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Small suggestion about Summoned Monsters


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#1 Nadesh

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Posted 13 December 2010 - 03:15 AM

They should add the stats of the soul hunter's/dominator's summons in the skill description, at least the ones that rise with the skill lvl.

For example, it should said:

Damage/Magic Dmg
HP
MP
Defense
Acc
Eva
Resistances
Movement Speed


Another way to do this, would be make the ! that appear at the right side of the pet main hp bar (when the player select it), display the stats of the pet. That way the player could have an easy way to check it.

Edited by Nadesh, 13 December 2010 - 03:26 AM.

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#2 Nadesh

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Posted 14 December 2010 - 09:55 AM

Another idea, maybe show the summons in the minimap, like if they were party members: maybe in another color.
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#3 Nadesh

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Posted 15 December 2010 - 06:51 AM

The summoned monsters hp bar could always appear in the same orther instead of appear in the summoning orther: kazara (or medium kazara), lenatore (or medium lenatore), ennon and nastech. Then the player can change the orther if they want.

Also, if the player select the monster by left clic over it, the player should be able to set if the monster is agressive, passive, etc, and not only when the player press the hp bar.
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#4 Nadesh

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Posted 16 December 2010 - 07:16 AM

Also, the summoned monsters should move at the character speed until they attack, at that point the monsters would have their own speed: if the character is walking, the pets should walk, if the character run, the pets should go at run speed, if the character mount, the pets should move at the mounted speed.
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#5 Nadesh

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Posted 17 December 2010 - 04:37 AM

Summoned Monster evolution:

Make them change shape like the pet do. 4 shapes in the 10 lvls and maybe 4 new ones for the Medium Kazara and Lenatore, but those shapes can be the same as the lower ones.

(Edited):

Also, besides of add a button to make the summoned monsters explode, they could add a button to make the summoned mobs to stay in a specific location and guard it.

Edited by Nadesh, 17 December 2010 - 04:46 AM.

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