That is, Rubies and Garnets are a lousy alternative to jades, pink opals or diamonds.
Topazes, are only used for support cleric's healing and buffing (but the amount is negligible).
Sapphires are used for crafting (although these actually aren't bad for dealers to fight in).
Emeralds are only used in sen crafting.
My proposal is to not necessarily increase the amount of said stat the gem will give, but increase the amount the stat itself is. There was a thread I originally posted this is on the old forums.
Anyway, the current stats are as follows:
Str: .33 defense, 2 hp, 6 inventory capacity
Dex: 1.25 dodge
Con: 1.25 accuracy, .2 crit
Int: .67 magic defense, 4 mp
Sen: 1 crit (also reduces the rate which you receive crits, although I do not know the extent)
What I propose to change would be something such as this:
Str: .075% defense**** , 4 hp, 6 inventory capacity
Dex: 1.25 dodge, .4 movement speed *
Con: 1.25 accuracy, .2 crit, 1 hp recovery, .5 mp recovery **
Int: .075% magic defense ****, 6 mp Increased effect on buffs ***
Sen: 1 crit (also reduces the rate which you receive crits, although I do not know the extent), .1 attack speed
* In Irose Dex raised mspeed, also for the many people that propose it, this will indirectly make the hawker class faster wothout changing their skills. (400 dex
** In Irose Con effected recovery rates, and if other stats get updated to become more sought after con should as well.
*** See this thread: http://forums.warppo...ffect-on-buffs/
**** The terribly low rate of defense and magic defense gained for stat points combined with the diminishing return of defense and magic defense scaling make the gain complete unnoticeable. By making the amount per point a (very) small percentage, it will scale more proportionatly the more you add and make the gain of adding these stats actually noticeable.
For example adding 100 points into strength will give you 7.5% more defense, which will actually make a difference compared to the current linear 33 points of defense. A max level character could have anywhere between 3k and 15k+ defense depending on the class and gear, 33 points of defense will do absolutely nothing.
Also, another reason to why the base stat gems are inferior to the raw stat gems is because the base stat gems, only take a value from your base, not total stat.
In other words, Garnet, Ruby, Sapphire, Topaz, Emerald, Beryl Peridot, should take a percent from your total stat. Ie if I have 400 con, right now if I use 3 sapphire 7's it would give me 42 con each, totalling 526 con. However if this change is made I will instead have 538 con.
Peridot's also have this problem where the higher your base stat is, the lesser the effect the gem will give. For example, if I have high enough attack speed, using d7's will deal more damage per second meleeing than peridots would due to the fact that they increase your attack power by it's current stat and not it's base.
A suggestion I would propose for peridots would be something along the lines of:
Peridot 7: 5% base aspeed + 5% current aspeed
Ie: if I have 100% aspeed, a peridot 7 will now give me 110.3% aspeed (100 + 5% x 1.05).
If I have 200% aspeed, a peridot 7 will now give 215.3%
If I have 300% aspeed (good luck getting this much without gems) a peridot 7 will now give 320.3%.
The rest of the gems could look something like:
Peridot 1: 1.2%
Peridot 2: 2.5%
Peridot 3: 3% base + 1% current
Peridot 4: 3.5% base + 2% current
Peridot 5: 4% base + 3% current
Peridot 6: 4.5% base + 4% current
Peridot 7: 5% base + 5% current
These adjustments would still leave the raw stat gems giving the highest if the specific stat (Diamond, Jade, Pink Opal etc.) However they will leave the original lesser statted gems useful in their mixed stats (more than now) as well.
These improved adjustments not only make more gems desireable, but give people more variety towards skill builds also.
EDIT: Made a change to Str and Int.
Edited by Phish, 25 March 2011 - 08:00 PM.