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New SvS map setup


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#1 CarpD

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Posted 14 December 2010 - 12:29 PM

Basically, the map can be setup similarly like the entrance of Arachnid's Den and Path of Norns.
Each end has 1 respawn point.

As you run to the middle of the map, there is a 3 prong fork in the path.
Left, center, and right. (just like the Arachnid's Den).

Each path has a bridge that crosses over a poisonous flat riverbed.
- if you walk or land on it, you suffer DoT damage, just like in JS's green goo.
- the river should be wide enough to prevent players from running acros with a mount.

The bridges has hold and broken railling.
- So you can litterally walk off the bridge if you don't pay attention, land in the poison river.
The bridges also have broken rocks and pieced of buildings to allow players to hide behind from hunters and rogue.
- Provide they fix the wall bug. lol

Each of the 3 bridges has a flag in the center.

The whole point of the bridge is to create a bottle neck of players to fight.
Make the bridge arc, so that Hunter and Rogue cannot stand back and shoot all day.
- The hunters and rogue should not be able to shoot from the edge of the bridge, but they should be able to shoot from bridge to bridge.

Picture of the layer will be given later.
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#2 Syre

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Posted 14 December 2010 - 12:48 PM

Im not understanding concept. I'm picturing it as an aoefest
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#3 Nadesh

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Posted 14 December 2010 - 12:54 PM

Uh, good idea, nice. I am thinking in a new type of bg, i hope i made the post soon.
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#4 CarpD

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Posted 14 December 2010 - 03:45 PM

Basically, there are places where Hunters and Rogues can shoot and places they can't.
If you fall in, use the ramps on the side to get out of the poison, if you don't loose all your HP.

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#5 Syre

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Posted 14 December 2010 - 04:13 PM

Very nice. Not sure how well it would go if teams were very lopsided though.
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#6 Nadesh

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Posted 15 December 2010 - 02:39 AM

Nice map :)
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#7 Nadesh

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Posted 15 December 2010 - 06:47 AM

Those bridges with the acid would be great if they implement a general skill like Return (one that all players have by default) that let the player kick the enemy and pull it backward, making it fall.
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