worst they completely removed the scad per +...when helium said it will be lowered to +8...this wand complete sucks now...normal DC wand is better. no point of raiding MDC..
Int is still nice though and it gives enough con to live with
yes . I agree with sleepy. the change made mythic xenovia useless. and no Bloody . first we don't use usually a wand for its CON. and whatever still lower than with others gears . but NORMAL xenovia RAISE SCAD . Mythic one not doing it is "absurd" . plus that make the weapon totally uselessif you already have trin wand. exactly same type of heal lvl. yeah i suppose it's some kind of legit "nerf" for nukers with a shield tho...
My post going to be rather a suggestion than a complaint.
The balance of the game implementing the new MDC items are completely changed (if it was exist). Trinity, Titan Rh and Uncursed weapons cannot compete the new ones. The damage of them were skyrocketed. Is it good and give a new boost for playing the game? I dont think so. A lot of items need to be completetly readjusted. The damage should be lowered, like 10-20% overall with the attack speed too. Its pathetic that a wand has a good rolled trinity staff dmg.
If Helium needs and consider it I would be gladly write a full list of items included.
A lil preview:
There is a huge debate over the new weapons. Each weapon should be an option for the proper build. I am really sad that eg. the bludgeons are simply useless, and not benefitial for simply any class in the game.
A bludgeon should give SCAD + CON + HP (instead of mana). 2h Swords STR + SCC%.
Btw the new Xenovia needs like 5 SCAD per reinf. At this form its only useful cuz of its high base damage.
The damage bonus by reinf on MDC items should be increased. The titan rh items have the same problem. They are like the same reinf bonuses like the normal ones. The high damage should be aquired by reinfing it to +30, not like have a godly base damge like a staff 666... Some ppl have objections about the latter, but be honest the game will survive if there are ppl who buy item mall and premium services.
The biggest problem, that the game lack of ppl. When MDC was released there were lot of players around. Now is getting empty again. I rly dont like the way that there are -_-load of mdc weapons around. A new dungeon should not be resetable for about a month.
Hopefully we get some support, I would gladly make a list about the readjustment.
yes . as you said. but only thing : remember people complaining about "+30 forge system" ? with theses weapons things are more "fair" i am pretty sure their ways to + damages by reinforce have been considered in regard of that kind of posts where some ask for a revamp of reinforcing in order to make the "gap" between "+30" people and others LOWER.
and still : some find use for bludgeon : c'mon zerks using OUR weapons better than us because of an ignoring def skill with a decent amount of damages and now a CRAZY block defense amount... lmfao
Seriously Helium , by your revamp you make shield block def AWESOME ! so in some way tks for that BUT ! (yeah sad story , there's so often a "but") i really think it shouldn't grow so much still and with a block % so "low" now (and yes , i think i understand you try to make a new way to think of it. maybe even after reading some of my post where i said "block % is easy to raise, block def is Hell")
i remember when you said you were willing to make more differents items to make multiples differents ways to gear our toons. and i understand too you can't just make each new item better in everything than the last ones because of the "never ending run for power" it turn things.
but really. don't find it really suited like this in regard on trin shield for example :yes block % is easier to up than block def , but moreover because there is a CAP and because Trin shield make half of the road. now maxing without sacrifying more of "importants enchants" will be "hard".
and difference between physic shield and magic shield block def is not significative enough like it was. Because OP as they are i really don't think casters need so much block def too . Same with zerks , they shouldn't be able to use shield.
think of it : if you give specific tools of the defensive classes to offensives big dps ones , what's the meaning , again , of playing our classes ? surrounded by people with same tank ability than us but with FAR MORE DPS and HP (for zerks )
really , i wonder