2015 - 05:44 AM

I agree to this idea. We need to make the game more enjoyable for everyone as much as we can. This is a good way to do it.

Also, it will utilize every game, which the Dev's put time and effort into.

Overall, it will make the game experience more enjoyable.

Edited by Banrukai, 08 July 2015 - 05:44 AM.

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#16 Feuer

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Posted 08 July 2015 - 06:10 AM

All we can do at this point is keep the proposal alive until hopefully the staff is willing to comment "no' on it. 


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#17 OshOsh

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Posted 24 July 2015 - 06:02 AM

Lol i'm not even sure if i see this thread before its pretty darn good idea,but thinking the bonus for completing those daily bonus is way too rewarding?

 

that knight proposal is absolutely worth the mention


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#18 Feuer

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Posted 24 July 2015 - 07:14 AM

In order to fully refine you need 6 pieces to 7 pieces depending on Two handed vs 1 Handed + Offhand, that means 90 refines need to succeed to have 1 set at full +15. This is only 1 set, not the average 2-3 most people end up getting [1 for AA, 1 For War and 1 For PvM] but sometimes more.

 

The daily rewards only give you enough to attempt 6 refines [using lisent U's and protections], that means to refine 1 set, you need to complete all of the the daily's a total of 15 days. That's only if all succeed which they never do.

Now to get all 3 Sets average, you need a total of 270 refine attempts. That requires the daily quests be completed 100% a total of 45 days, still assuming they all work every time, which we all know they don't.

 

So 1.5 months with EXTREME luck, will get you refined completely. But you'd expect it to legitimately take 2-3 months based on not all modes running and the days refines fail.

That seemed like a perfectly reasonable time frame when I came up with the figures. 


Edited by Feuer, 24 July 2015 - 07:14 AM.

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