Hello everyone, im kinda new here but I do realize someone has to say this, so I'm willing to do this, even though I know I may be risking myself in here.
Anyhow, I feel there is much more about this game than the Moderators can actually foresee.
I've played this game for a while, and I really do like it, I would hate to see Dragon Saga dying.
This topic is an attempt to give my suggestion, even tough perhaps badly placed in the forums, about the whole situation this server has been going through.
Situation:
The server is, I believe, in a undesired state. Many players have left recently, you don't see the population going up anymore,
and there has been a lot of complaints about everything going on. I have friends myself, which also see the server in a dangerous situation,
going either to be shutting down, or at least wiped.
Opinion:
As a player, I would hate to see all my efforts going down the sink, and I bet anyone who gave their time to this game would feel the same way.
Therefore, I have listed a few possible solutions to fight the current problem, perhaps the whole condition may go over my comprehension, but again,
I cannot leave this server without a good try.
Possible Solutions:
Alright so, I guess anyone that played this for a while may have gotten frustrated over something, I think the most obvious concept for any game is to draw
player's attentions, and the best way to do it, is to have a good fair game-play, that isn't harmful for any player.
I believe there are crucial things to be fixed here and there, before we can even bother about the whole cash system. The namely 'bugs' in this game happen quite
often, and those are, honestly, a huge cons for any game, with bugs, or lack of easiness in the game-play itself, the players tend to quit, or become unhappy, let's
first try to aim for those, and once we have a solid base we can finally go deeper into the cash system itself.
Here are some of my opinions to improve greatly the game-play for Dragon Saga, some of those may have changed in newer versions, although i am not sure:
- (Basic) Inventory Size, Bank Vault Size, Both of those are really small, and difficult a lot the game-play, considering there is a large variety of items disposable.
- (Basic) Party System, this is a fairly difficult change, but I believe a window giving a list of all the Public parties around your level is more than essential.
- (Basic) Key Fixing, the normal system is lacking, some of the auto-trigger skills may trigger unexpectedly. Also, anyone who has played a priest knows spamming X key is fairly
faster than holding it down, I believe this is a crucial issue, and should be fixed as fast as possible (making holding down the key shoot just as fast, if that's the case).
- (Basic) Mission Glitches, sometimes, from time to time, you just happen to teleport outside out a 'Defending Mode' or a 'Mission Map' for no apparent reason. This is a VERY annoying
glitch, and most likely would make anyone really frustrated.
- (Basic) Skill Descriptions, most of the skills have mistaken descriptions, or unhelpful ones, lacking information, or with ambiguous premises. Any new player will be definably disappointed upon wasting a skill point into a skill that shows unexpected results.
- (Basic) Game Compatibility, a lot of my friends who I have invited to this game had problem with the Gateway patcher, some couldn't even run the game, some couldn't download, and so on.
I believe at least, a Fully-Updated Bitorrent and HTML mirror for this game should be provided, seeing the gateway download may not work for most people. Also, it would be great
if players had another choice to patch their clients other than Gateway itself. Either that or provide a perfectly working version of Gateway, because this server is losing a lot of people
before they can even think of start. Also I have noticed for some of my friends, who were on different Windows Softwares, the game didn't even run at all, this issue should be reviewed until it's perfectly working.
- (Advanced) Diversity to the Game, most of the times all you find yourself doing is questing or hunting monsters. Some people attempt to 'spam' F6 (Defending Mode) runs, to earn experience faster, But i believe some events, mini-games, or different instance zones (other than just the missions) could be pretty handy and add a lot to the actual game-play.
- (Advanced) Better Skill Redistribution, honestly I find it really fun to change your 'job class' and have nearly all skills close to the level you just changed. But considering the rate you get experience, after reaching higher levels, before changing job again, the skills become unappealing, and the game tends to get boring very quickly due to the fact you are spamming the same sequence over and over. (example, most level 20 skills go around 20~26, but you do not get any new skills level 38 for instance.)
- (Advanced) Better Combo System, I believe the combo system is too limited, you can hardly 'Chain' skills, to get higher damage outputs, most of the time you're just spamming a sequence of skills, which gets really repetitive. Also, there should be a damage modifier for attacking monsters in mid air, seeing there is almost no advantage launching a monster up and hitting it on the sky rather than just spamming a good damage skill while its at the ground (without considering the -disabling- part of launching). if you hold down and X while a monster is on the floor, you do hit harder than your normal X attacks, I do not see the reason air attacks don't do the same extra damage. Same goes for skills...
- (Advanced) More Skills, there are too few skills, which also implicates in the two solutions given above.
- (Advanced) Keep up the Patches, as far as I know, with all respect, this server is rather outdated compared to other Dragonica servers, I believe it is more than essential keeping
up with the patches, to keep the old players active.
Final Comments:
I believe, despise the very few facts I have listed, there is much more you can do to improve a game-play, and I'm pretty sure there are thousands of other things I haven't listed that will threat a new player to stop playing the game.
Now, about the cash system, If you can firstly get done with the basic of the solutions stated above, the popularity will rise by itself, and you won't need more expensive cash items, or making them untradeable/soul bound to keep up with the server's profit. Sorry to mention this but, let's just remember the server got to this situation because the people who used to buy cash items stopped playing, and now the server's income is way lower than it's supposed to be...
Despise all the things I have mentioned, most likely it depends on the Admin's common sense on what to do, if you think you can keep the server up until all those patches are done, and fix the server for good, then that would be the most recommended solution. But, if the server is burning way more money than it should, I believe a quick temporary solution to this situation would be making a really huge exp event, absolutely increasing the rates drastically, raising the cash items prices, and offering new-players special bonuses, such as experience boost items, or even some cheap cash items.
The reason behind this, the exp boost would make people excited about it, and more active to play, they would invite their friends, and with the new-player support, the population could grow quickly, seeing the players would reach high level easily, they would want to buy better equipment, and then the cash shop would profit a lot more, giving the server a good base to start working on the patches I suggested above.
About whether or not the cash items should be Tradeable/Soul Bound, I believe making them permanent to a single player (Soul Bound) would just lower the benefits of the cash system. Same goes for selling it on the market, or any kind of deals regarding it. If the item is Tradeable, players who buy cash items won't just buy it for themselves, but they will also buy cash items to sell for in game money, seeing they can earn a lot of in game money from those. This would lead to a better sale of the cash items, and obviously a even more fair game-play for those who can't afford the cash items with real money.
Alright so, I believe all my ideas have been made clear through this topic, if anyone has any question, suggestion, or flame towards me, feel free to share them.
Thanks everyone who spent their time reading this topic.
Edited by Kenedos, 10 February 2011 - 12:33 AM.