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Requiem Bug Tracking: Updated List of Open Reports


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#1 Helium

Helium

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Posted 03 January 2011 - 11:37 PM

Requiem Bug Tracking: Updated List of Open Bug Reports

Last edit: Sunday, January 9, 2011
(Note: Not all reports submitted are included. Some reports contained information which warranted removal from this list.)
(Note: For Bug Reports with status: Not Seen, Closed, or Fixed please see the Archived Status List here. URL: "http://forums.warpportal.com/index.php?/topic/2765-requiem-bug-reports-archived-status-list/")


Problem Info
Name | InfoSent DateRequiem (US) QA Comment
Target of Target causes client to hang and severe video frame rate reduction1/14/2009For some users, when Target of Target UI is being displayed, the video output FPS (Frames Per Second) is significantly reduced. Making an option to turn off the Target of Target UI display in the game settings menu would allow users to reduce performance issues on their computers.
Duel Bug: Player Characters may be defeated by a damage over time effect remaining on the character after losing a duel6/2/2009Two players duel and one of them may actually be killed instead of being left with 1 HP. One player used a DOT attack, then used an attack that won the duel. But even after the duel ended, the player took damage from the Damage Over Time and died.
Stealth Skill Bug(s)6/2/2009When you log off in Stealth and then log in again (if you are near agressive monsters), the character logs in again with the Stealth animation and icon on, but the monster will detect and attack.
4/13/2010Player Characters are able to detect other Player Characters while with the Stealth Skill active, which should hide the Character. A fix which adjusted the correction level of the battlefield brackets has not resolved the issue according to users.
10/10/2010Changes to Battlefield_Join_Level not resolving Stealth Skill bug and causing issues
Occasionally Area of Effect skills, are activated, show animation, but do not affect enemy targets within range7/5/2009Area of Effect skills occasionally do not affect any enemy targets within the range of the skill. (Most of the time, the skills work as they should and we had to repeatedly test the skills numerous times before we were able to witness the bug for ourselves.)
Updater "Start" button is always greyed out9/24/2009(Name | Info describes the problem.)
Knowledge from Ancient Ruins not rewarding as much Exp as stated in their description10/6/20091701 Simple Knowledge from Ancient Ruins
Stated EXP: 8437 Actual EXP: 5625
1702 Supernus Knowledge from Ancient Ruins
Stated EXP: 65737 Actual EXP: 43875
1703 Eximus Knowledge from Ancient Ruins
Stated EXP:177187 Actual EXP: 118125
1704 Rare Knowledge from Ancient Ruins
Stated EXP: 342562 Actual EXP: 228375
5/20/2010The Exp that is rewarded for use of the consumable items, "Knowledge from Ancient Ruins" is considerably lower than the item description states.
Hardcore Meter in Battlefield may be used and at 0% then upon rejoining is 100%3/26/2010If a battlefield is entered by a Player with Hardcore meter at 100% the possession beast can be activated inside the battlefield immediately and the hardcore meter can be used up. After exiting and collecting all rewards, the hardcore meter is reset back to 100%.
Raid Boss exploits5/22/2010Defeating several Raid Boss NPC can be exploited by a party of Player Characters.
Guild War Rankings do not work5/27/2010The Guild War Rank UI displays no information and has remained blank since the Guild War system has been implemented.
Player Characters at level cap (level 79 and 100%) may still earn Exp rewarded from battlefield6/21/2010As a user described, a Player Character at the level cap still earns Exp over 100% when completing a battlefield map which rewards Exp.
Game Settings > Game Tab > Mail Notification (Off) does not mute "ding dong" sound9/3/2010When user toggles off "Mail Notification" in the Game Settings the flashing icon stops but the "ding dong" sound continues to play, even with the notification turned off, as long as mail remains in the Transporter Received Mail.
DNA Skill: Swift Snow Burst Description refers to incorrect Skill Name: Vampiric Touch10/10/2010The DNA Skill Description should refer to Snow Burst and not to Vampiric Touch.
Launcher type weapons do not have a new enchantment effect at grade 8/811/29/2010The Launcher type weapon does not produce a different effect glow, from enchantment grade 7/8 to 8/8, as do other weapon types, such as the crossbow (shown below in the image).
Contract with Doomguard skill does not make character immune to some NPC stun effects11/29/2010Some NPC such as Roundelroot, are able to use skills such as Shield Strike on a Player Character that has Contract with Doomguard active and the stun effect of the skill affects the Player Character. So, as the description of Contract with Doomguard states, "Transform into Doomguard, with high defense power. Immune to Stun." it is incorrect.
Chat input bug: Too many characters (letters) causes no message or client stops working12/13/2010Typing into the chat input up to 120 characters (letters) causes a whispered chat message in a seperate window to not send. Some user reports of this issue also claim it causes the client to stop responding and stop working but this has not been reproduced by our team.
Light Resistance has no bonus with reinforcement upgrades12/22/2010Is the light resistance stat intended to be permanently unable to improve with reinforcement?
Some graphics (such as trees) become stretched out over the horizon (bug returns)12/26/2010In the recent update a graphic problem (having been fixed before) has returned. The problem has to do with sprites becoming stretched out over the horizon (most often tree trunks and branches). It does not always occur but may also occur on a variety of PC platform. The images in this bug report illustrate the problem.
Request Feature: Summoned NPC Pet commands may be assigned to a Shortcut Key or dragged to a Quickslot01/09/2011As seen in the screen shot image (I added pointers to explain my meaning), is it possible to make commands for summoned NPC pet able to be assigned to a keyboard key?
Whether by allowing the commands to be bound in the Game Settings Keyboard Shortcut Keys or by making the Attack and Retreat commands able to click and drag to a Quickslot.
It would improve the playability of characters with Job Skills that summon NPC pets to fight for them (i.e. Dominators, Avengers, Rogue, etc.)

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