Posted 16 January 2011 - 07:23 AM
I agree with the compound thing, if there is only one recipe, the player shouldnt need to pick it.
With the enchant is posible to make a similar thing, the process could automatically pick the xeons and the enchant success if is available; but the player still would need to put the enchant xeon they wish to use.
But the reinforce is more complex, because one have reinforcement success xeons, anti break and anti deterioration xeons. One way to do it, would be to be able to set in each slot, wich kind of xeon will be used.
In any of the cases, the basic xeons could be automatically placed, because those are always the same and the game would only need if that amount is available.