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New Consumables


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#1 Nadesh

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Posted 06 January 2011 - 03:25 PM

The idea is to suggest new types of consumable items:

Purification Water:

Similar to the Healing Water but without the inmunity effect. It could have the same, or bigger, CD than a HP or MP pot. The implementation of such item could lead to the implementation of dot damage being affected by stats (look more here: DOT Debuff Damange Changes).

They also could add the Healing Water to the mall as a permanent item.

[Familiar] "Grade" Vital Water and [Familiar] "Grade" Spirit Water:

The idea is to have health and mana pots that cure the familiars (summoned monsters and captured monsters). This wouldnt substitute the Dominator familar's heals but would give an alternative way to recover their mana and health. This could be useful for hunters that dont have their own way to heal their pets.
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#2 Spieler09

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Posted 06 January 2011 - 03:42 PM

The idea is to suggest new types of consumable items:

Purification Water:

Similar to the Healing Water but without the inmunity effect. It could have the same, or bigger, CD than a HP or MP pot. The implementation of such item could lead to the implementation of dot damage being affected by stats (look more here: DOT Debuff Damange Changes).

They also could add the Healing Water to the mall as a permanent item.

[Familiar] "Grade" Vital Water and [Familiar] "Grade" Spirit Water:

The idea is to have health and mana pots that cure the familiars (summoned monsters and captured monsters). This wouldnt substitute the Dominator familar's heals but would give an alternative way to recover their mana and health. This could be useful for hunters that dont have their own way to heal their pets.



na why we have skills (bm, templer..) next time they add immunity skills for stun and fear??



the healing water is a big joke 50% succes!!!!!!!!!! and 10 sec duration by 5 min downtime
and that get a 12% chance from cards -.-
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#3 Nadesh

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Posted 07 January 2011 - 06:40 AM

Well, we could said the same about hp pots, why have them if radiants have heals. The idea of that pots would be good only if they make the dots affected by stats: stronger dots need ways for everyone to be able to remove them, at least from time to time.

Even if were implemented, the pots would have a CD, like hp and mp pots, long enough to dont be able to remove a new dot if is applied.


Anyway, the main point of the thread, for now, was the pots to heal the pets. I think that the Dominator heal is good and they should remain as the main pet healers but there should be pots that help to those heals and also help Avengers that dont have any way to heal their pets.

The thing is that the Avenger's captured monsters have more and more weight in their pve game style, lately, and they not only have troubles to capture their mobs (because not all mobs are able to be captured at all skill lvls and some times one must go really far and have great risks to get their pets) but also because they cant resummon them if they die, or the pet die.
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#4 Spieler09

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Posted 09 January 2011 - 09:20 AM

y forget that in this game hp had a high downtime / mp and hp
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