Wizard skill build
#1
Posted 05 December 2010 - 12:53 AM
i just want a decent build for pvm to get to 99 as fast as possible
#2
Posted 06 December 2010 - 05:07 AM
99 int
30 dex
other in vit
Now you need a little bit of money because of safety wall (blue gemstones).
#3
Posted 06 December 2010 - 05:12 AM
#4
Posted 06 December 2010 - 06:32 AM
Only 30 dex for a single wizard? >_<
Considering that new cast time formula is : castTime = (1 - SQRT((Dex * 2 + Int) / 530)) * (1 - sum_castReduction/100%) * baseCast * 0.8 + (1 - max_fixedReduction/100%) * baseCast * 0.2
As you can see the dex only affect 80% of the cast. So the difference between 30 dex and, hypothetically let's say 80, with 99 int is :
30 dex => 0.4522774424948338865430302172
80 dex => 0.300944032796358380213169403805
These results are the % of time to cast a spell and are purely based on the stats points (no equip) parts.
So let's say a spell is 5 sec to cast; 1 sec fixed and 4 sec variable.
With 30 dex and 99 int : 1sec + 0.4522774424948338865430302172*4sec = 2.81 sec => 43,8% reduction
With 80 dex and 99 int : 1sec + 0.300944032796358380213169403805*4 sec = 2.20 sec => 56% reduction
Edit : I edited the calculations, the past wrong numbers were 51% and 60,8% respectively. The results are kind of the same though. The difference isn't major...
I prefer vit over dex as a wizard >.> It may change as a warlock though!
Edit : I should note that Safety wall is maxhp*3 => that is why I prefer vit over dex!
Edited by Drak231, 24 January 2011 - 06:57 AM.
#5
Posted 06 December 2010 - 07:11 AM
The build you say is fine for kill monsters 1 by 1. If he have planned do parties I think is better invest on dex.
Safety wall depends on your SP, not HP...
#6
Posted 06 December 2010 - 07:31 AM
Dex increase also matk and 50 dex change drasticaly cast time of wizard's AoE.
The build you say is fine for kill monsters 1 by 1. If he have planned do parties I think is better invest on dex.
Safety wall depends on your SP, not HP...
Nope, safety wall really depends on HP since renewal :
http://ro.doddlercon...l_Skill_Changes
I know it's rofuture, but you can ask people and see on the forum, it really is 3*maxhp.
1 point of int = +1.5Matk
5 dex = + 1matk... it really isn't that much...
Dex greatly reduced cast time prerenewal. I just demonstrated you with the formula that this is not the case anymore...
#7
Posted 06 December 2010 - 08:10 AM
This is outdated.Nope, safety wall really depends on HP since renewal :
http://ro.doddlercon...l_Skill_Changes
#8
Posted 06 December 2010 - 11:01 AM
This is outdated.
I know it's rofuture, but you can ask people and see on the forum, it really is 3*maxhp.
>.>
I searched but can't seem to find official sources... This is what I found :
- http://www.gathering...ic=33429&st=140
-
- http://www.gamespot....5345&pid=561051If you feel you absolutely MUST give the safety wall a durability, it would be most logical to base its strength on the MAGIC ATTACK stat of the caster, not their hit points.
I also asked a warlock in game and he told me it was maxhp*3.
So is it or not?
#9
Posted 06 December 2010 - 11:36 AM
irowiki have a formula that aproaches my own experience:
http://irowiki.org/wiki/Safety_Wall
#10
Posted 06 December 2010 - 03:08 PM
what if i added a phen clip to that wouldnt 50 dex be better?Considering that new cast time formula is : castTime = (1 - SQRT((Dex * 2 + Int) / 530)) * (1 - sum_castReduction/100%) * baseCast * 0.8 + (1 - max_fixedReduction/100%) * baseCast * 0.2
As you can see the dex only affect 80% of the cast. So the difference between 30 dex and, hypothetically let's say 80, with 99 int is :
30 dex => 0.36182195399586710923442417376
80 dex => 0.240755226237086704170535523044
These results are the % of time to cast a spell and are purely based on the stats points (no equip) parts.
So let's say a spell is 5 sec to cast; 1 sec fixed and 4 sec variable.
With 30 dex and 99 int : 1sec + 0.36182195399586710923442417376*4sec = 2.45 sec => 51% reduction
With 80 dex and 99 int : 1sec + 0.240755226237086704170535523044*4 sec = 1.96sec => 60,8% reduction
I prefer vit over dex as a wizard >.> It may change as a warlock though!
Edit : I should note that Safety wall is maxhp*3 => that is why I prefer vit over dex!
#11
Posted 06 December 2010 - 06:12 PM
As for the phen card, a tip is to play with your equipment on the skill bar :
1) Cast the spell first so the cast time won't be affected by phen card.
2) Put phen card while casting the spell
Example : Let's say I have 2 gloves with zerom card and a phen card on a clip. One of my zerom glove is on F8 and the phen clip is on F9.
1) I cast the spell with 2 zerom gloves equipped.
2) I press F9 so the spell isn't interrupted.
3) I press F8 to put back the glove.
As you can see, phen card won't affect your cast time when doing this, no matter your stats.
#12
Posted 07 December 2010 - 02:10 AM
http://web.hc.keio.ac.jp/~fk061999/himeyasha/skill4/wiz.html?10qvenoXfNdn1cKGKhX
99 int
30 dex
other in vit
Now you need a little bit of money because of safety wall (blue gemstones).
isnt there something better i can put the points from increase sp recovery into?
#13
Posted 07 December 2010 - 04:38 AM
isnt there something better i can put the points from increase sp recovery into?
lvl 10 firebolt? Stone curse is now flawed with renewal so don't bother. As for frost diver, it's a personal choice, but I can rely on storm gust lvl 1 and I think it's more effective. Sp recovery is basically how much time you'll sit when you run out of sp...
Also, be careful with the vit part I said earlier because it all relies on if safety wall is based on hp or not...
Edit : since nobody seems to answer another post I made, I'll make the tests myself...
Edited by Drak231, 07 December 2010 - 04:40 AM.
#14
Posted 07 December 2010 - 07:02 AM
lvl 10 firebolt? Stone curse is now flawed with renewal so don't bother. As for frost diver, it's a personal choice, but I can rely on storm gust lvl 1 and I think it's more effective. Sp recovery is basically how much time you'll sit when you run out of sp...
Also, be careful with the vit part I said earlier because it all relies on if safety wall is based on hp or not...
Edit : since nobody seems to answer another post I made, I'll make the tests myself...
thanks for the info! ill be sure to look up your post on your safety wall tests
#15
Posted 07 December 2010 - 10:24 PM
I had 1800 hp. If you calculate 3*max hp = 5400 hp. Now, 5400 hp / 11 hits = about 500 damage.
So I needed a hit which was more than 500 damage and less than 1800. I searched around and a mechanic helped me do the testing. Each of his hit landed about 700 damage. We did the tests several time and the wall always broke at the 11th hit. 700*11 = 7700 hp which is more than 5400hp by far, so it is definitely not based on 3*maxhp.
Now with a lvl 58 wiz (I'm still really low, I'll play later ), with 80 int, 20 dex and 20 vit, we did some testing with a high attack. The mechanic landed 2 10k hit :
The first hit was all absorbed and I took about 5,5k damage from the second hit which makes the wall with these stats withstand about 15k hp...
If we test the old formula : 7000 � (1 + 0.1 � Job level ÷ 50) + 300 � Skill level + 65 � INT + Maximum SP
7000 � (1 + 0.1 � 8 ÷ 50) + 300 � 10 + 65 � 80 + 1027 = 16 339
It seems about accurate (difference of about 1.5k-2k)!
Now about the build... I honestly don't know anymore since dex don't change the cast time that much and vit don't seem to affect safety wall. But dex is preferable because "Every 5 DEX: +1 Magic attack". I'm also now considering luk "Every 3 LUK: MATK +1" but it doesn't reduce cast time... It may be something like
99 int
50-70 dex
30-50 luk
Some vit?
Other players insight are welcomed here...! ;-)
Hope it helped!
#16
Posted 13 January 2011 - 06:54 PM
Also
Considering that new cast time formula is : castTime = (1 - SQRT((Dex * 2 + Int) / 530)) * (1 - sum_castReduction/100%) * baseCast * 0.8 + (1 - max_fixedReduction/100%) * baseCast * 0.2
As you can see the dex only affect 80% of the cast. So the difference between 30 dex and, hypothetically let's say 80, with 99 int is :
30 dex => 0.36182195399586710923442417376
80 dex => 0.240755226237086704170535523044
These results are the % of time to cast a spell and are purely based on the stats points (no equip) parts.
So let's say a spell is 5 sec to cast; 1 sec fixed and 4 sec variable.
With 30 dex and 99 int : 1sec + 0.36182195399586710923442417376*4sec = 2.45 sec => 51% reduction
With 80 dex and 99 int : 1sec + 0.240755226237086704170535523044*4 sec = 1.96sec => 60,8% reduction
I don't know if I'm misunderstanding the way this formula works, but shouldn't you multiply by 5sec instead of 4 seconds since it asks for the baseCast and not a variableCast?
Edited by Gnosis, 13 January 2011 - 08:21 PM.
#17
Posted 14 January 2011 - 10:39 AM
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