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New Dominator Skills


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#1 Nadesh

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Posted 05 December 2010 - 09:23 AM

The first one i suggest it long ago but i update it to the new skill lvls:

Bone Prision

Remember the Bone Doors in Ruin of Lament? and how hard they were to break? Well, this skill trap the enemies in a Prision made of bones.

Bone Prision (Dominator Lvl50)- Summon a bone jail to sorround (ground aoe) the caster enemies. The jailed mobs/players can break the jail walls but isnt an easy task. Players/mobs can enter to the jail but can come out without break it. The caster and pets can go inside and outside at will.

Level 1 ~ 10
Number of Targets can trap all in the selected area
Bone Prision HP (per wall) 1000 1500 2500 4500 4500 7000 7000 10000 10000 13500
Bone Prision Resistances (per wall) 5% ~ 35%
Bone Prision Defense (per wall) 570 ~ 1247
Range 20m
Radius 5m ~ 10m
Duration 10s ~ 30s

Mob Swarm

The caster send lots of Kazaras over the target. The caster dont have any control over this Kazaras, other than select the target when they cast the skill.

Mob Swarm (Dominator Lvl 60)- Summon Kazaras to attack the enemies.

Targeting skill
Casting Time 1.5 secs
Range 20m
Duration 20s
Number of mobs 3 ~ 8

The difference with other aoes is that the Kazaras can follow the enemies that go out of the area, and once they done with the main target they go for the next one until they banish: they can get aggro like any other mob but cant be attacked by friendly players/skills.

Both ideas come from: Dominator: Skills Ideas (old forum)


A few more that i suggested a few days ago:

Pet explosion

Could work in 2 ways. In the first one, the skill would be passive and the option to make the pet explode, would appear at the bottom of the pet control bar. Increase this skill could increase the dmg and number of targets: or could be in the pet description and rise when someone rise the pet.

In the other version, the skill could be a normal skill that the caster can active when select a pet.

In both cases the eplosion dmg should be curse property dmg and could change with the normal skill modifiers.

To dont make it too oped, the eplosion could have a x CD after one of the summons explode, and maybe the pet cant be re-summoned for x secs after it explode: something like this could be applied to the hunter's traps.

Demonic Eye

The Dominator can summon an eye, that stay in one place, like a trap and watch all that happen around, it also can see hidden targets. When the eye is placed, it display a little window that show what the eye see.

In another version of the skill, it could follow the caster and help it to detect hidden targets, like stealthed rogues and traps.

Rise Party

A skill like Salvation but instead of recover more hp when the lvl is rised it increase the radius and amount of targets. This way it can revive many targets but will be with low hp when they come back with this skill.

Resurrection

The player can resurrect itself without use aed.

Those ideas come from:Dominator Pet System Suggestion (Just a suggestion)

And now the new idea:

Massive Illusion

Party buff. The Dominator buff the party creating an illusion (similar to the Summon Illusion skill) of each of the players in the party. The enemies wont be able to target the real player until the illusion is destroyed, the illusion's hp and duration change depending on the skill lvl (but shouldnt be too high).

In another version of the skill, the Dominator can send the illusions to attack the enemy, in this case the real player can be attacked.
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#2 prejt

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Posted 05 December 2010 - 10:32 AM

my old ones in new form

lvl 50 skill - Blood Shield [instant]
For short amount of time all dmg goes on pets makeing u immortal
lvl 50 - 80 [1-10lvl] 5,7,9,11,13,15,17,20,24,30 sec

lvl 60 skill - Skull Lord
Create summoning portal which consume all pets and brings forgoten demon Nach Lord
lvl 1-5 [lvl 69-89 up every 5 lvl] time lvl 1-5 2,3,5,7,10 min
every lvl add new skill
1 - mass slow [aoe]
2 - skull fire ball
3 - stun
4 - mass grave curse [aoe]
5 - Possession

lvl50 skill - Tainted Wings [instant]
Summon tainted wings which allows to instant cast 3dash's in random directions
lvl 1-3 3x6m,3x8,3x10 m dash , after 3rd dash recast 40sek 10min buff
ups at lvl 50 lvl1, 60 lvl 2 and 70 lvl3

lvl50 skill - Self Latyfy
Turn urself to stone keeping pets active
lvl 1-3 5,12,20sek ups at lvl 50 lvl1, 60 lvl 2 and 70 lvl3

lvl50 skill - Death symphony
Increase ur magic dmg depends of ur hp state [10min buff]
lvl 1-5 [lvls 50,60,70,80,90]
lvl 1 - 100%hp 1%magic boost,75%hp 3% magic boost,50% hp 6% magic boost,25%hp 10% magic boost
lvl 2 - 100%hp 3%magic boost,75%hp6% magic boost,50%hp 10%magic boost,25%hp 13% magic boost
lvl 3 - 100%hp 6%magic boost,75%hp 10% magic boost,50% hp 13 %magic boost,25% hp 17% magic boost
lvl 4 - 100%hp 9%magic boost,75%hp 14% magic boost ,50 % 18% magic boost, 25% hp 23% magic boost
lvl 5 - 100%hp 12% magic boost,75%hp 16% magic boost, 50%hp 21% magic boost,25% hp 29% magic boost
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#3 Nadesh

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Posted 05 December 2010 - 11:08 AM

lvl 60 skill - Skull Lord
Create summoning portal which consume all pets and brings forgoten demon Nach Lord
lvl 1-5 [lvl 69-89 up every 5 lvl] time lvl 1-5 2,3,5,7,10 min
every lvl add new skill
1 - mass slow [aoe]
2 - skull fire ball
3 - stun
4 - mass grave curse [aoe]
5 - Possession


That one would more than fair, knowing what the Avangers can capture at lvl 79.

It could be something like the insect queen from Den of Arachnids but with another shape: damn that mobs is powerful.
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#4 prejt

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Posted 05 December 2010 - 11:46 AM

i think like mix of ghost rider and necromancer from diablo2 would be nice
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#5 Nadesh

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Posted 12 December 2010 - 06:25 AM

Another skill, this is something that Avengers and Dominators could share:

Avenger

Capturing Monster

The Avenger should be able to use this skill to steal the summons from Dominators.

Dominator

Steal Monster

Can steal a Monster tamed by a Hunter or Avenger.



Other skills:

Lesser Mind Control

Make an enemy player/mob to lose control over its character for 10 secs, before the player take back control all their skills start to the cooldown count as if were casted. During the skill, the player/mob will attack his allies with melee auto attacks.
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#6 Nadesh

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Posted 14 December 2010 - 10:16 AM

Another idea:

Totem of Control

The player can set a totem that chain the summons around it: the mobs can freely move but instead of stay chained to the character, would be chained to the totem, making the character be able to go far away, just like the traps.
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#7 Nadesh

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Posted 17 December 2010 - 04:46 AM

Another idea:

Exchange

This skill make the dominator to be able to exchange places with any of their summons at any time.

This could be better if they also implement a pet bar function that make the monsters stay in a specific location: see more here http://forums.warppo...moned-monsters/

Monster Evolution

The caster can sacrifice its HC points to transform their pets instead of transform theirselves in Possession Beasts. The % must be at 100% and the summoned monsters go back to normal after the normal possession beast duration, but the player dont win Possession Beast Xp when they use this skill.

P.S: it could be better ofc, that the summoned monsters transform or rise their dmg when the character transform in possession beast.
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