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Why should I play RO 2?


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#1 kappakeepokupo

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Posted 30 June 2015 - 01:20 AM

So vacation has started for me and I'm looking for a new MMO to play, and I've been wondering this one. I participated briefly on the closed beta in the SEA server, and it didn't just click. So I'm asking now if things have changed, and this is an MMO worth playing. Does it have an active community, is it fun to play with others or can I just breeze through the content solo? A lot of feedback would be most appreciated.


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#2 Shinyusuke

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Posted 30 June 2015 - 04:31 AM

it's fun up to lv50

you can solo levelling up to lv50

a lot changed since close beta (all the formulas for example)

after lv50 it's all grinding countlessh in the same place

the population is low and splitted in 2 servers

if you have friends the last 2 sentences are useless


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#3 LeviRD

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Posted 30 June 2015 - 01:19 PM

Dont. Run away as far as you can, and as fast as you can....

 

But if you do, Welcome to Ro2! ^-^b


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#4 TontonAlarcon

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Posted 30 June 2015 - 01:28 PM

run fast. run far. ro2 beta is much better compared to its current state.


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#5 Tenderloin

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Posted 01 July 2015 - 11:45 AM

Yes is worth, maybe server closing down next year , play it before to late
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#6 Blondheart

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Posted 01 July 2015 - 12:10 PM

Yes is worth, maybe server closing down next year , play it before to late

You said this based on nothing.  You have no evidence the server is going to close, please don't give potential new players false information.

 

On topic:  RO2 has beautiful graphics, fun quests, and some nice people.  You should play it.


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#7 Telovi

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Posted 01 July 2015 - 12:48 PM

Everyone here has gone through all kinds of hell with this game. Yet we're still here.


If you need reasons to get into this game then you probably won't last a week. This shade is hardcore.
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#8 donchan

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Posted 01 July 2015 - 12:56 PM

Just try the game yourself.  I will admit, this game has A LOT of room for improvement and not as good as it use to be.  BUT, If you are a fan of the Ragnarok franchise and make good friends, you should enjoy the game ^^


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#9 UnknownBeing

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Posted 01 July 2015 - 01:16 PM

You said this based on nothing. You have no evidence the server is going to close, please don't give potential new players false information.


A company cannot operate under negative forever. Gravity Interactive has been going in the negative for a while. There is no guarantee Gravity Interactive will remain operational in the future. External factors could also affect Gravity Interactive operation such as when interest rates rise.
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#10 Erfans

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Posted 01 July 2015 - 02:02 PM

Yes is worth, maybe server closing down next year , play it before to late

 

You said this based on nothing.  You have no evidence the server is going to close, please don't give potential new players false information.

 

On topic:  RO2 has beautiful graphics, fun quests, and some nice people.  You should play it.

 

A company cannot operate under negative forever. Gravity Interactive has been going in the negative for a while. There is no guarantee Gravity Interactive will remain operational in the future. External factors could also affect Gravity Interactive operation such as when interest rates rise.

 

Multiple servers have been closed and merged to keep the Ro2 game afloat. 
http://mmoculture.co...s-game-closure/
http://www.engadget....southeast-asia/

 

Stock reports show how a business is doing, and their company has been on a downhill trend since 2007. 

In 2014, their reported net income was $ -19 M (Million). 

http://www.nasdaq.co...vy/stock-report

 

Everyone is entitled to their own speculations and opinions, but please educate yourself first.  Don't be ignorant.  Don't feed the trolls.

The quality of the game in comparison from Pre-AoV to current has degraded.  Its a F2P (Free to Play) game, and it should be treated as such. 

If you choose to play the game, you're more than welcome to but I would advise in financial aspect not to invest with currency (real money).

Their customer support and appreciation is near non-existent.  Most of the responses are generic based replies when you have a genuine problem to report.


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#11 Hanuh

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Posted 01 July 2015 - 02:12 PM

Everyone is entitled to their own speculations and opinions, but please educate yourself first.  Don't be ignorant.  Don't feed the trolls.

The quality of the game in comparison from Pre-AoV to current has degraded.  Its a F2P (Free to Play) game, and it should be treated as such. 

 

Hello! Can you give more details of your opinion on why Pre-AoV was much better? Thanks!


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#12 HikariKouka

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Posted 01 July 2015 - 06:38 PM

Hello! Can you give more details of your opinion on why Pre-AoV was much better? Thanks!

 

Much better balance, it was damn hard for you to solo any raid dungeon. At my best can only solo Baphomet H (I'm a Crec).

Raid was fun and challenge, you need tactis to fight bosses cuz they were not punching bags like what they are now.

Monsters were not ridiculous strong like AoV, you can solo leveling if you want instead being force to join a party.

No broken formular, no broken skills, no broken 1 shot pvp.

Less RNGesus, no broken runes, no broken gear.

No skip raid dungeon, you need to do quest from low to high if you want to get in raid dungeon.

No mindless grind for level


Edited by HikariKouka, 01 July 2015 - 06:39 PM.

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#13 kappakeepokupo

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Posted 01 July 2015 - 10:37 PM

I'm okay with trying the game out, but I'm wondering if the community is still active. For me, being able to socialize/play with other people is one of the larger aspects of an MMO. I don't want to enter a game where it's basically 'empty'.


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#14 Telovi

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Posted 01 July 2015 - 11:23 PM

For most of the times, playing from PH timezone ensures a sizeable player's presence at channel 1 up to channel 5.

Every competitive and carnivore guilds has their own designated channels, so not every actives hangouts at channel 1.

There wasn't much interactions in forum because the game itself has numerous integrated global messaging channels. It's where most players can conveniently be at their ease, and can instantly get their needed answers and helps from good Samaritans.
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#15 Shinyusuke

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Posted 02 July 2015 - 01:06 AM

Hello! Can you give more details of your opinion on why Pre-AoV was much better? Thanks!

 

 

Much better balance, it was damn hard for you to solo any raid dungeon. At my best can only solo Baphomet H (I'm a Crec).

Raid was fun and challenge, you need tactis to fight bosses cuz they were not punching bags like what they are now.

Monsters were not ridiculous strong like AoV, you can solo leveling if you want instead being force to join a party.

No broken formular, no broken skills, no broken 1 shot pvp.

Less RNGesus, no broken runes, no broken gear.

No skip raid dungeon, you need to do quest from low to high if you want to get in raid dungeon.

No mindless grind for level

-Real gear progression and differeziation based on rarity

-second job usefull:  blacksmits gears and runedriller, artisans gears and runes, alckemists usefull potions, sheffs buff dishes

-158 more quests between lv1-50

- different kind of equipments for each class focused on defence (dodge parry and more agi) or attack ( hit vogor aste and more str or int)

   that allowed every player to chose a more tanky build or dps build or an hibrid one

- unique skills (now useless) that made all the classes important in party for example shield fortress

- hit rate fixed at 95% according to the same level and only purple gears could increase this number to compensate the opponent dodge value based on agi

- dedicated accessories that gave or INT or STR and not both so BT users needed to chose or more str or more INT and not both like now

 

I'm sure some of the old players can add more


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#16 Telovi

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Posted 02 July 2015 - 05:36 AM

Allow me to offer few different perspectives:

- I once shared my first COA experience with a guy, and the next time we were in the same COA party he won his first piece of COA equipment to match with his then baphno/arena gears, while I was there just for the chaos dungeon quest.

Gear progression rewards the luckiest bastards not the best efforts. And maybe less mindless but it's the same forever grinding shade like the one we're having now.

If the game magically fall back to focusing on raids, I'll roll on the floor laughing at people who say dungeon lookout should be removed because it's makes people quit.

- the whole job system is lack of depth to begin with.

- most of the 158 quests are repetitive and lackluster. Keeping them doesn't go well with the game current flow.

- the game is currently flowing on solo and multi-role without pets. That's why aov rethinks most classes' AOE and improvises most classes' downsides.

The idea is to reduce player's dependence on pets, and give every classes that's not a DPS a decent dps output to accompany their main roles as tank or healer, because soloing as Soulmaker or Monk or Priest in lots is lots slower than other classes. Aov also gives tank and healer the freedom to switch roles on the go to deal with sticky situations whether it's in pve or pvp.

Every classes can dps. All of them can moderately perform two roles, some do it effortlessly, but none could perfectly emulate all three duties at once. Even with pets.

With aov, the overall class balance is better than lots in pvp aspect.

Most of the melee classes have less difficulty dealing with ranged classes, because they only need to gamble their next hit to be their last, and none of the ranged classes could deal massive burst damages while kiting from a distance.

No more only one specific ranged class hugging all the oneshots pvp glory, because all other classes need its OP dps to cure their thirst for pve gears. 1 over 11 is balanced after all, so we will never say it's imbalanced.

The fallouts from this approach are they overdid and overlook some classes' skills, and DPS classes losing their importance in group.

Although it's a common fact, that most lots-era party is comfortable with less tankers and healers, as long each of their DPS's has max cd healing pets. But we don't talk about that.

- shield fortress is still useful against heavy-hitter bosses, and every expert pvp Knights uses it to trim DoTs.

- let's not forget, that current near sure oneshots, stuns, DoTs are the results of Gravity listening to native community unwillingness to adapt to aov originally lower hit rates.

Edited by Telovi, 02 July 2015 - 05:41 AM.

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#17 HikariKouka

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Posted 02 July 2015 - 06:44 AM

 

 

With aov, the overall class balance is better than lots in pvp aspect. 

 

No it's not. The broken formular make everything worst.

 

 

 

I once shared my first COA experience with a guy, and the next time we were in the same COA party he won his first piece of COA equipment to match with his then baphno/arena gears, while I was there just for the chaos dungeon quest. 
Gear progression rewards the luckiest bastards not the best efforts. And maybe less mindless but it's the same forever grinding shade like the one we're having now. 

If the game magically fall back to focusing on raids, I'll roll on the floor laughing at people who say dungeon lookout should be removed because it's makes people quit. 

 

I have no problem with old raid system token even with dungeon lockout.

The reason made people quit is slow content release since this game was dungeon base => Players were bored => So they at least need to release new dungeon every 2 months but they can't do it, they said they need time to make it quality but yeah, each new contents since AoV up to now are crap even it took Gravity a year to do.

If the game magically fall back to focusing on raids, just use 1 day dungeon lockout just like Chaos and everyone will happy.

 

 

 

the game is currently flowing on solo and multi-role without pets. That's why aov rethinks most classes' AOE and improvises most classes' downsides. 

 

No it's not. Without pet you can't do anything with godlike monsters in AoV. They rethinks most classes AOE because they changed this game path to grind fest from dungeon raid. That's all.

 

 

 

 let's not forget, that current near sure oneshots, stuns, DoTs are the results of Gravity listening to native community unwillingness to adapt to aov originally lower hit rates. 

 

No players asked Gravity to changed stats formular at all. Who the hell add HIT & DODGE to AGI at the same time? AoV originally lower hit rates was a damn anoying bug, not "orgininal" like you said.

 

 

 

the whole job system is lack of depth to begin with.

It is lack of depth to begin with even now, nothing was change.


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#18 donchan

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Posted 02 July 2015 - 07:15 AM

With aov, the overall class balance is better than lots in pvp aspect.


yZM5Cg4.gif


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#19 Telovi

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Posted 02 July 2015 - 07:30 AM

The broken game is a combination of broken environment and broken skills.

_____________

What makes you believe everyone will be happy with not-guaranteed boss loots in once a day dungeon?! Because Gravity will arrange it that way, if it's raid progression.

________________

Not even in areas below Darkwhisper? Aov didn't begin with Darkwhisper though.

They originally improved all classes AOEs for players to solo grinding. That plan was of course met with furious complaints from the native community, and as the result our party system got updated.

_________________

So... it was a bug? Gravity really wanted to fill the game with 95% chance of oneshots, stuns, and DoTs?

Okay.

_________________

Lots vs aov. Overall. Not class on class comparison. Aov is better.

Edited by Telovi, 02 July 2015 - 07:53 AM.

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#20 6773131031232342973

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Posted 02 July 2015 - 07:38 AM

because waifus and erp


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#21 HikariKouka

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Posted 02 July 2015 - 08:35 AM

 

 

They originally improved all classes AOEs for players to solo grinding. That plan was of course met with furious complaints from the native community, and as the result our party system got updated.

Really? Solo grinding? A condor that hit like a truck and give 1 or 2 MP after kill was made for solo grinding. WOW. And in case you don't know, when AoV first came to SEA server I was considered a very strong crec at that moment and I can't grind alone even with my pet on because the monsters are too strong but the reward it give (1 or 2 MP) doesn't worth.

So people go to cadet room of Sandstorm and macro in it forever for fast kill & same reward or forced to party but the reward split up so that why they said they need party bonus. Now tell me if that was not Gravity's fault.

 

 

 

So... it was a bug? Gravity really wanted to fill the game with 95% chance of oneshots, stuns, and DoTs?

 

No they don't want but they didn't use their brain. No one asked them to introduced the master level instead just raise the normal level cap to 70 and make new skills.

Because they're damn lazy to make new things so they reuse old things and messed it up. Master Level Skills system was a crap and brought 95% chance of 1-shot, stuns lock, and stupid dots (priest) like u said. A skill player need was not raise level cap and skill player don't need got raised. Evanessco of Crec as example.

 

 

 

Lots vs aov. Overall. Not class on class comparison. Aov is better. 

 

I don't know if this is troll or what. But AoV was never better than LoTS in any aspect

 


Edited by HikariKouka, 02 July 2015 - 08:40 AM.

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#22 donchan

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Posted 02 July 2015 - 08:38 AM

I don't know if this is troll or what. But AoV was never better than LoTS in any aspect.

 

Not to mention, AoV has gotten consistently worse with every update.  At least the first few months of AoV was fun.  Not as good as LotS, but at least it was fun.


Edited by donchan, 02 July 2015 - 08:38 AM.

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#23 Telovi

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Posted 02 July 2015 - 08:49 AM

It wasn't a troll if it appeared twice.

It doesn't bother me if you disagree with me.

Just letting it out and letting other people who come across this know, that not every players here mindlessly blames the devs for every misfortunes in the game.

Edited by Telovi, 02 July 2015 - 08:51 AM.

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#24 Glukos

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Posted 02 July 2015 - 09:09 AM

how can u think aoe damages buffed because players want Solo grinding. even 1 vs 1 was hard with Condor when aov came. how can people grind solo with aoe skills at Condor? do u think u could handle 5 Mob at same time while using aoe when aov came first? devs put more Vigor on gears. community didnt ask for more vigor. And after welcome to stun locks. dot damages were suck back then (which is still suck for some dots)and priests said our dots useless. devs buffed them but they forgot dots are ignoring defence. it was not community fault but devs fault. etc etc.

yes community did some mistakes but current game state is devs fault not community
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#25 Amilus

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Posted 02 July 2015 - 09:24 AM

how can u think aoe damages buffed because players want Solo grinding. even 1 vs 1 was hard with Condor when aov came. how can people grind solo with aoe skills at Condor? do u think u could handle 5 Mob at same time while using aoe when aov came first? devs put more Vigor on gears. community didnt ask for more vigor. And after welcome to stun locks. dot damages were suck back then (which is still suck for some dots)and priests said our dots useless. devs buffed them but they forgot dots are ignoring defence. it was not community fault but devs fault. etc etc.

yes community did some mistakes but current game state is devs fault not community

 

err... is it that hard? i was a ranger using full chaos gears, solo grind at scorpion, muka until they introduced osiris dungeon and party exp bonus. i remember i lured like 9~10 mukas at once near the giant pillar there, not a problem.

 

2IERNYD.jpg


Edited by Amilus, 02 July 2015 - 09:31 AM.

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